Icon for the Trader used in the marketing of TftFT
| “ | A source of rare goods and useful information, for a price. Official Hinterland Description
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The Trader is an NPC that "appears" in Survival Mode. He may be contacted via Radio to propose bartering for items, and functions as a source of renewable items if the player has the resources to trade with him. The Trader was released in the Part 6 Broken Silence update for the Tales from the Far Territory expansion.
Overview
A man known as Sutherland, the Trader communicates with the survivor over Radios during an active Aurora. He will offer the survivor rare or unique items for a price, and requires his requested trade items to be placed inside the Trade Drop Box on Misanthrope's Island in Coastal Highway. The Trader becomes accessible after a fixed number of days have passed (determined by chosen Experience).
Despite being the only living NPC in Survival Mode, The Trader is never physically seen when he arrives and will always keep his distance from the player. He will remain at sea in a sailboat and refuses to step foot on Great Bear Island for mysterious reasons.
He is the center of his own unique Tale: Sutherland's Tale.
Enable Option

| “ | A mysterious voice on the radio. Set up trade exchanges, gain his trust, and receive access to new, unique items.
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The player has the option to enable/disable the Trader before starting their survival game. The option to disable the Trader appears on all Experiences. If disabled, the Trader's radios do not appear on the Island.
Arrival Time and Radio
Arrival Time
Sutherland eventually reveals that his radio has not been working since the start of a new survival game, and that he has been spending all this time repairing it. Below is a time table showing how long the player must survive before he repairs his radio and can be contacted.
| Experience | Days Survived |
|---|---|
| Pilgrim | 15 |
| Voyageur | 20 |
| Stalker | 30 |
| Interloper/Misery | 40 |
Radio Locations

The Trader can only be contacted by special yellow Radios with a microphone and portable antenna, which can be found at fixed locations on Great Bear Island (and cannot be moved with Safehouse Customization).
- The Radio must be powered during an active Aurora (or Glimmer Fog in the Far Territory). These radios will not appear if The Trader is disabled.
- If the message "Trader Unavailable" appears when using the Radio, this means that the minimum arrival date has not passed yet or the Trader is delivering your items after completing a trade. A good way to tell if Sutherland is around is to listen for him shouting when the Radio is powered.
| Region | Location |
|---|---|
| Blackrock | Blackrock Prison (Guard Barracks) |
| Bleak Inlet | Last Resort Cannery (White Trailer) |
| Broken Railroad | Maintenance Yard (Outdoor Office) |
| Coastal Highway | Quonset Garage |
| Forsaken Airfield | Terminal |
| Mountain Town | Milton Post Office |
| Mystery Lake | Camp Office |
| Pleasant Valley | Community Hall |
| Transfer Pass | Vacant Depot |
| Zone of Contamination | Idle Camp (Mess Hall) |
Trading
Trader Mechanics
- Sutherland is contacted by Radio to trade or converse (after he arrives).
- Radios are found at fixed locations around Great Bear Island and are powered during Aurora or Glimmer Fog weather.
- 6-10 different types of items are offered per trade.
- Most items can be traded in multiples (between 1-10), but this increases requested items by that multiple.
- Unique items can only be traded once (equipment/recipes/blueprints).
- Once a trade is confirmed, the Trade Drop Box must be filled with the requested items (at Misanthrope's Homestead in Coastal Highway).
- Trade requirements/progress is tracked on the character sheet (Journal > Active Trades) and at the Trade Drop Box.
- The Trade Drop Box becomes locked with a padlock when not in use, or when complete and waiting for pickup.
- The Trade Drop Box may be marked early for pickup (even with trades incomplete):
- Completed trades will have their contents replaced with the requested item(s).
- Incomplete trades will have all items in the Trade Drop Box lost (no items refunded).
- Trades can be canceled via radio.
- An Aurora always occurs immediately (if at night) or the next night when the last requested item is dropped in the Trade Drop Box and the box is marked as "Complete Trade." This also occurs when marked for incomplete pickup.
- Once the Trade Drop Box is marked as ready for pickup, Sutherland must be contacted via Radio to confirm pickup.
- Immediately after confirming the trade, Sutherland will pick up all items in the Trade Drop Box and reward completed trades.
- After the player signals Sutherland to complete a trade, he has a cooldown where he will not respond to the player over the radio for 1 hour as he drops off your items. Your items must be claimed from the Trade Drop Box before you can start another trade.
Trading Tips
- Items received from Sutherland are always at 100% Condition.
- Time does not pass as long as the player is on the radio with Sutherland, so do not worry about the power going out while talking to him.
- The Trader's inventory on Interloper/Misery behaves largely the same, but some items from his stock are missing (mainly firearms and clothing/etc).
- On Misery the trader also offers less items per trade.
- Trades have no time limit, but Sutherland will not rotate stock until the current trade is completed or canceled.
- Successful trades increase Sutherland's Trust with the survivor, canceling trades too often reduces it.
- Items traded often have the following requirements:
- Items traded must have a minimum condition of 50% when placed inside the Trade Drop Box. This applies to Meat, Fish, Hides and Pelts, as well as Tools requested (e.g. Whetstone, Cooking Skillet, etc).
- Sutherland may request "any raw animal meat", "any raw fish meat," or "any raw animal or raw fish meat" when selecting an item. This distinction needs to be accounted for with most trades, so pay attention to what is being requested on your end when asking for multiples of items.
- Meat and Fish must be raw.
- Hides/Pelts must be cured and may be of any type of Wildlife:
- Harvestable plants must be "Raw" and can be any of the following:
- Item weight over the trade requirement is not refunded.
- Jerry Cans are not returned if over the kg limit when used to trade their Lantern Fuel.
- Meat/fish are not returned if over the kg limit when traded.
- Items Decay inside the Trade Drop Box, but VERY slowly once placed inside.
- Meat/fish will still be accepted once placed inside the Drop Box, even if they decay below 50% condition. Even items that have reached 0% condition will be accepted and will NOT despawn.
- After marking the trade box, it is handy to use the following aurora to set up another trade, in order to have a way of triggering the aurora in the future other than waiting for one to happen naturally.
- Technically, an unlimited number of trades can be performed in one night provided the items are available to trade and the Aurora does not end. Due to time constraints, this can only feasibly be done if the trade is placed from the radio in Quonset Garage, and having the Celestial Navigator feat helps. However, Sutherland will only offer the same selection of items each time you contact him on the same night, minus any items already traded (i.e. he will not rotate the stock on offer until the next aurora night).
- Reloading your save file will reset the list of items that Sutherland offers for trade, as long as no trades have already been completed that night (see above).
- Gaining a certain level of Trust gives a slight permanent discount on trading requirements.
Trust
The Trader requires building up Trust in order to unlock most of his stock. The player starts with 0 Trust and each successful trade adds a certain amount of Trust, depending on the experience mode (this stat is hidden, so consider keeping track of completed trades in the General Notes section of the Journal).
- Highest possible Trust is capped at 500 and lowest possible Trust is -100.
- Reaching a set amount of Trust (350) with Sutherland gives a discount to most items when trading.
- Trust can be lost by cancelling trades or by contacting Sutherland repeatedly. If Trust is lost, fully completing trades will slowly build up good will to restore lost Trust.
- Reaching 500 Trust will unlock the Achievement Goods and Services.
Trust Gained and Lost
Every successful, completed trade increases Trust by a set amount, based on the players experience mode (see table below). The quantity of items traded does not matter, so long as the trade is completed. This means it doesn't matter if you trade 10 different items at a time or just 1, you will receive the same amount of Trust regardless. Completing a Special Request will also increase Trust by a set amount.
Trust can also be lost by repeatedly cancelling an active trade, or by repeatedly contacting Sutherland more than three times in one night (unless it is to start a new trade or signal a completed trade).
| Experience Mode | Complete Trade | Partial Trade | Cancelled Trade Penalty | Completed Special Request | Repeated Contact Penalty |
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| Pilgrim | 30 | 20 | -10, after 5 cancelled trades | 25 | -10 |
| Voyageur | 25 | 15 | -15, after 3 cancelled trades | 25 | -10 |
| Stalker | 25 | 15 | -15, after 3 cancelled trades | 25 | -15 |
| Interloper/Misery | 20 | 10 | -20, after 2 cancelled trades | 25 | -10 |
It is advisable to finish all available conversation options with the Trader as this will also raise Trust by a small amount (2 Trust per conversation).
Trust Thresholds
Only a certain amount of items is available for purchase at start. Additional items are unlocked and made available for trade at certain Trust thresholds (see table below). Note: Once an additional item has been unlocked, it will stay unlocked even if you later lose Trust and go below that threshold.
| Trust Level | Unlocks |
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| 50 Trust | 1 additional food item |
| 100 Trust | 1 additional clothing item (legs) |
| 150 Trust | 1 additional food item |
| 200 Trust | 1 additional clothing item (torso) |
| 250 Trust | 1 additional rare item |
| 300 Trust | 1 additional tool item |
| 350 Trust | Discount on prices |
| 400 Trust | 1 additional medicine item |
| 500 Trust | 1 additional weapon |
Special Requests
After 100 Trust is reached, Sutherland will ask for a special request which starts the special requests section of his Tale and unlocks new conversation options that are shown in blue color. Completing a special request raises his Trust in the player and unlocks special items for trade.
- Completing Sutherland's first special request unlocks:
- Guaranteed Manufactured Arrow (not on Interloper/Misery)
- Completing Sutherland's second special request unlocks:
- Guaranteed Wolfskin Hat Blueprint Card (Will not be offered again after purchase)
- Completing Sutherland's third special request unlocks:
- The following items, one of which will be offered at a time:
- Aviator Cap
- Survival Knife (not on Interloper/Misery)
- The following items, one of which will be offered at a time:
- Completing Sutherland's fourth special request unlocks:
- Guaranteed Bunker Rifle (not on Interloper/Misery)
- Completing Sutherland's fifth and final special request
- Guaranteed Bushcraft Bow Blueprint Card (Will not be offered again after purchase)
Trader's Inventory
Below is a list of items that the Trader can offer to the player. His stock is always randomized, but certain items will be available for trade every time.
At 1 Trust you will be offered following items:
- Guaranteed Cooking Oil, Old Mill Flour and Salt (Bag)
- Guaranteed Revolver Ammunition and Rifle Ammunition (not on Interloper/Misery)
- 1 piece of clothing from the following list (guaranteed): Wool Toque, Wool Ear Wrap, Hardhat, Work Gloves, Trail Boots, Work Boots or Chemical Boots.
- For non-interloper players this list is expanded with Wool Mittens, Patterned Wool Mittens (Brown), Patterned Wool Mittens (Blue), Patterned Wool Mittens (Burgundy), Ski Gloves and Mukluks.
- 2 items from the following list:
- Not yet unlocked food recipe or Wolfskin Pants Blueprint Card
- Random Research Book
- Random tool: Flare, Flashlight, Marine Flare, Storm Lantern, Wood Matches or Flare Shell.
- Interloper players will be only offered Marine Flare or Wood Matches.
At 50 Trust you will be offered additionally:
- 1 extra food item (guaranteed)
At 100 Trust you will additionally be offered:
- 1 extra piece of clothing from this list (guaranteed): Jeans, Patterned Wool Socks (Plaid), Patterned Wool Socks (Moose), Patterned Wool Socks (Dots) or Thermal Underwear.
- For non-interloper players this list is expanded with Cargo Pants, Work Pants, Wool Longjohns and Climbing Socks .
At 150 Trust you will additionally be offered:
- 1 extra food item (guaranteed)
At 200 Trust you will be offered:
- 1 extra piece of clothing from this list (guaranteed): Light Shell, Mackinaw Jacket, T-Shirt (Snappy), T-Shirt (GBI), T-Shirt (CM) or Thin Wool Sweater.
- For non-interloper players this list is expanded with Thick Wool Sweater and Wool Shirt.
At 300 Trust the following items will be available to you:
- One extra tool from this list (guaranteed): FastFilm-500, FastFilm-500SPA, FastFilm-500BW, Quality Tools, Sewing Kit and Whetstone.
- For non-interloper players, also with: Hacksaw, Hatchet, Heavy Hammer.
- One rare tool from this list: Heat Pack, Insulated Flask
- For non-interloper players, also: Firearm Cleaning Kit, Magnifying Lens, Firestriker
At 400 Trust the following items will be available:
- One extra medicinal item from this list: Caffeine Pills, Vitamin-C Pills, Antibiotics, Antiseptic, Water Purification Tablets
- For non-interloper players, also: Emergency Stim
At 500 Trust you will be offered:
- For non-interloper players, one weapon from this list (guaranteed): Revolver, Hunting Rifle.
Normal Trades
| Name | Trust | Item Type | Max Multiples | Cost | Cost with discount (After 350 Trust) | |
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| Canned Corn | 1 | Food And Drink | 10 |
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| Carrot | 1 | Food And Drink | 10 |
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| Cooking Oil | 1 | Food And Drink | 10 |
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| Herbal Tea (5) | 1 | Food And Drink | 10 |
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| Maple Syrup | 1 | Food And Drink | 10 |
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| Military-Grade MRE | 1 | Food And Drink | 10 |
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| Old Mill Flour | 1 | Food And Drink | 10 |
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| Pinnacle Peaches | 1 | Food And Drink | 10 |
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| Potato | 1 | Food And Drink | 10 |
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| Running River Oats | 1 | Food And Drink | 10 |
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| Salt (Bag) | 1 | Food And Drink | 3 |
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| Tin of Coffee (5) | 1 | Food And Drink | 10 |
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| Antibiotics (6) | 400 | First Aid | 10 | N/A |
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| Antiseptic | 400 | First Aid | 10 | N/A |
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| Emergency Stim | 400 | First Aid | 10 | N/A |
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| Painkillers (6) | 400 | First Aid | 10 | N/A |
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| Water Purification Tablets (4) | 400 | First Aid | 10 | N/A |
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| Revolver | 500 | Tools | 1 | N/A |
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| Hunting Rifle | 500 | Tools | 1 | N/A |
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| Revolver Ammunition (10) | 1 | Tools | 10 |
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| Rifle Ammunition (5) | 1 | Tools | 10 |
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| Wood Matches (12) | 1 | Tools | 10 |
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| Storm Lantern | 1 | Tools | 1 |
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| Firestriker | 300 | Tools | 1 |
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| Flashlight | 1 | Tools | 1 |
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| Flare | 1 | Tools | 10 |
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| Marine Flare | 1 | Tools | 10 |
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| Hacksaw | 300 | Tools | 1 |
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| Magnifying Lens | 300 | Tools | 1 |
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| Hatchet | 300 | Tools | 1 |
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| Heavy Hammer | 300 | Tools | 1 |
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| Quality Tools | 300 | Tools | 1 |
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| Sewing Kit | 300 | Tools | 1 |
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| Whetstone | 300 | Tools | 1 |
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| Firearm Cleaning Kit | 300 | Tools | 1 |
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| Flare Shell | 1 | Tools | 10 |
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| FastFilm-500 (6) | 300 | Tools | 10 |
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| FastFilm-500BW (6) | 300 | Tools | 10 |
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| FastFilm-500SPA (6) | 300 | Tools | 10 |
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| Wool Ear Wrap | 1 | Clothing | 1 |
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| Wool Toque | 1 | Clothing | 1 |
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| Hardhat | 1 | Clothing | 1 |
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| Aviator Cap | N/A | Clothing | 1 |
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| Thin Wool Sweater | 200 | Clothing | 1 |
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| Wool Shirt | 200 | Clothing | 1 |
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| Thick Wool Sweater | 200 | Clothing | 1 | |||
| Light Shell | 200 | Clothing | 1 | |||
| Mackinaw Jacket | 200 | Clothing | 1 | |||
| Cargo Pants | 100 | Clothing | 1 |
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| Jeans | 100 | Clothing | 1 |
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| Work Pants | 100 | Clothing | 1 |
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| Thermal Underwear | 100 | Clothing | 1 |
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| Wool Longjohns | 100 | Clothing | 1 |
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| Ski Gloves | 1 | Clothing | 1 |
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| Wool Mittens | 1 | Clothing | 3 |
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| Work Gloves | 1 | Clothing | 1 |
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| Climbing Socks | 100 | Clothing | 3 |
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| Chemical Boots | 1 | Clothing | 1 |
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| Mukluks | 1 | Clothing | 1 |
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| Trail Boots | 1 | Clothing | 1 |
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| Work Boots | 1 | Clothing | 1 |
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| The Frozen Angler | 1 | Research Book | 1 |
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| Wilderness Kitchen | 1 | Research Book | 1 |
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| Survive the Outdoors! | 1 | Research Book | 1 |
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| Practical Gunsmithing | 1 | Research Book | 1 |
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| Small Arms Handbook | 1 | Research Book | 1 |
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| Advanced Guns Guns Guns! | 1 | Research Book | 1 |
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| A Sewing Primer | 1 | Research Book | 1 |
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| Stay On Target | 1 | Research Book | 1 |
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Special Trade Items
These special items are only found by trading with Sutherland, and are quite costly. The first 5 are requests needed to progress Sutherland's Tale, and unlock rarer items. Blueprint/Recipe Cards can only be purchased once.
Sutherland's Past
- Speaking to the Trader reveals more about him, with more Conversations being unlocked as you raise his Trust:
- The Trader's real name is Sutherland, and he is a sailor by trade.
- He seems to be afflicted with whatever disease is affecting the residents of Perseverance Mills, as well as Patient 7, The Foreman, Dr. Rüdiger, and The Security Chief, which causes them to forget things and become fixated on open water.
- One major example of a memory recall problem is that he hasn't heard from his brother Wyatt since the First Flare, despite the fact that he should know that his brother died long ago. His brother's death is also one of the major reasons why Sutherland has a deep seeded resentment to strangers and is so slow to trust others.
- It is likely that his disease was caused by Rüdiger's Machine.
- Sutherland mentions that the radios the survivor uses to communicate from him are from an old emergency messaging system meant to keep Islanders in contact with one another. The "A page from an old newsletter." note also explains why these radios are found across the Island.
- He is a Great Bear Island native born in Coastal Highway, being the titular "Misanthrope" that lived at Misanthrope's Homestead. Sutherland, along with his "Pa" and brother Wyatt, lived there for most of their lives. Sutherland eventually states that he has abandoned his home and is more comfortable on his boat, saying that the survivor can do as they please with his house during the Quiet Apocalypse.
- It is revealed that his brother Wyatt is the one who created all of the Prepper Cache bunkers across the island, including Joplin's Bunkers. Though not confirmed, he most like created Hank's Hatch, the Aurora Hatch, and the hatch in Blackrock Rumours - Suspicious Person as well.
- His reasoning was the belief that a nuclear exchange was coming that would destroy the world, confirming that the caches were fallout shelters.
- Wyatt is also the original owner of Sutherland's sailboat.
- 3 other people were a part of Wyatt's crew, but ultimately turned on him due to paranoia.
- Sutherland has been at sea for a long time, and refuses to set foot on Great Bear Island except to briefly complete trades. His sailboat can be seen off-shore on the morning after completing a trade in Coastal Highway.
- He mentions that his sailboat cannot escape Great Bear Island to the Mainland as his vessel would never survive the journey. Blizzards also keep his ship close to shore and the winds he catches only allow him to sail around the coast.
- The Trader also mentions that he acquires his wares from shipwrecks, floating containers, and things drifting around the sea.
- The Trader has a crippled leg that locks up on him in winter. He received it while at sea after heavy cables came loose on a ship and almost took his leg clean off. This information is conflicted moments later, with Sutherland mentioning that it might have instead have had something to do with his brother Wyatt.
- Sutherland's leg is the one of the reasons why Wyatt's crew turned on him and lead to his death.
Trivia
- Through trading with the Trader, many previously non-renewable items become renewable; most notably Research Books and Cooking ingredients.
- The Trader is the only other living human in The Long Dark's Survival Mode, with all other humans being Frozen Corpses or skeletal remains.
- He hints that he has a theory as to where everyone went, but ultimately teases the survivor with this info without revealing his theory.
- How Sutherland survives on a small sailboat for so long is a mystery. How he prepares raw meat to become edible or what he does with so many Car Batteries is ultimately left to the player's imagination. It is presumed that he mainly survives off of what he scavenges from the sea, considering how much food he constantly offers up in trades and the fact that he allows for trades to last indefinitely, even when asking for raw food/water.
- Another question that has been raised is how his radio is powered during Glimmer Fog, as this fog only appears and effects electronics in the Far Territory. As it is currently impossible for the fog to reach the sea and power his radio, this may be an oversight from the developers.
- The trader is voiced by Angus Macleod.
Gallery
Achievements
Goods and Services - Reach maximum Trust with the Trader
Game History
- Added to game.
- UPDATE 16 December 2024 (Update):
- Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries. (Blueprints no longer cost 3 Car Batteries)
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