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Time of day is dynamic. The day progresses as you play, as do other aspects of the game world. Temperature, daylight, and weather patterns may vary based on the time of day. Cycles of the moon pass over the course of weeks; some animals may wander from prior territories; food decays and may cause illness if consumed after turning rancid; and clothes wear down from use or even just being kept in storage.

Time scaleEdit

Game time generally progresses 12 times faster than real world time, so one hour of play can accommodate twelve hours in the game world. Usually even more game time will pass in a real hour thanks to Time accelerated activities like breaking up furniture or sleeping, which can pass up to 12 game hours in as little as 10 seconds.

Day vs. NightEdit

Conditions during the day and night are different.

At morning, the temperatures are usually warmer, depending the weather and the region the player is playing at. The day also give more clear visibility from long distances to examine the surroundings and wolves are less aggressive. Bears also wake up and patrol. Auroras never appear during day time.

At night, outdoor temperatures drop even colder and wolves are more active and alert making it difficult to be outside as they will immediately attack instead of following the player. However, bears return to their dens and sleep. You’ll probably want to find a shelter before it gets dark. Nighttime strips shelters of any natural interior light; light sources are really a must for moving around in the dark at the risk of a wolf attack as they can spot a player from long distances unlike in day time. There is also a small chance for the Aurora to make a presence on the sky, long as the weather is clear.

  • One day in 'The Long Dark' is 24 hours long split almost evenly between 13 hours of daylight and 11 hours of darkness.

Time DisplayEdit

The time of day is estimated by a sun and moon icon, which rotates, to give a rough idea as to the hour.