This is a changelog for full-release versions of The Long Dark from 1.50 to 1.99.
- For the latest changelog, see The Long Dark/Changelog.
- For Archive 1 changelog with versions 1.00 to 1.49, see The_Long_Dark/Changelog/Archive_1.
- For Early Access changelog (pre-v1.00), see The_Long_Dark/Early_Access_Changelog.
1.99[]
Released December 14th 2021
We’ve just hotfixed The Long Dark to version 1.99 (87977). This hotfix primarily addresses a potential blocker in Episode Four. Please find the full list below. (NOTE: list may contain spoilers for WINTERMUTE.)
Please don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
WINTERMUTE
** Please note that this section contains spoilers for WINTERMUTE. **
- [Ep 4 - "The Detonators"] Fixed an issue that could cause players to become stuck on a black screen after returning to Blackrock Penitentiary with the Explosives.
- [Ep 4 - "The Detonators"] Fixed an issue where an unintended steam effect could occur after closing the third valve in the Mines.
SWITCH
- [UI] Updated the Main menu to the latest version for PERILOUS CONSTRAINT.
- Please note that the 1.99 update is not yet available for Switch, but we will provide an update as soon as one is available.
1.98 (Perilous Constraint Update)[]
Released December 7th 2021
Hello Survivors,
We just launched our latest update to Survival Mode, called PERILOUS CONSTRAINT. This update includes:
- New to Survival! Blackrock Region added to Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
- New to Survival! The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Note that the Blueprint unlocks after you find your first Noisemaker, currently only discoverable in Blackrock Region.
- New to The Long Dark! The Ballistic Vest. It’s the first piece of protective gear in the game and offers strong defense against physical harms from wildlife attacks.
- Various quality-of-life improvements, including making Crampons repairable, and a new piece of soundtrack music, along with many bug fixes.
You can check out more information about the update here:
Mod Support in 2022
We’re setting up a small internal team dedicated solely to supporting Modding and User Generated Content at Hinterland. Our initial focus will be on supporting The Long Dark, but we plan for this to be a long-standing investment in time and resources, and the things we learn and the modding community we build with you, will hopefully become a strong foundation of more things to come in future Hinterland games.
As first steps, we’re setting up a Modding & UGC section of the official Hinterland forums. We’ll have dedicated focus from our Community team on this area, so please focus your mod discussions here so we can best support you. We’ve also set up a new email alias, “mods@hinterlandgames.com”, which you can use to contact us with any requests or information you’d like to share.
In the Spring, we’ll be sharing more info about our Creator Hub, which will have documentation, some tools, and other resources for modders, and other types of fan creations for The Long Dark. Until then, we’ll be active in the new Modding & UGC section of the official forums, and we’ll also be proactively reaching out to many of you who have been busy modding the game over the past years. We want to know more about what you need in terms of tool support, documentation, and also to provide you a clear path to communicating with us as we grow this area of The Long Dark’s community.
Survival Mode Updates in 2022 & Beyond
We’ve been working on a plan for how to tackle ongoing support for Survival Mode between now and Episode Five’s launch, and beyond. I’ll share more details about our plans in the new year, as there are a lot of technical aspects we’re still figuring out. But as a high-level direction, based on the guidance we’ve received from many of you in our player community through our community poll earlier this year -- and after providing nearly over 7 years of free updates to Survival Mode -- our plan is to move to a more sustainable paid update path.
One of the first stages we’re working towards is splitting Story Mode and Survival Mode into two separate games and executables. This won’t affect your ownership in any way -- everyone who currently owns The Long Dark will automatically have both games. In fact, depending on how we handle this, the split may be mostly on the back-end and invisible to you as a player. This split is mostly about how we structure content and data in the game on the development side.
Until now, Story content has been a layer on top of the core Survival Mode foundation, which has allowed us (over the years) to share the world and mechanics between the two modes, then using tuning variables and a complex system of scene layering to keep the two different experiences separate but relatively cohesive. This was a fantastic decision for us earlier in the project when the game world was smaller and we had less episode content, but as the years have passed it’s become harder and harder for us to maintain this structure, and we feel it’s become overly limiting to our ability to continue to grow The Long Dark for the future.
One illustrative example of this is that every time we change an element of UI, or a foundational art asset or system that is shared between the modes, we have to then test all the episodes, all the survival mode regions and content, and all the Challenge modes against this change. As a result, over time we’ve had to spend an increasing amount of effort on testing and validating our existing content and systems every time we want to release something new, and this has prevented us from updating the game as frequently as we would like. It’s also limited the kinds of things we can update, and we feel that many of the architecture choices from back in 2014 and onward have now become detrimental to the game’s growth and evolution in 2021 and beyond.
What splitting the game into Story and Survival will mean for us is that we’ll be better able to compartmentalize content, features, cinematics, etc. so that every time we make a change in Survival, we don’t have to retest the entirety of the rest of the game, and vice versa. In theory, this should make it easier for us to update the game in the future, both shortening the testing cycle and ensuring it can be more focused on a narrower band of changes. Our belief is that this will help us better maintain the game and ensure a high-quality experience for our players. We’ll share more details about this split in the new year, and as I said our hope is that for most current players this split will be very “behind the scenes”.
Beyond this, our plan for 2022 and beyond is to introduce some form of a paid update path for Survival Mode. We’re still working out the details of this -- and there are many! -- but our primary goal in developing this strategy is to focus on: 1) fairness to our current players, 2) creating multiple entry-points so that players can opt-in depending on what they want and what they can afford, and 3) long-term sustainability for the development team.
Part of our update plans also include how to handle next-gen visual enhancements. Thus far the only way to play The Long Dark on Xbox Series X|S, or PlayStation 5, has been through backwards compatibility. We want to create some next-gen native visual enhancements that really capitalize on the greater processing power and memory in the new consoles, and also on high-end PC, but again because of how our game is structured -- and because of how the platforms prefer developers to handle this content -- it’s been tough to reconcile the dev work required to make these changes with the impact they would have to our bottom line. We think we have a good plan for this and we’ll share more news about our approach and the list of enhancements we’re tackling at the same time we roll out more details about the paid update path for Survival Mode.
And just to be crystal clear -- none of these changes will have any impact on the delivery of Episode Five. This will still be free for all existing customers. If you own The Long Dark, you will not have to pay extra for Episode Five.
And speaking of Episodes, in case you missed it, we released Episode Four: Fury, Then Silence, in October. If you haven’t had a chance to check it out yet, we encourage you to play it over the holidays!
Studio Closure
As usual for this time of year, the Hinterland team will be enjoying well-deserved rest with loved ones this holiday season, and the studio will be shut down from December 20th to January 3rd. If you run into any issues with the game during that period, and wish to contact us, please use our Support Portal. Please keep in mind that due to being on holiday, our responses might be delayed.
We’re excited to share more news with you in the new year, but until then, get some rest, stay safe these holidays, enjoy time with your loved ones, and we’ll see you in 2022 to begin a whole new phase of The Long Dark.
All the best, and thanks for your support this year.
- Raphael
*****
Additional Notes, posted separately:
We just launched our latest update to Survival Mode, called PERILOUS CONSTRAINT— v1.98 (87574).
This update includes:
- New to Survival: Blackrock Region is now available in Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
- New to Survival: The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Please note that the Blueprint unlocks after you find your first Noisemaker, which is currently only discoverable in Blackrock Region.
- New to The Long Dark: The new Ballistic Vest is the first piece of protective gear in the game, offering strong defense against physical harms from wildlife attacks.
- Various quality-of-life improvements, including making Crampons repairable, a new piece of soundtrack music, and many bug fixes.
There are also a couple of known issues affected players should be aware of:
- Please note that on Switch, the Main menu art will not be updated with the release, though the game should still update. Players can verify the correct version via the top left-hand side of the main menu screen v1.98 (86821).
- When attempting to repair the Crampons, you need either the Simple Tools or High Quality Tools item. If you do not have these items, you will receive an error message stating the Sewing Kit is required.
For more information, please read this month’s Dev Diary, watch the update video, and review the list of changes below.
Don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
ART, ENVIRO, and UI
- [Enviro] Fixed numerous areas the player could escape/leave the regular game environment.
- [UI] Fixed an issue in Survival Mode that caused six incorrect Possible Old Bear Locations to appear in the list of Mystery Lake Surveyed Locations.
- [UI] Fixed an issue when using a Controller that caused the Start Fire menu to skip when starting a fire in a Fire Barrel.
- [UI] Fixed an issue that prevented items from appearing in Inspection Mode when the HUD was disabled in Options.
- [UI] Fixed a performance issue that caused the WINTERMUTE menu to become unresponsive when the Player had many save files.
GAMEPLAY
- [General] Updated Feats, so they now always save up completion.
CHALLENGE MODES
- [Darkwalker] Fixed an issue that could prevent the game from saving correctly.
WINTERMUTE
** Please note that this section contains spoilers for WINTERMUTE. **
- [Ep4] Fixed a bug that could cause the game to save in an unloadable state.
- [Ep3] Fixed a bug that caused the UI to disappear after exiting various sequences, such as a phone call or a dialogue sequence.
- [Dialogue] Fixed an issue that caused the text to appear distorted during a dialogue sequence.
### END OF RELEASE NOTES ###
1.97[]
Relased October 27th 2021
GENERAL FIXES
- [Optimization] Fixed a rare issue that would prevent the Player’s footprints from appearing correctly in certain circumstances.
- [Optimization] Fixed numerous performance hitches, which should result in a smoother play experience.
- [Steam] Updated the Workshop String Table to include all Episode Four strings.
ANIMATION
- [Animation] Numerous tweaks and polish to various mission related animations.
- [Animation] Fixed an issue where certain climbing animations were broken when the FOV was set to maximum.
- [Animation] Fixed an issue where the animation twitched during the Kill/Release choice after catching a Rabbit.
- [Animation] Fixed an issue where Mackenzie’s arms shook incorrectly when climbing various areas.
ART, ENVIRO, and UI
- [Accessibility] Updated Mature Language Filter to include some lines that were missed.
- [Art] Optimized render distance on various objects found in Episode Four so they will become visible at the appropriate distance from the Player. This will reduce instances of distant objects popping in to the world.
- [Art] Optimized the Steam Tunnels object and lighting draw distance to improve the overall visual quality and performance.
- [Art] Tuned lighting in various interiors and fixed mismatched lighting on objects.
- [Environment] Fixed an issue that caused the walls inside the Radio Hut to remain visible regardless of what room inside the Radio Hut you were in.
- [Environment] Optimized the Mines to ensure the Gas is not drawn when not needed, resulting in performance improvements.
- [Environment] Added some extra collision to the pipes in the Steam Tunnel to prevent the camera from clipping into the pipes.
- [Environment] Fixed a gap found in the doors of the Power Plant.
- [Environment] Fixed large black shadows found on the beds in the Blackrock Prison Infirmary.
- [Environment] Moved the “Danger Electric Cables Over-Head” warning sign in the Steam Tunnel to make it more visible.
- [Environment] Fixed numerous floating or clipping objects throughout the Blackrock Region.
- [Environment] Fixed an issue where the water splash sound effect was missing when walking through water found in the Abandoned Mine.
- [UI] Fixed an issue in the Journal’s exit button on the Collections -> Surveyed Locations screen so Players no longer need to change to a different screen to exit.
- [UI] Fixed an issue preventing the Region displayed on the Map from updating correctly when using a cave to transition to a new Region.
- [UI] Fixed an issue where the Mission Status tab would not reflect the state of the current active mission.
- [UI] Tuned the icons on the Map screen so Mission Markers are sorted above other Map Markers.
- [UI] Fixed an issue where the weather could change from the intended calibration preset while adjusting the Brightness in the Main Menu.
- [UI] Fixed an issue where Open Cans can appear as closed when viewed in the Cooking Menu.
- [UI] Fixed unaligned buttons on the “Continue to ...?” screen that appears after completing an Episode.
- [UI] Updated the Hardcase item description.
- [UI] Updated the icon for Key 8 found in Episode One to a higher quality version.
GAMEPLAY
- [AI] Fixed an issue where Wolves continued to eat carcasses after the carcass is gone.
- [Audio] Added audio ducking to the Marine Flare, so its audio is no longer louder than in-game dialogue.
- [Gameplay] Fixed an issue where water longer disappeared when clicking the “Move All to Container” button, then immediately transferring the water back to the container.
- [Gameplay] Fixed an issue where the Maple Syrup would remain attached to the Player, instead of being removed from the world after being picked up.
- [Gameplay] Sprain Risk is no longer disabled when taking a phone call.
CHALLENGE MODES
- [Darkwalker] Tuned the wait time between placing a Banish Glyph and the Darkwalker appearing. Players should not have to wait extended periods of time, now.
- [Hunted 1/2 and Whiteout] Added Socks to starting inventory.
- [Whiteout] Tuned the mission complete percentage to be more accurate.
WINTERMUTE
** Please note that this section contains spoilers for WINTERMUTE. **
- [Cinematics] Fixed several lighting issues across a range of Episode Four cinematics.
- [Cinematics] Fixed an issue during Chapter 1: Blackrock Blues that could cause the audio in cinematics to no longer align with the animations, if the Player skipped a cinematic.
- [Cinematics] Fixed an issue that would often cause in-game dialogue to be skipped if it was intended to play immediately after a cinematic during Episode Three.
- [Environment] Fixed an issue with the Wolf found near the farm during Episode One so it now feeds on corpses, as intended.
- [Environment] Fixed numerous locations where the Player could either become stuck or escape the map or intended progression route during Episode Four.
- [Episode One] Fixed an issue where Mackenzie would appear without a bandaged hand while picking up the Hardcase.
- [Episode One] Fixed clipping that could occur when climbing out of the Crash Site.
- [Episode One] Fixed an issue that caused the audio for the fires at the Crash Site to continue to play after they had burned out.
- [Episode One] Fixed an issue that would cause the skybox to briefly appear when exiting back to the Main Menu from inside the Grey Mother’s House.
- [Episode Two] Fixed overlapping audio that can occur while speaking to Jeremiah.
- [Episode Two] Fixed an issue where the Active Objective UI element would not appear as intended when bringing up the Radial Menu, after getting the Bear Spear during The Best Defense.
- [Episode Two] Tuned the Aurora that occurs during the Return to Dam mission so it will now be fully active, instead of just starting.
- [Episode Three] Fixed an issue that would prevent the Player from being able to progress if they saved the game right before answering the Phone at the burnt-out cabin, then reloaded the save during the Phone Call.
- [Episode Three] Fixed an issue so that removing the fuse now correctly disables both the electrical visual and sound effects during Aftermath.
- [Episode Three] Tuned the mission complete percentage to be more accurate during Forest Talker.
- [Episode Three] HUD will no longer remain disabled after speaking to Molly.
- [Episode Four] Fixed an issue where the final gauge could appear at full pressure when the valves were still incorrectly set during Steam Valve Puzzle #1.
- [Episode Four] Fixed an issue that caused the interaction point on the Valve to shift if the Player entered the tunnels, then returned to the Valves during The Detonators.
- [Episode Four] Fixed an issue where weapons and gear were not confiscated properly after completing The Detonators.
- [Episode Four] Added safeguards to help prevent the Player from dropping the Bolt Cutters into unreachable locations in The Detonators.
- [Episode Four] Fixed an issue that caused the Status bar to flicker prior to returning to gameplay after the cinematic sequence in Donner.
- [Episode Four] Dialogue will no longer continue to play on the Death screen if the Player is caught during Donner.
- [Episode Four] Increased the range at which the entrances can be seen during Convict Caches.
PLAYSTATION 4
- [General] Fixed an issue where the game crashed for some players on launch.
- [General] Fixed a potential crash that could occur when throwing an item.
WINDOWS 7
- [General] Fixed an issue where players using Windows 7 would become stuck on an unskippable black screen when playing an in-game video, such as the opening credits.
MAC
- [Rendering] Fixed an issue that would cause rocks to not render on OpenGL systems.
SWITCH
- [Rendering] Decreased the compression on numerous textures to increase the overall visual quality.
1.96[]
Version 1.96 was never released
1.95 (Fury, Then Silence Update)[]
Released 6 Oct 2021
Today is a big day for Hinterland. After two years of development, we are finally launching Episode Four of our WINTERMUTE story mode for The Long Dark. “Fury, Then Silence” continues Mackenzie’s story after his ill-fated meeting with the convict Mathis in Carter Dam. You may remember that meeting didn’t end well for Mackenzie. Now we get to see what happens to our everyman bush pilot as he tangles with some very unpleasant people in a prison complex at the end of the world.
Developing the majority of this episode during a global pandemic has been a challenging experience to say the least. All the while, the team has banded together to support each other during the ups and downs. Within our small team, we’ve experienced the highs of births and new life, and the deep lows of losing people we love. And all the while, we pushed forward to tell the story of Mackenzie and Astrid, the quiet apocalypse, the wintery wilderness of Great Bear, and the mysterious aurora in the sky, all to the best of our ability. The parallels between our isolation and fears of the outside world and Mackenzie’s experience in the episode were not lost on us.
For us, Episode Four will always be the pandemic episode. The experience of making it, and of playing it, will always be coloured by this time. Art doesn’t exist in a vacuum, so maybe you will feel some of those influences as you go through and experience Blackrock for yourselves.
Today is a bittersweet day. We give you the fourth episode of our survival odyssey, and we come one step closer to the final part of our story. We have set the table for Episode Five, and now we turn our attention to bringing it to a close. There are still many challenges ahead.
In the coming weeks, I’ll be sharing more information about our plans for the future of Survival Mode, next-gen enhancements, mod support, and other things we’re doing at Hinterland. But today is about Mackenzie, a prison in the mountains, and a tough journey that will push him -- and you -- to your limits as a survivor.
We hope you enjoy the experience we have created for you, and on behalf of the entire team at Hinterland, I thank you for all your support and patience as you waited for this day. Thank you for believing in us, as we believe in you.
All the best, and safe travels.
- Raphael
The Long Dark, Episode Four: FURY, THEN SILENCE is available now on Steam, Xbox, PlayStation, Epic Games Store, and Nintendo Switch. Watch the full trailer below.
External Links
1.94[]
Released 28 Apr 2021
GENERAL FIXES
- [General] Fixed a systemic issue when tracking time that caused tracked time in Challenges and the Journal screen to be incorrect.
- [Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long.
- [Gameplay] A loaded Rifle will now no longer lose the additional weight of the loaded cartridge, after transitioning between locations.
- [Gameplay] Fixed a rare issue that could cause a player’s keyboard controls to become unresponsive, for no obvious reason.
- [Audio] Cans and Pots now play sound effects when placed onto a cooking slot, as intended.
- [Audio] Fixed an issue that prevented Players from starting Episode 1 if their Master or Voice volume was set to 0.
GENERAL ART FIXES
- [Enviro] Fixed several rough geometry locations found in the Crumbling Highway that could hinder the Player's movement.
- [Enviro] The Wolf’s Jaw Overlook Polaroid location is no longer blocked by terrain.
USER INTERFACE
- [UI] Fixed alignment of the Carcass Harvesting trigger to better align with the center of the model.
- [UI] Fixed an issue that caused the Technical Pack’s item description to disappear after a transition to a new area.
- [UI] Implemented a check in the Journal to try and recover lost Survival mode stats. Note this cannot recover data from deleted saves, but will try to recover the best values available.
- [UI] Menus will now correctly remember the last selected item, when returning from a sub-menu.
- [Map] Filters no longer reset when navigating away from the Journal page.
WINTERMUTE
- [EP 3] Removed “Pass Time” as an option when the Player is unable to pass time due to narrative events.
CHALLENGE MODES
- [Nomad] Fixed an issue that caused the Player’s Journal to appear empty, when first starting the Nomad Challenge.
- [Nomad] Fixed an issue that caused the Nomad Challenge to only track half the time spent at a location.
- [Darkwalker] Localized several missing strings.
External Links
1.93[]
Released 19 Jan 2021
GENERAL FIXES
- [General] Fixed an issue that could cause player’s Custom Keybindings to be reset.
- [General] Fixed an issue that caused the camera to shake erratically, if the player tried to aim while freezing.
- [General] Fixed an issue that could prevent the Polaroid found in the High Meadow, in Ash Canyon from spawning correctly.
- [Genera] Equipping an item in the left accessory slot, while the Crampons are equipped will no longer remove the Sure Footing buff.
- [Audio] Fixed missing reverb in Ash Canyon.
GENERAL ART FIXES
- [Enviro] Updated caves in Ash Canyon to count as interiors when curing items.
- [Enviro] Fixed numerous areas where animals could path behind cave entrances, in Ash Canyon.
- [Enviro] Fixed lighting on some corpses found in Ash Canyon.
- [Enviro] Adjusted Cat Tail placement to avoid unintentional clipping.
- [Enviro] Environment polish pass on Ash Canyon.
USER INTERFACE
- [UI] Fixed an issue that caused external links to not open properly, when playing on the Mac Epic Game Store or GOG release.
- [UI] Remove erroneous prompt at the end of the Episode Three credits.
WINTERMUTE
- [EP 3] Fixed an issue that prevented players from transferring items to the Community Hall pantry container, during the Coming Storm mission.
CHALLENGE MODE
- [Darkwalker] Darkwalker Feat will now be awarded if you’ve completed the criteria, but the feat did not unlock.
- [Darkwalker] Feat and Badge are now correctly displayed on the summary screen, when the Darkwalker is defeated with a banishment.
KNOWN ISSUES
- [EGS] Some users' login token to the EGS client may expire unintentionally. We’re currently with Epic to resolve this issue.
- [EGS] Some players have experienced video playback issues during some cinematics. We’re currently investigating this issue with impacted users.
External Links
1.92[]
Released 19 Dec 2020
GENERAL FIXES
- [General] Fixed an issue that prevented Players from unlocking the Dark Walker feat
External Links
1.91[]
Released 16 Dec 2020
GENERAL FIXES
- [PS4/Xbox] Fixed an issue with the Aftermath mission that prevented progress, after the Player placed the Fuse.
External Links
1.90[]
Released 10 Dec 2020
GENERAL FIXES
- [General] Fixed a crash that would occur if the in-game language was set to Turkish.
- [General] Fixed an issue that caused players Badges and Feats to disappear
- [General] Fixed an issue that would cause Players to spawn inside of the Main Menu scene, after exiting the new Survival game creation flow.
- [General] Ash Canyon added to the Random Region list in Survival Mode.
GENERAL ART FIXES
- [Enviro] Fixed missing cliff detail on numerous vistas found in Ash Canyon.
- [Enviro] Fixed numerous floating and clipping items.
- [Enviro] Pass for terrain traps in Ash Canyon.
- [Enviro] Fixed floating environment meshes found in Ash Canyon.
- [Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu.
- [Enviro] Fixed low res textures appearing on the rope bridge, when visuals are set to Ultra.
- [Enviro] Fixed an issue that caused item piles to become non-interactable when stacked on top of piles of the same item type.
- [Prop] Fixed level of detail popping issue on Camp Fires.
USER INTERFACE
- [UI] Fixed missing region name from the “You started in” journal stat, when starting in Ash Canyon.
- [UI] Fixed an issue that prevented tracking Time Spent in Ash Canyon in the Journal.
- [UI] Fixed an issue that prevented the region text from properly fading out after viewing the Map. This would cause a faint shadow of text to remain on screen.
- [UI] Load screen icons will now fade out after loading is complete, as intended.
- [UI] Localized text now correctly appears when selecting Timberwolf Mountain in the Region Selection.
- [UI] Added missing localized strings and fixed several translation issues.
- [UI] Loading into Ash Canyon now uses the correct load screen art.
SURVIVAL MODE
- [General] The Sure Footing benefit will no longer expire and then reactive after a transition.
- [Ash Canyon] Items can no longer be dropped when on a bridge, as intended.
- [Ash Canyon] Pass for missing environment sound effects.
- [Ash Canyon] All Abandoned Fires now appear as burnt out, as intended.
CHALLENGE MODE
- [Darkwalker] Fixed an issue that could cause the Player to become stuck on a black screen after dying in a Darkwalker game, if the death animation could not be played in full.
KNOWN ISSUES
- [WINTERMUTE] Placing the last Fuse in Episode Three does not work on Xbox or PS4 and causes the game to hang.
- [General] Players on PS4 Pro may sometimes encounter a black screen while playing. The game continues to run, and the Player will be able to hear gameplay. Users can press Start to bring up the Pause Menu to exit, or quit back to the dashboard.
External Links
1.89 (Hesitant Prospect Update)[]
Released 9 Dec 2020
HIGHLIGHTS
- New Region: Ash Canyon
- New Challenge Mode: Darkwalker
- New UI: Region Selection Menu
- New Gear Items: Crampons and the Technical Backpack
GENERAL FIXES
- [General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active.
- [General] Fixed a potential hang that could occur when launching the game.
- [General] Post Unity 2019 upgrade optimization.
- [Audio] Fixed an issue that prevented wildlife audio from playing.
GENERAL ART FIXES
- [Enviro] Fixed various floating or clipping objects found throughout the world.
- [Enviro] Fixed numerous areas Players could become stuck on terrain.
- [Enviro] Fixed misaligned texture on the Park Sign found in Milton.
- [Lighting] Optimized indoor light volumes to help remove seams in dark areas.
USER INTERFACE
- [Map] Improved how icons are sorted when in close proximity on the Map.
- [Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
- [UI] New Region Selection Menu.
- [UI] Tuned the Crafting menu to approve the general quality of life.
- [UI] Update the States Menu to be more visually clear.
- [UI] Added more Loading Icons on the Load Screens.
- [UI] Localization pass and bug fixes.
- [UI] Improved the Russian description for the Hunted Part 2 badge.
- [UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.
SURVIVAL MODE
- [General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.
WINTERMUTE
- [EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.
CHALLENGE MODE
- [Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
- [Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
- [Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region.
- [Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
- [Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
- [Darkwalker] Added missing subtitles.
- [Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
- [Darkwalker] Ward fires now go out once the ward has expired.
- [Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
- [Darkwalker] Interiors now prevent players from placing a ward fire while one is already active.
- [Darkwalker] No longer able to remove a banish glyph, once placed
- [Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
- [Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.
- PS4
- [Enviro] Fixed an issue that caused some waterfalls to appear black.
KNOWN ISSUES
- [Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game.
- [All] Ash Canyon time explored is currently not tracked and does not appear in the journal.
External Links
1.88[]
Released 23 Nov 2020
GENERAL
- Removed the ESCAPE THE DARKWALKER artwork from Main Menu.
- Users are no longer able to load DW saves via the Challenge menu.
- Fixed an issue that would allow players to enter an unplayable state, if they tried to re-enable the DW event by changing their local system time.
External Links
- Steam - The Long Dark Hotfixed to v1.88 [69021]
- Hinterland - The Long Dark Hotfixed to v1.88
1.87[]
Released 3 Nov 2020
GENERAL
- Fixed an issue where text overlapped in some languages.
- Fixed an issue that caused the Player to remain crouched when attacked by the Entity, while crouched.
- Added map icons for Bleak Inlet to Ravine transitions.
- Add subtitles for when the Player’s character is coughing from toxic smoke
- Updated localization.
- Map now centers on the Player’s position when entering the screen, during an Escape the Darkwalker game.
- Dying from the Entity when in a menu, now breaks you out of menus correctly.
- The "Darkwalker Devoured You" screen now only plays if the Player was killed by the Entity
- Fixed an issue that caused “Toxic Fog” to appear when exiting a menu, during the Escape the Darkwalker event.
- Fixed an issue where the player could become stuck in the Safe Cracking ui, if attacked by the Entity while in the UI.
- Removed the ability to Spray Paint on items that can be broken down.
- Fixed an issue that caused the male voice to sometimes play instead of the female voice, when dying.
- Fixed the volume for the Glyph breaking down sound effect.
- Fixed an issue that caused stomping sound effects to loop after placing a ward indoors.
- Fixed an issue that caused the Toxic Fog indicator to flash on screen when exiting interiors.
External Links
- Steam - The Long Dark Hotfixed to v1.87 [68142]
- Hinterland - The Long Dark Hotfixed to v1.87
1.86[]
Released 29 Oct 2020
- Added ESCAPE THE DARKWALKER Content & Event.
External Links
1.83[]
Released 31 July 2020
GENERAL FIXES
- [General] Disable the WINTER'S EMBRACE event.
External Links
1.82[]
Released 20 July 2020
GENERAL FIXES
- [General] Fixed an issue that caused the Disclaimer at launch to appear in the incorrect language.
- [General] Fixed an issue that could block the Winter in July badge from triggering. If you've met the days survived criteria, but the badge has not triggered yet, it will trigger after the next full day survived.
- [General] Fixed an issue that could prevent Players from loading or renaming a save file.
- [General] Fixed an issue that could cause players to crash when transitioning between an interiors and exteriors.
GENERAL ART FIXES
- [Enviro] Fixed the missing textures on several logs found throughout the game.
- [Enviro] Fixed texture visible seams found in the Echo One Control Tower.
- [UI] Fixed issue that would cause the Hunger/Thirst indicators to be hidden if subtitles triggered at the same time.
- [UI] Map Filter Labels will now only appear when selected.
External Links
1.81[]
Released 7 July 2020
KNOWN ISSUES
GENERAL FIXES
- [General] Disabled Save performance improvements as they caused some Player's sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
- [General] Introduced several safeguards against a potential crash.
- [General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER'S EMBRANCE event.
GENERAL ART FIXES
- [Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
- [Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
- [Enviro] Fixed missing computer monitor that containted a Buffer Memory, found in the Rural Store.
External Links
1.80[]
Released 30 June 2020
GENERAL FIXES
- [General] Cabin Fever disabled when playing WINTER’S EMBRACE
- [General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.
External Links
1.79[]
Released 27 June 2020
- Added WINTER’S EMBRACE Content & Event.
GENERAL FIXES
- [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.
GENERAL ART FIXES
- [Enviro] Fixed various floating or clipping objects found throughout the world.
- [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
- [Enviro] Fixed numerous areas Players could become stuck on terrain.
- [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
- [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.
USER INTERFACE
- [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
- [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
- [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
- [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
- [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
- [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.
ALL GAME MODES
- [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
- [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
- [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.
WINTERMUTE
- [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.
SURVIVAL MODE
- Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
- Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.
External Links
- Steam - The Long Dark -- Will You Survive WINTER’S EMBRACE?
- Hinterland Forums - The Long Dark -- Will You Survive WINTER’S EMBRACE?
1.78[]
Released 3 June 2020
GENERAL FIXES
- [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
- [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
- [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
- [General] Removed erroneous output in the debug logs, when inserting a Steam Controller
- [General] Improved framerate while inspecting an item.
- [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.
GENERAL ART FIXES
- [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
- [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
- [Enviro] Microwave door state is now restored correctly, when reloading a save.
- [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.
USER INTERFACE
- [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
- [UI] Improved how Markers on the map are clustered together, to reduce crowding.
- [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
- [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
- [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.
ALL GAME MODES
- [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
- [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
- [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
- [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
- [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.
SURVIVAL MODE
- [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.
External Links
1.77[]
Released 26 May 2020
GENERAL FIXES
- [General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
- [General] Cap on the Spray Can will now match the colour of the Spray Paint.
- [General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
- [General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
- [General] Added additional checks to ensure Players can not exit the game while a save is in progress.
Mac Only
- [General] Spray Paint Markers will now appear correctly on the map.
ALL GAME MODES
- [All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
- [Audio] Fixed missing wind sound effects during a Blizzard.
- [All Modes] Surveying is restricted during low visibility weather, as intended.
USER INTERFACE
- [UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
- [UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
- [UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
- [UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
- [UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
- [UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
- [UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
- [UI] Fixed overlapping UI when inspecting a Polaroid.
- [UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
- [UI] Text size has been increased on warning messages as it was appearing too small.
- [UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
- [UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
- [UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
- [UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.
GENERAL ART FIXES
- [Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
- [Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
- [Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.
External Links
[]
Released 19 May 2020
SURVIVAL MARKERS
Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region.
ROCK CACHES
Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future.
VISTA SURVEYS
Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a region’s map!
IMPROVED CHARCOAL SURVEY
The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed.
MAP & JOURNAL IMPROVEMENTS
Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if you’ve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement.
TELEMETRY & QUALITY OF LIFE
New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.)
…in addition to the dozens of general improvements listed below.
KNOWN ISSUES
These are issues we’re currently tracking and will be addressing in an upcoming hotfix:
- [UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
- [UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
- [Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
- Players on Mac may not be able to see Spray Paint markers on the map, when sprayed on the ground.
- Players are unable to edit Rock Cache notes when playing on a controller.
GENERAL FIXES
- [General] Fixed stuttering when looking towards Wolves, while in Milton.
- [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
- [General] Bear sound effects no longer play when a carcass is removed from the world.
- [General] Updated Steam Controller profile.
- [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.
GENERAL ART FIXES
- [Enviro] Numerous optimizations to improve performance.
- [Enviro] Fixed numerous areas the player could become stuck in.
- [Enviro] Fixed numerous areas the player could get outside of the intended play area.
- [Enviro] Fixed numerous clipping and floating objects.
- [Enviro] Performed various optimizations to avoid texture popping.
- [Enviro] Added casting shadows to numerous trees.
- [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
- [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
- [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
- [Enviro] Removed extra window outlines that could appear on Trailers.
- [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
- [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.
USER INTERFACE
- [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
- [UI] Updated alignment on help text to make it consistent.
- [UI] Added missing Map icons found in the Town of Milton.
- [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
- [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
- [UI] Fixed an incorrect tooltip found in Options->Display menu.
- [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
- [UI] Added Audio options for selecting Headphones or Speakers.
- [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
- [UI] Updated labels on transition zones to be more consistent.
- [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
- [UI] Updated scroll bars to work consistently across all menus.
- [UI] Removed an extraneous line in the Skills menu.
- [Loc] Fixed multiple instances of overlapping Russian text.
ALL GAME MODES
- [All Modes] Added Lost and Found boxes to all remaining scenes.
- [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
- [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version.
- [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat.
- [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground.
- [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
- [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
- [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.
WINTERMUTE FIXES
- [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message.
- [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
- [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
- [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
- [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
- [EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement.
SURVIVAL MODE
- [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
- [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside.
- [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
- [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
- [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat.
- [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
- [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.
External Links
- Steam - The Long Dark -- Updated to v1.76 Fearless Navigator
- Hinterland Forums - The Long Dark -- Updated to v1.76 Fearless Navigator
1.72[]
Released 22 January 2020
- [General] Fixed an issue that caused the message "Unable to restore the game from a previous save. Press confirm to return to the main menu." to appear, after performing a transition.
- [General] Fixed an issue that caused food’s cooking progress to reset after the Player performs a transition.
- [General] Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.
External Links
1.71[]
Released 20 January 2020
GENERAL ART FIXES
- [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
- [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
- [Enviro] All Regions - Fixed various clipping and floating objects.
- [Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
- [Enviro] Windows will no longer glow during the night.
- [Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
- [Enviro] All Regions - Fixed a variety of floating and clipping objects.
- [Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.
UI
- [UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
- [UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
- [UI] Fixed missing line break in Bleak Inlet description.
- [UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
- [UI] Updated localization and fixed typos.
- [UI] Full Lantern Fuel now properly displays correct weight
WINTERMUTE
- [EP2] Added additional checks to ensure the Old Bear does not become stuck.
- [EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
- [EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
- [EP3] Fishing sound effects no longer persist after catching the Big Bass.
- [EP3] Players can no longer get stuck after the Mine Collapse cinematic.
- [EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.
GAMEPLAY
- [AI] Stags now animate correctly after being felled by a Wolf.
- [AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
- [AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
- [AI] Polished Stag and Wolf animations and transitions.
- [AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
- [AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
- [AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
- [AI] Add check to ensure Wildlife is always on navmesh.
- [Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
- [Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
- [Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
- [Gameplay] Lost and Found Box added to Bleak Inlet.
- [Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
- [Gameplay] Torches pulled from fires will now properly randomize their condition.
- [Gameplay] Tea will no longer remain hot forever.
- [Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
- [Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
- [Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
- [Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
- [Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
- [Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
- [Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
- [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.
External Links
1.69[]
Released 18 December 2019
GENERAL ART FIXES
- [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
- [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
- [Enviro] All Regions - Fixed various clipping and floating objects.
- [Enviro] Fixed unreachable Revolver that would spawn in the Workshop.
- [Lighting] Light sources no longer appear overly bright when multiple lights are active.
UI
- [UI] Updated missing subtitles for inspection comments, when playing as a male Survivor.
- [UI] Added missing Map icons in the Bleak Inlet region.
- [UI] Fixed Custom Mode setting for revolver availability when using Interloper as a base.
- [UI] The Buff notification will now move out of view when aiming.
- [UI] Fixed the colour of help text when hovering your cursor over heated items.
GAMEPLAY
- [AI] Timberwolves will no longer freeze in place if they try to attack a target they can’t pathfind to.
- [AI] Wildlife will no longer attempt to dodge the Player, when they are far away from the Player.
- [AI] Added check to prevent Predators from attacking players through Fishing Hut walls and closed doors.
- [Animation] Pass on Timberwolves to fix numerous animation pops and hitches.
- [Audio] When joining a pack, Timberwolf howls are no longer cut off or repeated.
- [Challenges] Challenge Mastery now awarded as soon as it’s earned.
- [Gameplay] Improved collision detection between thrown objects and wildlife.
- [Gameplay] Fixed an issue that would cause Fishing Hut doors to swing further than intended.
- [Gameplay] Fixed an issue that caused the Flashlight to turn on before the Aurora was fully active.
- [Gameplay] Fixed an issue that caused arrows to become non-interactable, if the arrow deflected off an object or animal after being fired, and the Player reloaded or transitioned to a new area.
- [Gameplay] Players will no longer get stuck after entering a pre-placed Snow Shelter.
- [Gameplay] Pre-placed Snow Shelters no longer disappear upon reloading a save.
- [Gameplay] The Gunpowder Can will no longer refill, when loading to a new area.
- [Gameplay] Rosehip Tea and Reishi Tea now replenishes the correct amount of thirst, when drank.
- [Gameplay] Increased amount of Gunpowder used, when using it as an accelerant, from 0.01 to 0.1.
- [Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.
- [Gameplay] Fixed non-interactive Workbench found in the cannery. It is now usable.
External Links
1.67[]
Released 14 December 2019
- [Gameplay] Fixed an issue that caused the Workshop door in Bleak Inlet to no longer open, if a User loaded a save with the Workshop unlocked, from V1.64
External Links
1.66[]
Released 14 December 2019
GENERAL ART FIXES
- [Enviro] Fixed numerous areas in Bleak Inlet where the Player could become stuck.
- [Enviro] Polish pass on locations in Bleak Inlet where the Player could get outside of the intended play.
- [Enviro] Fixed clipping and floating objects located throughout the Bleak Inlet region.
- [Enviro] Removed various instances of invisible collision found in Bleak Inlet.
- [Enviro] Survivors will now become wet if standing in, or near a waterfall found in the Bleak Inlet region.
- [Envrio] Wolves will no longer appear to flicker when walking along the docks in the Bleak Inlet.
- [Enviro] Removed Weak Ice location that was unintentionally placed on land in the Forlorn Muskeg.
USER INTERFACE FIXES
- [UI] Saves now correctly display Region text for Bleak Inlet.
- [UI] Crafting Time now updates to show the selected tool, instead of the most efficient tool.
WINTERMUTE FIXES
- [WINTERMUTE] Timberwolf carcasses no longer disappear if the Player saves, then reloads.
- [WINTERMUTE] Fixed issue that could unintentionally cutoff dialogue.
CHALLENGE MODES
- [Challenge] Fixed issue that rewarded the Nomad Badge when completing the Whiteout Challenge.
- [Challenge] Nomad Badge now correctly rewarded when completing the Nomad Challenge.
- [Challenge] Challenge Mastery achievement now unlocks as soon the Player has earned it.
SURVIVAL MODE
- [Survival] Timberwolves will now hunt prey, as intended.
- [Custom Mode] “Revolvers” option updated to “Revolver Availability” for consistency.
- [Gameplay] Fixed a crash that could occur when entering the Snow Shelter, when using a controller.
ALL GAME MODES
- [Gameplay] Sewing Kits no longer lose condition when harvesting Clothing.
- [AI] Predators will no longer flee from Survivors who are atop a sloped hill.
- [AI] Added additional line of sight check to Timberwolves, to prevent attacks through walls and out of reach locations.
- [AI] Timberwolves will now break-off their attack if a Marine Flare is lit, before the struggle occurs.
- [AI] Timberwolves can no longer flee to excessive distances.
- [Gameplaye] Fixed a crash that could occur on some save files when loading into Bleak Inlet.
Playstation 4/Xbox One
- [PS4] Fixed HDR lighting in the Hunter’s Lodge and Grey Mother’s House.
- [PS4] Fixed missing music for some players.
External Links
1.64 (Errant Pilgrim Update)[]
Released 10 December 2019
HIGHLIGHTS
- Added new Region: Bleak Inlet
- Added new Challenge: As the Dead Sleep
- Added new Feats: Blizzard Walker, Expert Trapper, and Straight to the Heart
- Added new gameplay system: Ammunition Workbench
- Added new gameplay system: Gunsmithing
- Added new gameplay system: Milling Machine
- Added new raw material: Lead
- Added new raw material: Stump Remover
- Added new raw material: Dusting Sulfur
- Added new craftable item: Gunpowder
- Added new craftable item: Bullet(s)
- Added new craftable item: Ammunition
- Added new Custom Mode setting to disable Birch Bark Tea crafting
GENERAL ART FIXES
- [Enviro] Fixed numerous areas the player could become stuck in.
- [Enviro] Fixed numerous locations where the player could get outside of the intended play area.
- [Enviro] Fixed numerous clipping and floating objects.
- [Enviro] Increased the visible distance of lights during an Aurora Event.
- [Enviro] Fixed area in the Ravine that players could escape the map
- [Enviro] Fixed missing roof in Prepper Bunker
- [VFX] Adjusted interior light shafts that were too bright during mid-day
- [VFX] Fixed flames clipping through Barrels and Pot Belly Stoves
USER INTERFACE FIXES
- [UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack.
- [UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly.
- [UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu.
- [UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack.
- [UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item.
WINTERMUTE FIXES
- [WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves.
- [WINTERMUTE] Timberwolves now react properly to Marine Flares.
- [WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it.
- [WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave.
CHALLENGE MODES
- [Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site.
SURVIVAL MODE
- [Survival] Black screen no longer appears after being trampled by a Moose.
- [Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill.
ALL GAME MODES
General performance improvements across the game.
- [Animation] Improved animation for when a Wolf transitions to the hold ground AI state.
- [Audio] Aurora effects are no longer disabled when aiming.
- [Gameplay] Updated item placement range to better match interaction distance.
- [Gameplay] Updated wildlife pathfinding so they don’t bump into each other as often.
- [Gameplay] Updated Wildlife pathfinding to better handle passing through gates.
- [Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode.
- [Gameplay] Adjusted depth Wildlife carcasses can sink into the snow.
- [Gameplay] Campfires no longer collide with Wildlife during placement mode
- [Gameplay] Fixed issue that caused Wolves to not eat some prey.
External Links
- Steam - The Long Dark -- 1.64 Errant Pilgrim
- Hinterland Forums - The Long Dark -- 1.64 Errant Pilgrim
1.62[]
Released 1 November 2019
Gameplay
- Fixed an issue that caused Wolf pathfinding to become confused after a decoy was dropped in certain scenarios.
- Fixed the distance which Wolves can grab decoys.
- Added further checks to prevent Wolves from attacking players through objects.
- Fixed an issue that prevented players from dropping a decoy from the Radial Menu.
- Fixed animation popping during the Wolf Struggle Animation while holding a Revolver.
- Fixed Bears resetting to their dens after loading a save.
- Fixed an exploit that allowed players to craft arrows even if there was time remaining.
UI/World/Art
- General polish throughout the world.
- Added a third digit to imperial values to prevent rounding errors.
- Fixed missing shadows from Fridges.
- Fixed missing quantity when crafting.
- Fixed Tool Selection not appearing when crafting arrows.
- Fixed materials being consumed when cancelling crafting.
- Fixed flames disappearing on pre-placed fires after exiting and reloading the game.
Episode Three
- Polish pass through the episode.
- Survivor stats now displayed while passing time.
- Added map icon for Survivors dropped by the player.
- Fixed numerous areas the player could become stuck.
- Fixed being unable to place the third rescued Survivor in some scenarios.
- Gwen can no longer die after completing her mission.
- Fixed issue that caused players to be forced out of aim when attacked by a Timberwolf.
- Adjusted the size of Wade’s campfire.
- Adjusted the distance which Timberwolves will hold ground when the player is holding a lit Marine Flare.
- Fixed Timberwolves howling more than intended.
- Fixed Timberwolf corpses resetting after transitioning indoors.
- Fixed player position changing when exiting Diagnosis.
- Fixed incorrect location being displayed when viewing information on the Load Screen.
External Links
1.61[]
Released 28 October 2019
Size 902 MB
Gameplay
- Added Lost and Found boxes to all regions.
- Fixed issue that caused animations for crouching, opening drawers, and the swinging of the lantern to play slower than intended.
- Fixed issue that caused animals to clip into the ground when the player sleeps.
- Fixed issue that caused Bears to sometimes spawn under the map.
UI/World/Art
- Fixed issue that resulted in brightness to be incorrectly calculated.
- Fixed visible seams on the Rural Region Houses.
- Fixed Timber Wolves Morale bar resetting if they fled during the Tutorial.
- Fixed missing collision on the Community Hall Sign.
- Fixed stretched texture in the back of the Burnt Ridge Cave.
- Fixed flickering on some rock edges in Pleasant Valley.
- Fixed disappearing snow texture near the Shed in the Rural Region.
- Re-enabled player placed light sources during a cinematic.
Episode Three
- Subtitle and localization tuning.
- Polish pass through the episode.
- Fixed issue preventing Timber Wolves from transitioning to and from Aurora state.
- Fixed being able to run while carrying a survivor after trying to place them and then opening and closing the inventory.
- Fixed issue that caused a currently carried Survivor to disappear when manually saving and loading in the Community Hall.
- Fixed issue that caused Molly’s photo to change size after it’s picked up.
- Fixed cinematic playing from an incorrect angle when arriving at the plane crash site from a specific direction.
- Staggered animation will no longer play when exiting or entering a location, while triggering dialogue.
- Fixed missing collision on some of the plane seats at the crash site.
- Fix to prevent Astrid’s arm from popping into place after closing the Diagnosis UI.
- Fixed rare issue that caused Weather effects and the skybox to disappear after exiting a cinematic.
External Links
1.60 (Crossroads Elegy Update)[]
Released 22 October 2019
Size: 2.7 GB
- Episode 3 Released
External Links
- Steam - The Long Dark -- Crossroads Elegy now live!
- Hinterland Forums - The Long Dark -- Crossroads Elegy now live!
1.56[]
Released 15 July 2019
- [CHALLENGE MODE] Fixed issue preventing players from being able to damage the Old Bear in The Hunted, Part Two.
External Links
1.55[]
Released 7 June 2019
GENERAL FIXES
- [ALL] Fixed issue where Arrows could deflect off surfaces incorrectly.
- [ALL] Fixed issue where Arrows could be pushed through the ground.
- [ALL] Fixed issue where Arrows could become stuck in mid-air.
External Links
1.53[]
Released 28 May 2019
GENERAL FIXES
- Fixed issue where rapidly picking up items took longer than intended
External Links
1.52[]
Released 27 May 2019
GENERAL FIXES
- General performance improvements across the game.
- Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.
- Fixed issue causing wildlife to become stuck and run in place in various areas.
GENERAL ART FIXES
- [Enviro] Numerous optimizations to improve performance.
- [Enviro] Fixed numerous issues causing players to become stuck in the environment.
- [Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.
- [Enviro] Fixed numerous issues causing clipping and floating objects.
- [Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.
- [Art] Fixed issue causing a stretched texture on large Water bottles.
USER INTERFACE FIXES
- [UI] Fixed issues causing typos in some subtitles.
- [UI] Fixed issue where players were unable to use a controller button/keyboard key to access the "More Info" option when viewing the Journal.
- [UI] Updated Revolver description flavour text.
- [UI] Added flavour description text to Revolver Small Arms Handbook.
- [UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.
- [UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.
- [UI] Updated HUD placement to avoid overlapping messages.
- [UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.
- [UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.
- [UI] Fixed issue causing the UI to display more Fuel than was actually available, due to a rounding error.
- [UI] Updated Rabbit Carcass flavour text description to account for all harvest states.
- [UI] Fixed issue causing the End Credits to pause when finished and waiting for player input.
WINTERMUTE FIXES
- [WINTERMUTE] Fixed a typo in the “Mystery Lake & Area” pamphlet Knowledge Item.
- [WINTERMUTE] Fixed issue that kept the Reishi Mushroom tooltip from appearing after collecting Reishi Mushrooms.
- [WINTERMUTE] Fixed issue causing the Journal shortcut to remain visible on-screen when Sleeping after the plane crash in Episode One.
SURVIVAL MODE
- [Survival Mode] Fixed screen blurring after firing your last arrow.
- [Survival mode] Fixed issue where players were unable to climb up and dismount the rope outside an Ice Cave entrance in Hushed River Valley.
- [Survival Mode] Tuned damage dealt to Bears and Moose when using the Revolver.
- [Whiteout Challenge] Fixed issue causing new items to appear in the Quonset gas station at the start of the Challenge.
- [Custom Mode] Updated “Wildlife Respawn Frequency” tooltip description to match intended behaviour.
ALL GAME MODES
- [All] Fixed issue where players couldn’t interact with the world while reloading a weapon.
- [All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.
- [All] Fixed rare crash that would occur when taking High Resolution screenshots.
External Links
1.50[]
Released 14 May 2019
- [Tuning] Reduced Revolver Ammunition to 10 per box from 12.
- [Tuning] Increased likelihood of Revolver spawns at the expense of fewer Rifle spawns.
- [Gameplay] Improved Rifle aiming system to address shortfall in raycast technique.
- [Gameplay] Fixed issue with Bow aiming where Arrow position was slightly offset, affecting accuracy.
- [Gameplay] Fixed missing transition to walk when the Player runs out of Stamina while running
External Links