“
Your demise awaits behind every hilltop, shelter, and tree. Only the strong survive.
”
Stalker is the 3rd Survival Mode Experience in The Long Dark . It is the standard "hard" difficulty setting.
Overview [ ]
Stalker features a more unforgiving Experience compared to Pilgrim or Voyageur , featuring a harder world, Needs that drain very quickly, and harsher Struggle mechanics. Stalker is the hardest standard game mode in the game, with Interloper and Misery being their own special level of difficulty.
Stalker introduces a new Affliction that makes it harder to survive in the game world: Intestinal Parasites .
Stalker Settings [ ]
Great Bear Island is sparse with items.
Limited and/or low quality starting supplies.
Incomplete starting clothes; head will be exposed.
High-quality items may spawn, but are rare.
Firearms and ammunition may spawn infrequently.
Needs erode quickly.
Hostile Wildlife may spawn immediately, are more numerous, and are found in more locations.
Detection radius for hostile wildlife is extremely large.
Eating cooked or uncooked meat from predator animals has a chance to give the player Intestinal Parasites .
Start will be outdoors: chance to start during night, poor weather, or in an inhospitable Region .
Fast Decay of items.
Fires do not automatically prevent freezing ("Feels Like" Temperature must be raised above 0° C).
No automatic waking from Sleep when freezing .
The player will automatically wake up once their Fatigue meter is fully rested, and they cannot go back to sleep until sufficiently tired.
Scurvy is present and is much more harsh than Voyager difficulty.
Sheltering indoors for too long will result in the Cabin Fever Affliction , with a quicker Risk buildup compared to Voyageur.
The option to enable the Trader , Cougar , and Scurvy on or off is present.
Allows 3 active Feats .
DIFFICULTY
STALKER
GAME START
Baseline resource availability
Medium
Starting time of day
Random
Starting weather
Heavy Fog
Indoor spawns permitted
No
Survivor monologue
Yes
ENVIRONMENT
Length of day multiplier
1x
Weather variability
High
Blizzard frequency
High
World gets colder over time
Medium
Wind variability
Medium
Aurora frequency
Medium
Fire overcomes ambient air temp
No
Endless night (v1.83)
No
HEALTH
Calorie burn rate
High
Thirst rate
Medium
Fatigue rate
High
Freezing rate
High
At-rest condition recovery rate
High
Condition recovery rate
High
Hypothermia recovery time
High
Frostbite rate
High
Cabin fever
Yes
Intestinal parasites
Yes
Dysentery
Yes
Sprains
Yes
Food poisoning
Yes
Broken ribs
Yes
Rest as a resource
Yes
Scurvy - Vitamin-C drain rate
High
Fires prevent freezing
No
Wake up player when freezing near a fire
No
Birch bark tea crafting (v.1.64)
Yes
GEAR
Item decay rate
High
Loose item availability
Medium
Empty container chance modifier
Medium
Stick, branch, and stone respawn frequency
Medium
Starting gear allocation
Medium
Rifle availability
Yes
Revolver availability (v.1.64)
Yes
Harvestable plant availability
High
Reduce container item density
Low
WILDLIFE SPAWNS
Cougar spawn chance
Medium
Wolf spawn chance
Very High
Timberwolf spawn chance
Very High
Deer spawn chance
Medium
Rabbit spawn chance
Medium
Bear spawn chance
Very High
Moose spawn chance
Very High
Time to wildlife respawn
Medium
Reduce wildlife population over time
Medium
Wolf spawn distance
Close
Predator grace period
No
WILDLIFE BEHAVIOUR
Wildlife smell range
High
Scent increase from Meat/Blood
Medium
Passive wildlife
No
Wildlife attacks during rest
Yes
Wolf fear
Medium
Timberwolf morale
Low
Wildlife detection range
Medium
WILDLIFE STRUGGLE
Struggle bonus
Low
Struggle condition damage modifier
None
Struggle clothing damage modifier
Low
Struggle damage severity
High
Experience
Gameplay Overlay
Mechanics
Collectables
Other
Advanced Gameplay
Tales