- "The old trapper is badly injured after a bear attack. He needs strong antibiotics to survive. He might know something about Astrid. You'd better keep him alive, if you can."
- — In-game description
Risk of Infection was the first mission of the Predux Episode 2: Luminance Fugue of the Wintermute story. It has since been replaced after the V1.47 Wintermute Redux version of the game, but is still playable to those that download versions V1.15, V1.30, or V1.37 of Steam version of The Long Dark by using the Time Capsule.
This mission has since been replaced by The Wounded Trapper.
Objectives
- Find, and enter the abandoned dam.
- Search for medical supplies that can help the old trapper.
- Get the meds back to the trapper before he dies.
Walkthrough
Mission details | |
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Mission length | Medium |
Start location | Trapper's Homestead |
Required items | 1 x medical supplies |
Carter Hydro Dam
- Find, and enter the abandoned dam.
Will Mackenzie has rescued a trapper from a bear but the old man is severely injured and will die without medical supplies. With information from a map behind the door, Mackenzie sets out to find the old hydroelectric dam that is located nearby. There are rabbits and stones near the trapper's house if additional food is needed. Outside of the house is a container to use for storage. A short ways through the woods to the east, players will find the train tracks. Near the tunnel entrance is firewood and rose hips. The tunnel is marked on the map but isn't usable yet. Follow the tracks north then slightly east to find Mystery Lake and the Camp Office. Items to find include a key to lake cabin #3 (in a file cabinet on the main floor) and a hatchet near the stove.
To the west of the tracks farther north is a tower that contains miscellaneous items (food,sewing kit , bear hide, etc) and a lock box that requires 'Hank's Key'.
Finding medical supplies
- Search for medical supplies that can help the old trapper.
There are multiple buildings at the dam. The first trailer to the right doesn't have too much in it. The second trailer has a key in a locker that called the Carter Hydro Staging Area Gate Key that unlocks the gate to the dam. Players will need this to get past the fence. The main entrance to the Hydro Dam building is past the fence. Entering the building starts a cut scene. A Distress Pistol kit is available on a shelf. The key for the office is on a body in the bathroom. The aid station key is in a desk drawer in the office. There is also a safe here that can be unlocked by deciphering the code (random). Watch for a distress pistol case on a shelf as well.
Near the dam is a run-down logging camp that has a few supplies. If players have found and read the required notes, there may also be caches located on the map to find. These seem to only contain a few supply items.
Return to Jeremiah
- Get the meds back to the trapper before he dies.
After arriving back to the cabin, another cut scene will begin. The trapper 'Jeremiah' is (hopefully) still alive and Mackenzie gives him the meds while the trapper talks more about the bear. The player can then ask him more questions about the bear, the trapper's pain and the area. The area takes it's name from Mystery Lake nearby. A few cabins nearby but not much else. The trapper lives alone but makes his way to Rupert's Landing to trade for supplies. He states that the island is mostly abandoned with a few scattered groups left. A rare supply boat travels to the island from the mainland - the only lifeline left for the few individuals still living on Great Bear.
The cut scene continues and the trapper, convinced that the Old Bear is still on the prowl, offers Mackenzie a deal. Jeremiah is convinced that Mackenzie will never make it out alive without his guidance but the trapper can't kill the bear in his current condition. When Mackenzie asks what the trapper wants in return, the old man just says "We'll talk about that". The trapper offers Mackenzie his rifle, but unfortunately it was damaged when Mackenzie used it to 'scare off' the bear earlier and needs to be repaired. He gives Mackenzie directions to a machine shop at a railway yard, a day's travel south.
Transcript
Differences from Redux Episode 2
Several plot points and locations have been replaced/altered since the Redux re-release of Episode 2:
Plot Points and Gameplay Changes
- All 3rd person cutscenes have been removed, including the opening cutscene, and the cutscene that takes place when first entering the dam.
- Jermiah's Wood Stove never burns out, displaying 4 hours remaining. This was fixed in the Redux, with an infinity (∞) symbol displaying instead.
- Jeremiah's Hunting Rifle and the shortwave radio are not on the Work Bench in Trapper's Homestead.
- The dead convict north of River (Southern Access) is missing in this version. He would be added with the note Convict Journal Entry in the Redux.
- The Old Bear does not appear and attack Will Mackenzie when first opening the Carter Hydro Dam Staging Area gates.
- The Distress Pistol Kit inside the Carter Hydro Dam was moved from a shelf to the bathroom with the Frozen Corpse holding the Admin Office Key. The corpse would also hold the note Forest Talker Dam Note.
- The Aid Station Medical Locker Key received a new 3D model in the Redux.
- A Wolf feasting on a dead Deer Carcass is scripted to appear near the Train Bridge after leaving the dam with the Carter Hydro Medical Supplies.
Game History
Risk of Infection | |||||||
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Miscellaneous |
Episode 1 |
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Episode 2 |
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Episode 3 |
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Episode 4 |
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Episode 5 |
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