Stamina represents the player's ability to undertake several physically demanding tasks. Sprinting or rope climbing both reduce stamina. When the stamina bar is completely drained, rope climbing becomes slower and more dangerous, and the player is unable to sprint. The stamina bar will gradually refill itself when not in active use.
The amount of stamina that the player has is set and cannot be increased through leveling skills. The current maximum stamina can be viewed by navigating to the Clothing screen within the game menu.
Fatigue affects the replenishment of stamina. When the character reaches Exhausted (empty fatigue bar), the stamina bar is completely drained. It will remain drained for as long as the fatigue bar remains empty.
Different types of clothing have a different mobility penalty attached to them. When wearing clothing with a higher mobility penalty, the player's stamina bar will have a lower maximum capacity.
The following items positively impact the player's stamina.
|Cup of Coffee||
|Go! Energy Drink||
Suffering from the following afflictions affects the player's stamina.
||4 hours of rest or until treatment|
Stamina is used primarily for two activities: sprinting and rope climbing.
- "Walking through the snow with a heavy pack can get tiring, but sometimes you just have to run. Escape wildlife, avoid weak ice, or get to shelter faster by Sprinting. Keep in mind that Sprinting uses up more Calories than Walking, and your Sprint stamina is limited by how restrictive your Clothing is. It takes you a little while to recover Sprint stamina, so use it wisely!"
- — In-game description
Sprint is a gameplay mechanic that enables the player to move faster than usual. When active the player can run twice as fast as walking speed. Sprint can be used for evasion, avoiding weak ice, or simply moving quickly to another location
- Main article: Rope climbing
Climbing a deployed Climbing Rope is the most strenuous activity in The Long Dark, which drains Rest, Calories, and Stamina as one climbs or merely suspends oneself mid-climb. If Stamina reaches zero mid-climb, the climbing rate (up or down) will slow significantly and there is a chance to slip and/or fall, harming Condition, causing a bleeding Laceration, tearing clothes, or even killing the player outright.
How fast one climbs is greatly affected by current Rest and Weight. Climbing while at high Rest (and/or low Weight) will make for an faster climb and burning less calories; conversely at low Rest (and/or high Weight) makes Climbs take far longer, burning more calories and Rest while also risking slipping from a rope, injury, or death. Because of this, it is possible to become stranded at many climbing locations; so slow that it may be impossible to complete before draining all stamina and then slipping and eventually falling off.
Deployed Climbing Ropes cannot be climbed (up or down) if the player has a Sprained Wrist or Sprained Ankle, or Broken Ribs. This result in the player becoming stranded at certain locations where climbs are mandatory. Bandages used to treat a sprain can be life-saving in such situations, but since Broken Ribs require Painkillers or Rose Hip Tea and long amounts of time, this can be harder or even impossible to treat if unprepared (such as in Hushed River Valley basin, or Timberwolf Mountain).
Emergency Stims can be used just prior to a Climb in emergency situations, to perform an otherwise impossible climb (such as if one is too tired).
Stamina for climbing is not affected by the Sprint Penalty statistic of worn clothing.
It can be dangerous to Sprint just prior to a Climb, without allowing Stamina to recover.
Several feats can affect the player's stamina and are listed below, along with the requirements for unlocking and the unique effects.
|Free Runner||Sprint 50 kilometers||Sprinting burns 25% fewer calories|
|Snow Walker||Travel 1000 kilometers||Stamina bar recharges 20% faster|