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Your demise awaits behind every hilltop, shelter, and tree. Only the strong survive.

Stalker is the 3rd Survival Mode Experience in The Long Dark. It is the standard "hard" difficulty setting.

Overview[]

Stalker features a more unforgiving Experience compared to Pilgrim or Voyageur, featuring a harder world, Needs that drain very quickly, and harsher Struggle mechanics. Stalker is the hardest standard game mode in the game, with Interloper and Misery being their own special level of difficulty.

Stalker introduces a new Affliction that makes it harder to survive in the game world: Intestinal Parasites.

Stalker Settings[]

  • Great Bear Island is sparse with items.
    • Limited and/or low quality starting supplies.
    • Incomplete starting clothes; head will be exposed.
    • High-quality items may spawn, but are rare.
    • Firearms and ammunition may spawn infrequently.
  • Needs erode quickly.
  • Hostile Wildlife may spawn immediately, are more numerous, and are found in more locations.
  • Detection radius for hostile wildlife is extremely large.
  • Eating cooked or uncooked meat from predator animals has a chance to give the player Intestinal Parasites.
  • Start will be outdoors: chance to start during night, poor weather, or in an inhospitable Region.
  • Fast Decay of items.
  • Fires do not automatically prevent freezing ("Feels Like" Temperature must be raised above 0° C).
  • No automatic waking from Sleep when freezing.
  • The player will automatically wake up once their Fatigue meter is fully rested, and they cannot go back to sleep until sufficiently tired.
  • Scurvy is present and is much more harsh than Voyager difficulty.
  • Sheltering indoors for too long will result in the Cabin Fever Affliction, with a quicker Risk buildup compared to Voyageur.
  • The option to enable the Trader, Cougar, and Scurvy on or off is present.
  • Allows 3 active Feats.
DIFFICULTY STALKER
GAME START
Baseline resource availability Medium
Starting time of day Random
Starting weather Heavy Fog
Indoor spawns permitted No
Survivor monologue Yes
ENVIRONMENT
Length of day multiplier 1x
Weather variability High
Blizzard frequency High
World gets colder over time Medium
Wind variability Medium
Aurora frequency Medium
Fire overcomes ambient air temp No
Endless night (v1.83) No
HEALTH
Calorie burn rate High
Thirst rate Medium
Fatigue rate High
Freezing rate High
At-rest condition recovery rate High
Condition recovery rate High
Hypothermia recovery time High
Frostbite rate High
Cabin fever Yes
Intestinal parasites Yes
Dysentery Yes
Sprains Yes
Food poisoning Yes
Broken ribs Yes
Rest as a resource Yes
Scurvy - Vitamin-C drain rate High
Fires prevent freezing No
Wake up player when freezing near a fire No
Birch bark tea crafting (v.1.64) Yes
GEAR
Item decay rate High
Loose item availability Medium
Empty container chance modifier Medium
Stick, branch, and stone respawn frequency Medium
Starting gear allocation Medium
Rifle availability Yes
Revolver availability (v.1.64) Yes
Harvestable plant availability High
Reduce container item density Low
WILDLIFE SPAWNS
Cougar spawn chance Medium
Wolf spawn chance Very High
Timberwolf spawn chance Very High
Deer spawn chance Medium
Rabbit spawn chance Medium
Bear spawn chance Very High
Moose spawn chance Very High
Time to wildlife respawn Medium
Reduce wildlife population over time Medium
Wolf spawn distance Close
Predator grace period No
WILDLIFE BEHAVIOUR
Wildlife smell range High
Scent increase from Meat/Blood Medium
Passive wildlife No
Wildlife attacks during rest Yes
Wolf fear Medium
Timberwolf morale Low
Wildlife detection range Medium
WILDLIFE STRUGGLE
Struggle bonus Low
Struggle condition damage modifier None
Struggle clothing damage modifier Low
Struggle damage severity High