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The Long Dark Wiki

This is a changelog for full-release versions of The Long Dark.

For the changelog for versions 1.50 to 1.99, see The Long Dark/Changelog/Archive 2.
For the changelog for versions 1.00 to 1.49, see The Long Dark/Changelog/Archive 1.
For the early access changelog (pre-v1.00), see The Long Dark/Early Access Changelog.

Current version

2.32 (Steam, Epic Games)

Hello Community,

We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586.

This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.


Bug Fixes

This Hotfix includes fixes for the following issues:


GAMEPLAY, UI, CONTROLS

*Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown.

*Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation.

*Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously.

*Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death.

*Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile.

*Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass.

*Adjusted the Broken Road Vista location to be larger and more forgiving.

*Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements.

*Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely.

*Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered.

*Fixed an issue where Skill Books could be lost permanently when Cheating Death.

*Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player.

*Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected.

*Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal.

*Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items.

*Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley.

*Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition.

*Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined.

*Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery.

*Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates.

*Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene.

*Fixed an issue where buff timers would not properly count down during harvesting actions.

*Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering.

*Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall.

*Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine.

*Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations.

*Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death.

*Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch.

*Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly.

*Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death.

*Fixed an issue that could result in a save error in Sundered Pass.

ART & ENVIRONMENTS

*Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass.

*Fixed multiple issues where the player could become stuck in terrain in Sundered Pass.

*Fixed multiple environment issues which caused terrain to jut out in unnatural formations.

*Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass.

*Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass.

*Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system.

*Fixed multiple issues where terrain and objects intersected in Sundered Pass.

*Adjusted multiple terrain features to better guide players on the route to Sundered Pass.

*Fixed an issue where a section of road in Sundered Pass was not properly grounded.

*Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks.

*Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure.

*Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain.

*Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left.

*Fixed an issue where multiple barrels were not properly grounded in Sundered Pass.

*Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows.

*Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse.

*Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass.

*Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass.

*Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass.

*Fixed multiple issues where trees in Sundered Pass were not properly grounded.

*Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass.

*Fixed an issue where the Miserable Haunt cave shone bright blue from a distance.

*Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination.

*Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake.

*Fixed an issue where the player could become stuck in a waterfall in Mountain Town.

Previous Versions

2.31 (Steam, Epic Games)

Hello Community,

We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

*Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file.

*Fixed an issue where the Settled Mind Feat would not provide the associated research bonus.

*Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up.

*Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation.

*Fixed an issue that resulted in the final Affliction for Misery Mode not being applied.

*Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside.

*Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component.

*Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass.

*Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station.

*Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb.

*Fixed an issue that caused reduced performance in the Carter Hydro Dam.

ART & ENVIRONMENTS

*Updated the "Last Horizon" text on the main menu to be more visible.

AUDIO

*Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale.

PLATFORM-SPECIFIC

*Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation.

2.30 (Steam)

Hello players,

Over the past few days, we've heard your feedback loud and clear: you aren't happy with our implementation of the Cougar.

For now, we're taking the Cougar back, and will work on it until it's ready. I can't say for sure how long that will take, but it'll likely be more than a couple of weeks. We'll deliver a re-envisioned Cougar before we deliver Part Six of TALES.

Thanks to everyone who shared constructive feedback and impressions over the past few days. Your input is useful and highly valued. I hope you enjoy the other features in Part Five, until we bring the Cougar back to you.

Details from the Dev Team:

* As a result of this, you will find the Cougar is no longer available in the game starting tomorrow (Friday) on Steam, and early next week on the consoles.

* If you already have existing raw materials collected from killing Cougars, those items will remain in your inventory. You will still be able to craft the Cougar-related items, but you will not be able to find more Cougar materials to repair them. If you have unlocked the Cougar Feat, you will still be able to use it.

2.29 (Steam, Epic Games, Xbox, PlayStation)

We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

  • Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button
    • As part of this fix, the first time any save created prior to V2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save.
    • As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings.
    • Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied.
    • Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.)

2.28 (Steam, Epic Games, Xbox, PlayStation) (TFTFT PART FIVE: Last Horizon Update)

We have just updated THE LONG DARK to version 2.28, Build 136607.

This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes.

2.27 (Steam, Epic Games)

We have just updated THE LONG DARK to version 2.27, build 127976.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.

2.26 (Steam)

We have just updated THE LONG DARK to version 2.26, build 126828.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.

2.25 (Steam) (TFTFT PART FOUR: Buried Echoes Update)

We have just updated THE LONG DARK to version 2.25, build 126227.

This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

2.24 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.24 (121035) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, Steam and Epic Game Store.

GENERAL

Fixed an issue that caused a crash to occur if a Bow broke while being shot.

2.23 (Steam)

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.

2.22 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that the update for Epic Games Store will also follow in the next 24-48 hours.

2.22 (Steam)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.

2.21 (Steam)

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.

2.20 (Steam)

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)

2.19 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, and Epic Games Store. Please note that it may take time for the update to appear on your chosen platform.

2.19 (Steam)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)

2.18 (Linux)

Hello Community,

We have just released our v2.18 (117282) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, on Steam. This addresses one Linux specific issue.

PLATFORM-SPECIFIC ISSUE

  • Linux - Fixed an issue that caused THE LONG DARK to become stuck on a black screen when launched on Linux.

2.17 (TFTFT Part Three: Frontier Comforts Update)

Hello Community,

We have just released our v2.17 (117074) update for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE on Steam, Epic Games Store, Xbox, and PlayStation. (Please note that it can take time for the update to appear on all platforms.)

This update includes the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS

2.16 (Xbox/PlayStation)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

[SURVIVAL] Enables TALES content in Interloper.

[SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper. [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper. TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new)

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.16 (PC/Mac)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses a bug introduced in the v.2.15 update for TALES FROM THE FAR TERRITORY.

GENERAL

[TALES] Fixed an issue where Transmitters in Forlorn Muskeg and Pleasant Valley reverted to being unrepaired, even when players had previously repaired them during the Tale. Players who previously lost progress will once again find their Transmitters in the appropriate repaired state. To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.15

Hello Community

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

[SURVIVAL] Enables TALES content in Interloper. [SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper. [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper. TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new) To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.14

Released April 14th 2023

Hello Community,

We just released our v2.14 (112927) Hotfix on Xbox for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

  • Fixed an issue that caused graphical corruption when entering areas that contain a risk of Suffocation (such as the Steam Tunnels in Episode Four), or when enabling the Heritage Filter in the Display Options.
  • Fixed an issue that prevented the game from auto-saving if the player resumed playing from Standby, or used Quick Resume on an Xbox Series X or S system.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.12 (Xbox/PlayStation)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PS4. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

[TALES] Fixed an issue where, if a player selected a save file containing TALES content while the DLC was not installed, the game would crash. An error message is now displayed when selecting the save file, informing the player of the missing content. [TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.12 (PC/Mac)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses a critical issue following our most recent v2.10 release.

PC/Mac

[TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

External links

2.11

Hello Community,

We just released our v2.11 Hotfix for THE LONG DARK on Xbox (112312) and WINTERMUTE on Xbox (111906). This update includes a fix for a bug introduced during the 2.09 Update.

Xbox

[WINTERMUTE] Fixed an issue where WINTERMUTE saves were not recognized by the game for some players following the TALES FROM THE FAR TERRITORY update, resulting in an inability to play Story Mode from saved files. Players who lost WINTERMUTE saves following the update are encouraged to reach out to us via the Support Portal for assistance. Please note that WINTERMUTE saves will work as intended for anyone accessing the Expansion Pass update for the first time following this update. Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###

External links

2.09 & 2.10 (TFTFT Part Two: Signal Void)

Hello Survivors,

Today, we launched TALES FROM THE FAR TERRITORY Part One: Forsaken Airfield on PlayStation and Xbox, and Part Two: Signal Void on Steam, Epic Games Store, PlayStation, and Xbox.

TALES FROM THE FAR TERRITORY features the first paid content for THE LONG DARK, significantly adding to the world of Great Bear Island and the game's core Survival foundation. New Parts will be added regularly over the course of the 12-month Expansion Pass campaign, featuring new Regions, new Gameplay, and new objective-based Tales.

Each Part of TALES FROM THE FAR TERRITORY includes content that is exclusive to the Paid stream, plus free updates to Survival Mode.

PART ONE: FORSAKEN AIRFIELD

The following paid features and content were included in TALES FROM THE FAR TERRITORY, Part One: FORSAKEN AIRFIELD for Xbox and PlayStation:

Far Range Branch Line: This transition region connects from Broken Railroad, linking Broken Railroad to Transfer Pass. Transfer Pass: This hub region provides access to Forsaken Airfield, and the two additional new Regions arriving later in the Expansion Pass campaign. Forsaken Airfield Region: An abandoned airfield on a vast snowy plain. It includes the Hangar, Control Tower, Ranger’s Cabin, and other points of interest. Watch for the Aurora. Tool Variants: Vaughan’s Rifle, Barb’s Rifle, Curator’s Rifle, Woodwright’s Bow, Spelunker’s Lantern: Modifications of the base Tools, with custom stats and cosmetics.

Glimmer Fog: Beware this phenomenon. It comes during the day, and getting stuck in it for too long will trigger the new Insomnia Affliction.

Insomnia Affliction: Too much time in the Glimmer Fog can affect your sleep patterns. Please note that when you first start your adventures in the Far Territory, you cannot access the new regions or transitions from the World Map until you have first found them in the world. No shortcuts! They will become visible after they have been initially discovered.


PART ONE: FREE STREAM

Along with the contents of Part One for the paid Expansion Pass, the following free updates were applied to the base Survival game.

Complete Loot & Resource refresh: All loot tables have been updated, and the location of in-world spawned objects has been refreshed. The locations and amounts of all high-value Tools and Items have also been modified. Do not expect things to appear in the same place, or quantity, as you may have experienced them before, and also know that an element of randomness to loot spawns is present in any game. Interloper balance has been preserved in the loot refresh. (For more information please visit this post.) Starting Spawn Points refresh: When you start a new Survival game, the locations you can potentially spawn in each region have been changed. Feel lost again. Visor Notes (Mementos): Notes will occasionally spawn under car visors (and other places). Finding these will unlock the location of supply caches or other items in the world. Improvised Crampons: You can now craft your own. Be cautious, Survivors – these Crampons are not quite as effective as the ones you find. Doe: Female deer have been added to the game, replacing the majority of the Stag population. For more details of each of these included features, please refer to the updated Roadmap page.

PART TWO: SIGNAL VOID

The first Tale, SIGNAL VOID: Requires an estimated 5+ hours to complete Handheld Shortwave Radio: For use with Transponder Cache Gameplay Transponder Cache Gameplay: Including the Handheld Shortwave, Transmitter sites, and trackable hidden Supply Caches New Bunkers: Discovered as part of the Tale Four new clothing items: The Hockey Jersey, Flight Jacket, Aviator Cap, and Technical Balaclava New “Surprise” Accessory item: Only found as part of the Tale – check out the update video to find out more! A note for players on Interloper: Prepper Caches are have returned to the game, however, there will be no fully-stocked versions. The new Tale also isn’t available on Interloper.

PART TWO: FREE STREAM

Along with the contents of Part Two for the paid Expansion Pass, the following free updates were applied to the base Survival game.

Fire-Hardened Arrows: Good for hunting small game Enhanced Prepper Bunkers: Including visual updates, loot updates, and a spawn refresh. Prepper Bunkers are now spread out over more regions and there are more hatches than before, however only 3 are fully-stocked. Enhanced Beachcombing: Watch for new loot and larger items after Blizzards Acorns & more Oak Trees: Prepare and eat Acorns, or use them to make delicious Acorn Coffee

DETAILED RELEASE NOTES

USER INTERFACE

UI - Added a unique Icon for Cured/Dried Guts. UI - Updated the Insomnia affliction tooltip to reflect proper duration. UI - Fixed an issue where Accessibility Options and Keyboard Bindings would reset after updating the game to a new version. UI - Fixed an instance of debug text that would appear on the Map screen, after finding a Visor Note. UI - Fixed an issue that prevented players from setting a custom Display Number in the “Settings Menu”, locking the game to the Primary Monitor. UI - Added the correct “Sawing” text that displays when using the Hacksaw. UI - Fixed an issue that caused the wrong audio to play when pressing the 'X' button on a Controller in the Crafting Menu. UI - Fixed an issue that caused the "Back to Home" button to disappear when using a controller. UI - Reviewed and adjusted translated text for TALES FROM THE FAR TERRITORY as needed.

ENVIRONMENT and AUDIO

Audio - Fixed an issue where wind sound effects would not play correctly when loading from a Save file. Audio - Fixed an issue where wind was not being occluded while indoors, making it sound like the player was still outside. Audio - Fixed an issue that would cause the wrong footstep sounds to play when walking on carpets. Environment - Fixed terrian that could not be crossed near the Brittle Cave in the Forsaken Airfield. Environment - Fixed floating items found inside Mystery Lake Trailers near the Carter Hydro Dam. Environment - Fixed graphical texture issues found throughout Forsaken Airfield. Environment - Fixed an invisible corpse found in the Carter Hydro Dam. Environment - Fixed loot placement in one of the caves in Broken Railroad. Environment - Fixed various floating objects found in the Forsaken Airfield. Environment - Fixed visible texture seams found on some of the distant mountains in Broken Railroad. Environment - Fixed an issue that would cause the Security Hut to become invisible at certain distances. Environment - Fixed a light source in the Farm House in Pleasant Valley. Environment - Fixed an issue that caused the Water Tower to pop-in unexpectedly in Mountain Town at certain distances. Environment - Removed numerous locations where the player could become trapped in the environment throughout Forsaken Airfield. Environment - Fixed low resolution textures found on the Safe in the Hydro Dam.

SURVIVAL

Gameplay - Updated Memento Cache Interloper Spawn Table, and fixed an issue with some Keys spawning for disabled Memento Caches. Please note that players might not see the fix in an existing save if they have already visited that location. Gameplay - Fixed an issue that caused Cat Tails to have the incorrect weight, after being partially eaten. Gameplay - Fixed an issue that would cause the player to teleport to a pre-placed Snow Shelter, if they saved and reloaded, while in a different Snow Shelter. Gameplay - Fixed an issue that prevented the player from breaking down the Scrub Brush found in the Broken Railroad region. Gameplay - Fixed an issue that could cause the player to shift vertically, if they saved the game while crouching. Gameplay - Fixed an issue where spray-painted Markers would not appear correctly when applied to some trees. Gameplay - Fixed an issue that caused cured Pelts to float above the ground. Gameplay - Updated the Deer Pelt icon to better match the in-game item.

CHALLENGE MODES

The Hunted Part Two - Fixed an issue that caused the Old Bear to leave inconsistent blood trails. The Hunted Part Two - Fixed an issue that caused the Hunted Part Two's journal text to disappear after reloading. The Hunted Part Two - Fixed missing Rifle Ammo in the Camp Office. Darkwalker - Fixed an issue that caused erroneous text to appear when completing the Darkwalker Challenge.

WINTERMUTE

    • Please note that this section contains spoilers for WINTERMUTE. **

Episode 3 - Fixed an issue that allowed Players to inadvertently skip a cinematic during their first time watching it. Episode 4 - Fixed issue that caused sound effects to be cut off after the end of a cinematic. WINTERMUTE - Added missing Crafting icons. MAC

Mac - Fixed an issue that prevented players from taking a screenshot using the “F8” hotkey. Mac - Fixed an issue that caused the “Press any button” and “Loading…” text on load screens to appear very small on retina displays or other high-resolution monitors.

CONSOLES

Xbox - Fixed an issue that prevented some players being able to save Survival games of 500 days or more due to file size. Xbox - Fixed an issue where Feats didn’t sync properly when switching profiles from the Main Menu. PlayStation - Fixed an issue that prevented players from adding Fuel to fires. PlayStation - Fixed an issue that caused subtitles to play out of sync with the scene when watching a cinematic. In addition to the above changes, we have also provided the following general fixes on consoles:

Upgraded to Unity 2021.3.16f1 for THE LONG DARK (2021.3.6f1 for WINTERMUTE), fixing numerous engine-side issues. General - Updated the game to use more asset bundles, improving load times and future update size. Audio - Cleaned up various audio to improve quality and consistency. Environment - Corrected multiple locations where the player could become stuck. Environment - Fixed multiple locations where items or projectiles could fall below the ground when dropped or shot. Environment - Fixed numerous clipping or missing texture issues. Environment - Fixed multiple unreachable item placements. UI - Ensured stats tracked the correct game values on Journal and Status screens. Save File - Updated the save system to better manage the size of saves, avoiding issues where saves could grow too large for safe cloud storage or become corrupted. Custom Game Mode - Fixed an issue where players were unable to reduce Cabin Fever Risk while Endless Night was enabled. Custom Game Mode - Reviewed all Custom Game Mode tuning values to ensure they are working as designed. WINTERMUTE - Fixed several issues in Wintermute missions that could cause a Player’s mission progress to become stuck. WINTERMUTE - Fixed an issue that would cause the Episode Progression stat for a save to display incorrectly when viewing a Load Menu. FURTHER INFORMATION

For a list of Known Issues, please click here.

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###

External links

2.08

Hello Community,

We just released a v2.08 Quality of Life Hotfix for THE LONG DARK on PC and Mac, including Survival Edition. This update includes bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game: You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home Screen in-game. Please note that this release does not contain an update to WINTERMUTE.

Steam:

Windows - Survival Mode / TALES - 111676 Linux - Survival Mode / TALES - 111676 Mac - Survival Mode / TALES - 111676 Epic Games Store:

Windows - Survival Mode / TALES - 111676 Mac - Survival Mode / TALES - 111676 Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


USER INTERFACE

[UI] Added missing stats to the Journal screen for TALES FROM THE FAR TERRITORY content. [UI] Fixed the action text that appears when opening a container with the Hack Saw. “Sawing” will now appear instead of “Searching”. [UI] Completed a general polish pass on UI items. SURVIVAL MODE

[Gameplay] Fixed an issue where unexpected items were spawning in Interloper games. [Gameplay] Fixed an issue that caused players to wake up from Insomnia less often than intended. [Gameplay] Fixed an issue that caused Distress Pistol Containers to lose their contents if the player transitioned through a load screen. [Gameplay] Fixed an issue where some randomly spawned corpses were invisible. [Gameplay] Fixed an issue where players using a Controller could not add fuel to a Fire. TALES FROM THE FAR TERRITORY

    • Please note that this section contains spoilers for TALES FROM THE FAR TERRITORY.**

[Airfield] Updated the route travelled by Bears in the Forsaken Airfield Region to help avoid areas where they could become stuck, including rocks in the middle of the river.

[Airfield] Fixed an issue where Glimmer Fog would not activate if the player was inside an interior while in the Forsaken Airfield.

GENERAL

[General] Fixed an issue that caused WINTERMUTE to ignore Launch Options set in the Steam client, such as video mode and resolution overrides. [Audio] Fixed an issue that caused waterfall sounds to play at unintended locations.

### END OF RELEASE NOTES ###

External links

2.07

Released March 17 2023

Hello Community,

We just released our v2.07 Quality of Life Update for THE LONG DARK, including Survival Edition. This update includes some significant bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game: You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home screen in-game.

Steam:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 111213
  • Linux - Survival Mode / TALES - 111199
  • Linux - WINTERMUTE - 111213
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Epic Games Store:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 108187
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that caused the game to crash with the error message “failure to apply graphics settings” when a previously available display was no longer valid.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 4] Lost Power Workers: Fixed an issue that caused the game to hang if the player entered the Trailer in Blackrock when looking for the second Lost Power Worker.

WINDOWS 10

  • [General] Fixed a hang when launching the game on Windows 10. Please note that some players will still experience a hang when launching the game using Windows 7, however we continue to work toward a resolution.

MAC

  • [General] Fixed an issue on OS 10.14 that would prevent players from being able to launch the game.
  • [General] Fixed an issue preventing players from accessing WINTERMUTE and TALES FROM THE FAR TERRITORY DLC on OS 10.14 and older.

### END OF RELEASE NOTES ###

External links

2.06

Released December 20 2022

The fix listed below is for Steam PC/Linux and Epic Games Store PC.

[Survival] Implemented a potential fix for a rare issue where when entering or exiting a Cave, the Player's game could restart and place them in a new location while resetting their progress. With the additional fixes, if the issue is encountered, player progress should now be maintained.

External links

2.05

Released 16 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed an issue where loading the game in a Snow Shelter could teleport the player to an unexpected location
  • Fixed a data migration issue that occasionally caused the game to get stuck on the loading screen for some players, and occasionally resulted in a black screen on loading. We are continuing to investigate the source of additional reports.
  • Fixed issue where some game Settings did not save between launches
  • Updated text and translations to properly reflect "18-36 hours" for the Insomnia Affliction duration
  • Fixed an issue where changing the Display Number in Options would not change which monitor the game is displayed on
  • Fixed a floating book in a Mystery Lake trailer by the Carter Dam
  • Fixed an issue where books appeared to disappear when dropped as a stack

External links

2.04

Released 7 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed issue where items appeared in the incorrect location in the Radial Menu.

Today's fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed objects and textures appearing at lower resolution than intended when the game detail is set to "Low." Low-resolution textures can also be manually addressed by re-applying High or Ultra visual settings, which might have been reverted in the Expansion Pass Update.
  • Fixed an issue where TALES FROM THE FAR TERRITORY did not initialize correctly for some players when launching on Steam.
  • Fixed a number of locations in the Airfield Region and Long Rail Transition where players could become stuck.
  • Fixed an issue where items spawned unintentionally in Memento Caches on Interloper games. Items will consistently spawn correctly on new games.

External links

2.03 (TFTFT Part 1: Forsaken Airfield Update)

Released 5 December 2022

Survivors, thank you for your patience as we navigate the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.

We can confirm that a more comprehensive change list is coming, however, we have released the v2.03 (105581) Hotfix to address a couple of key issues in the new Expansion.

GENERAL FIXES

  • Fixed an issue where new rifle variants appeared lined up inside a trailer by Carter Hydro Dam in the new Updated Survival Mode.

MORE INFORMATION

  • Please note that if you previously purchased THE LONG DARK, you will not need to re-purchase WINTERMUTE. If WINTERMUTE is not showing up in your library on Steam, please right-click on Properties for THE LONG DARK, ensure WINTERMUTE is selected, and restart Steam.
  • Please note that the Mac build isn't currently live for TALES FROM THE FAR TERRITORY, and Mac players should not attempt to download the update.
  • As a reminder, your previous Survival saves WILL NOT work with the game once it has been updated. This is true even if you don't buy the Expansion Pass. You will, however, be able to continue to use your current Save Games on an older version of the game on Steam, using our Time Capsule feature. Since this is an older version, you won't have access to any of the new content or enhancements that are going into both the Base Game, and the Expansion Pass.

For more information, please visit the Expansion Pass FAQ: https://www.thelongdark.com/expansion/faq/


Thank you for your ongoing patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game.

External Links The Long Dark Updated to v2.03 [105581]

2.02

Released August 22nd 2022

Hello Community,

UPDATE (09/07/22): We have released a hotfix to resolve a bug that prevents players from receiving a phone call from Molly at the end of "Aftermath" in Episode Three, which impacts mission progress. Please note that it may take time to update across all platforms. Thank you for your patience as we worked on this issue.

NOTE: We are still receiving reports that the Brightness Slider is not working on PS4/PS5. We are investigating this complex issue and will provide more information as soon as it is available.

Thank you for your patience.

We just released our v2.02 (99904) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements.

Thank you for your patience and support. We look forward to sharing more information about future updates and other exciting news about The Long Dark in a Dev Diary toward the end of September.

Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information, please sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that prevented the Surveyed Locations from displaying the correct number of locations when viewed in the Journal.
  • [UI] Fixed an issue that prevented the Voice Audio slider from responding correctly when adjusted in Audio Options.
  • [UI] Fixed an issue that caused the subtitles to appear underneath the Radial Menu, preventing players from being able to read the subtitles.
  • [UI] Fixed an issue that caused the Manage Data button (found under Privacy -> Options) to link incorrectly to Unity’s Cloud Analytics.
  • [UI] Added a check to the Fire Starting Menu to prevent players from being able to open the menu if they do not have all of the items required.

SURVIVAL

  • [Gameplay] Fixed an issue that caused Carcasses to decay at an accelerated rate.
  • [Gameplay] Fixed an issue that prevented players from lighting torches from a lit Stove or Rim Grill.
  • [Gameplay] Fixed an issue that allowed players to duplicate Matches by adding a stack to a container, while a Match is lit.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 3] Trauma: Fixed an issue that caused a corrupted save game if the game was saved immediately after the first conversation with Father Thomas.
  • [EP 4] Donner: Fixed an issue that prevented players from progressing past the planks after the rooftop escape sequence after receiving the call from Jace and retrieving the Hard Case. This should also retroactively fix the issue for players who are currently stuck.
  • [EP 4] Donner: Fixed the interaction tag on the Prison Gate to prevent it from sometimes appearing below the gate.
  • [EP 4] The Detonators: Fixed an issue that would cause an item being held by the Player to be duplicated after triggering the Mine Collapse cinematic.

PLAYSTATION 4

  • [HDR] Fixed an issue that prevented the game from enabling HDR mode on HDR-enabled devices.

### END OF RELEASE NOTES ###

External Links

2.00

Released April 6th 2022

Hello Community,

We have released our v2.00 (91441) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements. Please note that it may take time to update across all platforms.

Thank you for your patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game. You can also access a current list of Known Issues.

For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio).

A note about the Unity Upgrade:

This Quality of Life update includes a major update of the Unity Engine, to version 2019.4.19f1. Updating Unity touches every system we have in the game, and requires the entire game to be tested. Despite our best efforts, it is possible that such a major update to core technology may have unforeseen outcomes. If you experience any bugs or unusual behaviour that you think might be the result of this Unity update, please submit a Bug Report to our Support Portal.

Please note that this update will likely impact any mods you may have installed or have created. While we don’t provide any official support for mods, please feel free to visit our Mod Forum with any questions and we will monitor questions to help where we can.

GENERAL FIXES

  • [Update] Updated Unity to 2019.4.19f1
  • [Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
  • [Rendering] Updated Linux builds to use Vulcan by default.
  • [General] Optimized save data to help reduce the overall size of save files.
  • [General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
  • [General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
  • [General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
  • [Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.

USER INTERFACE

  • [Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
  • [UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
  • [UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
  • [UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
  • [UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
  • [UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
  • [UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
  • [UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
  • [UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
  • [UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
  • [UI] Fixed an issue where the Blackrock Region map was missing some roads.
  • [UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.  

ART FIXES

  • [Enviro] General art and environment polish pass on all Regions.
  • [Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
  • [Enviro] Fixed a number of floating objects found throughout the world.
  • [Enviro] Fixed a small hole found on the interior geometry of cars.
  • [Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.  
  • [Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
  • [Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
  • [Enviro] Blackrock Region: Fixed many floating or misplaced objects.
  • [Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
  • [Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
  • [Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
  • [Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
  • [Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
  • [Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
  • [Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
  • [Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
  • [Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
  • [Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
  • [Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
  • [Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.

SURVIVAL

  • [Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
  • [Gameplay] Fixed an issue that caused Carcasses to decay faster than intended.
  • [Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
  • [Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
  • [Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
  • [Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
  • [Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
  • [Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
  • [Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
  • [Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
  • [EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
  • [EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.  
  • [EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
  • [EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.

CUSTOM MODE

  • [Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”

CHALLENGE MODES

  • [Darkwalker] Fixed an issue that prevented Players from resting when suffering from the Anxious/Afraid Affliction.
  • [Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
  • [As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.   

External Link:

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