“
Equal parts hunter and hunted, your struggle to survive will eventually lead to mastering the elements.
”
Voyageur is the 2nd Survival Mode Experience in The Long Dark . It is the standard "normal" difficulty setting.
Overview [ ]
Voyageur takes Pilgrim and increases the difficulty, removing the Wildlife pacifying effect from predators to make them a threat. The game world is only slightly more harsh, with Needs and Clothing needing a bit more maintenance. Overall, the game is still quite easy to survive on, with food, clothing, tools, and resources being quite plentiful.
This Experience also introduces Two new Afflictions;
Cabin Fever : the player cannot sleep or pass time indoors once contracted after spending too much time inside, and must spend time outside. This removes the ability for the player to endlessly spend most of their time indoors.
Scurvy : A debilitating disease that slowly destroys the player's health, though it is quite forgiving.
Voyageur Settings [ ]
Great Bear Island has regular items to be found.
Moderate and mid-quality starting supplies.
High-quality items may spawn, but are uncommon.
Firearms may spawn.
Possible starting equipment:
Accelerant , Tinder Plug , 12 Wood Matches
6 Antibiotics , 2 Bandage , 6 Painkillers
Cotton Toque , Thin Wool Sweater , Driving Gloves , Jeans , Thermal Underwear , Wool Socks , Leather Shoes
0.50 Water (Potable)
Bedroll , Flare , Recycled Can , Sewing Kit
Normal Needs .
Hostile Wildlife will not spawn for the first 24 hours.
Chance to start at night, outdoors, during poor weather, or in an inhospitable Region .
Moderate Decay of items.
All Fires prevent freezing (regardless of ambient temperature).
Automatically wake from sleep when freezing IF you are sleeping next to a fire .
The player will automatically wake up once their Fatigue meter is fully rested, and they cannot go back to sleep until sufficiently tired.
Cabin Fever is enabled, but has a very forgiving grace period.
The option to enable the Trader , Cougar , and Scurvy on or off is present.
Allows four active Feats .
DIFFICULTY
VOYAGEUR
GAME START
Baseline resource availability
High
Starting time of day
Random
Starting weather
Heavy Fog
Indoor spawns permitted
Yes
Survivor monologue
Yes
ENVIRONMENT
Length of day multiplier
1x
Weather variability
Medium
Blizzard frequency
Medium
World gets colder over time
Low
Wind variability
Medium
Aurora frequency
Medium
Fire overcomes ambient air temp
Yes
Endless night (v1.83)
No
HEALTH
Calorie burn rate
Medium
Thirst rate
Medium
Fatigue rate
High
Freezing rate
Medium
At-rest condition recovery rate
High
Condition recovery rate
High
Hypothermia recovery time
Medium
Frostbite rate
Medium
Cabin fever
Yes
Intestinal parasites
No
Dysentery
Yes
Sprains
Yes
Food poisoning
Yes
Broken ribs
Yes
Rest as a resource
Yes
Scurvy - Vitamin-C drain rate
Medium
Fires prevent freezing
Yes
Wake up player when freezing near a fire
Yes
Birch bark tea crafting (v.1.64)
Yes
GEAR
Item decay rate
Medium
Loose item availability
High
Empty container chance modifier
None
Stick, branch, and stone respawn frequency
High
Starting gear allocation
High
Rifle availability
Yes
Revolver availability (v.1.64)
Yes
Harvestable plant availability
High
Reduce container item density
None
WILDLIFE SPAWNS
Cougar spawn chance
Medium
Wolf spawn chance
Medium
Timberwolf spawn chance
Medium
Deer spawn chance
High
Rabbit spawn chance
High
Bear spawn chance
Medium
Moose spawn chance
Medium
Time to wildlife respawn
Medium
Reduce wildlife population over time
Low
Wolf spawn distance
Close
Predator grace period
Yes
WILDLIFE BEHAVIOUR
Wildlife smell range
Medium
Scent increase from Meat/Blood
Medium
Passive wildlife
No
Wildlife attacks during rest
Yes
Wolf fear
Medium
Timberwolf morale
Medium
Wildlife detection range
Medium
WILDLIFE STRUGGLE
Struggle bonus
Medium
Struggle condition damage modifier
None
Struggle clothing damage modifier
Low
Struggle damage severity
Medium
Experience
Gameplay Overlay
Mechanics
Collectables
Other
Advanced Gameplay
Tales