|“||A powerful handgun, the Revolver has great stopping power in defensive situations. Not a Hunting weapon.
The Revolver is a double-action weapon with a six-round cylinder used primarily for self-defense against hostile wildlife. The Revolver Firearm Skill is improved when a living animal is hit, or by reading the book "Small Arms Handbook".
Overview[edit | edit source]
The Revolver is the second firearm added to The Long Dark, and unlike it's counterparts the Hunting rifle and the Survival bow, it is less than ideal for hunting with limited damage potential, range, and accuracy. It is most effective in defensive situations against hostile wildlife--particularly Wolves and Timberwolves.
While the Revolver can be used to take down any wildlife, such as a Bear, this can be dangerous to attempt due to the weapon's low stopping power. A single Revolver round which hits will kill it eventually as the animal suffers Blood Loss, but large game may take many hours. Compounds with low range, slow reload time and the inevitability of being charged makes hunting Bear and Moose risky. If attempting to hunt Bear, it is recommended to utilizes safer strategies to track and kill it (see: Bear hunting strategies).
The Revolver high rate of fire, accuracy, and low recoil makes it most effective against lighter animals, Wolves and Timberwolves when they are charging. However one cannot move while aiming with the Revolver.
- Revolver Ammunition is relatively abundant, Revolvers themselves are quite rare
- Can be used during a wildlife Struggle, and increases in Struggle effectiveness with Revolver Firearm Skill.
- Low stopping power: a single Revolver round will kill any struck animal eventually (except Moose) through Blood Loss, but Deer and especially Bears may take hours.
- Revolvers are lighter than Hunting Rifles (1.5kg VS 4.0kg), but heavier than a Survival Bow (0.5kg, and 0.15kg per Arrow)
- Fast rate of fire, low recoil, and very accurate
- Short effective range of 30m
- Can hold a maximum of 6 round, with each round loaded individually
- Gunshots frighten nearby wildlife (except Timberwolves, and predators if charging)
- Spent casings are not ejected like the Hunting Rifle, but contained until reloading where they are then dropped
- Unloading the Revolver from the Inventory menu places spent and unspent and spent rounds directly into the Inventory
The Revolver may sometimes stop a charging Moose.
Mechanics[edit | edit source]
Loading[edit | edit source]
When found the Revolver may be empty or may have a few bullets in the cylinder. The revolver holds up to six rounds, each of which will need to be loaded individually.
Aiming[edit | edit source]
The default action of the Revolver is a quick shot from the hip, which can be difficult to aim accurately with due to a lack of targeting reticule and higher recoil.
- Note: Use caution when holding a loaded Revolver, to prevent misfiring when using the Interact button (Left Mouse).
If the player aims using the gun's sight, accuracy will be improved, but the player will not be able to move while aiming. Aiming will also become easier as the player's skill with the revolver improves. Be warned, though -- aiming at a wolf will cause the wolf to immediately charge.
The sway is increased if the player's needs meters are low (e.g., the player is tired or freezing), making firing at a target more difficult. Nevertheless, the revolver's sway is far lower than that of the rifle, making it better in dire conditions.
Cleaning[edit | edit source]
Use in Struggle[edit | edit source]
Revolvers can be used as melee weapons during a Struggle. If selected at the start of a wildlife Struggle, the butt of the revolver will be used to strike the Wolf. At higher skill levels, an option may appear to "Take a shot" during a struggle if the Revolver is loaded. Though a shot does not guarantee a kill, it will scare away an attacking wolf.
- Note: a single non-fatal shot fired at a charging wolf will usually not deter it, but multiple have a high chance of a kill as the head of the wolf is the most exposed, making critical hits (headshots) easier. Additionally, a charging wolf will often flee if several shots are fired in quick succession, even if said shots missed.
Locations[edit | edit source]
- On a metal shelf in the basement of the Hunting Lodge.
- In a car or a truck parked outside the Hunting Lodge.
- Under a bed on the second floor of the Hunting Lodge.
- In the sheltered office attached to the Maintenance Yard in a flower pot.
- Next to a corpse located near the Maintenance Yard bathroom adjacent to the forge.
- In a backpack in the middle level of Cinder Hills Coal Mine.
- Under a pillow on the bed in the Lonely Lighthouse.
- Near a corpse in the Stone Church.
- In the larger of the two portable housing units outside Hibernia Processing under a fallen metal shelf.
- Inside the safe in Hibernia Processing.
- Near a corpse on a ledge inside Hibernia Processing.
- On top of a barrel in Abandoned Mine No. 5.
- Near the corpse on the snowdrift of the processing hall inside Hibernia Processing.
- Under Grey Mother's bed in the Milton House.
- In a backpack at the wreckage of the plane that serves as the setting for the beginning of Episode 1 (inside the cave).
- In the safe in Milton Credit Union.
- Lower Dam, on a desk by the turbines, next to a computer
- In the safe at Trapper's Cabin
- On the table at Trapper's Cabin
- Next to a dead body in the cave at Lake Overlook
- Upper Dam, in the safe.
- Upper Dam, under a staircase.
- Cave on Summit, next to the dead body.
- Near the bed above the forge at Old Spence Family Homestead
- In a backpack next to the corpse in the explorable cave leading to Marsh Ridge.
- In the secret safe in the barn of the Old Spence Family Homestead
- In the fishing hut on Pensive Pond.
- Inside Prepper's Abandoned Cache (next to a bed, right corner behind ladder).
- In a pile of hay inside of the barn nearest to the farmhouse (Molly's barn).
- Inside the Skeeter's Ridge basement (on a shelf).
- At the Misty Falls Picnic Area (next to a body inside the explorable cave).
- In the radio hut at Signal Hill (on top of the bunk bed, on a desk, or under the bottom corner of the shelf by the door).
- In one of the houses at Rural Crossroads (under a bed).
- In Story Mode, the revolver is found in the locker the farmstead's basement.
- At the Mysterious Signal Fire.
- Next to the backpack in the Lake Cave.
- Next to the backpack near the deer carcass across the three log bridges below the first ice cave.
- Cannery Workshop, under the locker.
- Cannery Workshop, next to the trash can.
- Ice fishing hut, in a plastic container.
- Cannery, inside the Safe.
Trivia[edit | edit source]
- The Revolver cannot be harvested.
- Revolver is the only firearm that can be used from the hip without first aiming, thought not the only weapon since Stones can also be thrown without aiming.
- The Revolver loosely resembles a Smith & Wesson Model 27.
- The Revolver is the second weapon to be equipped by pressing the weapons hotkey ("2"), second in priority only to the Distress Pistol.
- The Revolver can be fired at a much faster rate than the rifle (especially when in aiming, the revolver has virtually no recoil and no need to reload), making it good for use against charging animals.
- Even though the item's description says it's "not a hunting weapon", hunting with the revolver is by no means impossible. In fact, its significantly lower sway than the rifle may make it preferable to the rifle at close range.
|Cooking||Can opener • Cooking pot • Recycled can|
|Ice Fishing||Fishing tackle • Hook • Line|
|Lighting||Flare • Flashlight • Marine flare • Storm lantern • Torch|
|Mending||Quality tools • Rifle cleaning kit • Sewing kit • Simple tools • Whetstone|
|Sleep||Bear skin bedroll • Bedroll|
|Story||Jeremiah's knife • Scrap metal shard|
|Other||Charcoal • Mountaineering rope • Snare • Spray Paint|