Overview[edit | edit source]
The Stone is a throwable item found scattered around all maps. It can be picked up and used as a distraction or make-shift weapon against Wolves.
Stones are an excellent tool for hunting Rabbits by stunning them; since they are relatively simple to use and both are relative abundant, this can be an excellent supplemental source of food.
Stones are also useful for strategically marking paths or locations to remember for later.
Stones can also be used to lower the morale of an attacking Timberwolf pack, by hitting or landing near one of its members.
Each stone weighs 0.15kg.
Crafting[edit | edit source]
A Rock Cache can be crafted from 50 Stones via the Navigation section of the Radial Menu. Each Cache can store up to 30kg of items and will appear as a marker on the in-game Map. Up to 5 Rock Caches can be made in the same Region at once, and can be renamed.
Rock Caches can be 'broken down', refunding their entire construction cost of 50 Stones.
Hunting[edit | edit source]
Stones can be thrown by holding at least one and aiming.
Rabbits struck by a Stone directly will be be stunned for several seconds. This can be challenging at long range, and usually requires practice or sneaking near enough to the rabbit and aiming roughly in the center of the thumb and forefinger "reticule." While a Rabbit is stunned they can be picked up, giving an prompt to kill or release the animal; releasing a captured Rabbit or not grabbing a stunned Rabbit in time will cause it to run away.
Rabbits and Deer will flee from the landing site of thrown stones (if not already fleeing), which is useful for flushing prey while hunting. Wolves, Timberwolves and Bears will investigate the landing sites of thrown stones (if not already stalking). The distraction this provides is useful for escaping dead ends or narrow areas obstructed by patrolling predators.
- Wolves will usually flee after being directly struck with a thrown stone, though not if they are charging the player. Throwing or even aiming a stone if near a fire is most useful for discouraging wolves from stalking the player, or scaring them off of an animal carcass; however aiming (right-click) at a stalking wolf will provoke it to begin to charge the player.
- Timberwolves behave similarly to Wolves with thrown stones; but in addition if a Timberwolf Pack engaged with the player, a thrown stones landing near them or directly striking one of them will lower the pack's morale.
- Bears will ignore thrown stones once they begin stalking.
- Moose will flee from thrown stones as long as they have not detected the player, if they have detected the player thrown Stones will enrage the Moose into charging instead.
Like Arrows, Stones will come to rest on soft terrain like dirt, and ricochet off hard terrain (like ice, metal, and stone) if striking at an oblique angle.
Gallery[edit | edit source]
Game History[edit | edit source]
The stone was introduced in patch v.423 "Faithful Cartographer ".
The ability to craft rock caches from stones was introduced in patch v.1.76 "Fearless Navigator "
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|Sleep||Bear skin bedroll • Bedroll|
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