Rabbits are small animals found scattered throughout the wilderness, either alone or in groups of two to four. These creatures can be found in all main regions, as well as in some transition zones.


Frequent prey for roaming wolves, these animals are skittish, yet easily spotted due to their greyish-brown colour and nearly constant movement. They are abundant and are the only animals that can be caught in snares. Their meat is the same weight as raw venison, despite providing just over half the calories per kilogram, making it one of the worst calories/kg in the game (though it can be a relatively sustainable food source). Rabbits provide 0.8-1.5 kg of meat, one pelt, and one gut when harvested. Their pelts may be crafted into warm mittens or a rabbitskin hat at a work bench. When sprinting, the character is able to keep up with and potentially overtake a rabbit, but using snare traps or stunning with a stone is a more effective means of catching one.


Rabbits have two behavioural modes, walking and fleeing. Typically they stick to a small range, wandering about randomly within its borders. They will stop to listen for predators intermittently and will sprint away a short distance if they detect a nearby threat. Even in that case, however, they still tend to hang around their designated area even when danger lurks. Rabbits let out a high-pitched scream when threatened or dying (not to be confused with ambient bird chirping).

Food for wolves

If a wolf gets on the trail of a rabbit, it will slowly creep towards it until either the rabbit begins to run or the wolf begins to run. Either way, the wolf will run down the rabbit and kill it most of the time. Wolves in pursuit may attract other wolves, as well, so be mindful that there may be more than one predator near an otherwise "safe" carcass that could be collected.


Rabbits have minimal interaction with other animals and people besides being eaten by wolves and scared off by the player, bear, moose, or wolf. If a rabbit is stunned by a thrown stone, the player can quickly pick up the rabbit and must choose to either kill it by breaking its neck or to release it. Rabbits will also be caught in and killed by snares set by the player in rabbit-dense areas, as long as the snare has not been destroyed by predators or poor weather conditions.


A dead rabbit, caught in a snare.

Due to their small size and quick movement, one needs incredibly precise aim to hunt rabbits with a rifle or survival bow. Despite the difficulty, a hit on any part of the body with an arrow or rifle round will instantly deliver a lethal wound to a rabbit. However, the easier and preferred method to get a rabbit is to trap it using a snare, or, if your aim is good enough, throwing a rock to stun it. Once stunned, you can pick it up and be given a choice to either release the animal or swiftly snap its neck.


  • Rabbits are most easily taken with traps. See: Trapping.
  • Despite the risks involved, the quickest and cheapest strategy for collecting rabbits is to herd them toward wolves. Wolves always quickly kill rabbits if they manage to catch them, so no waiting or careful aiming is required. Once a wolf kills the rabbit, the wolf must be quickly driven from its kill, ideally without it switching targets to you. Starting a fire or lighting a torch or flare may scare the wolf off, or, if intestinal parasites are not a concern (or if the player is desperate) an arrow or rifle round can increase the player's food yield for the day. However, regularly expending fuel, matches, or ammunition for a small amount of food is not sustainable long-term, so this strategy works best for short-term situations.
  • Shooting rabbits is possible but not recommended. They are too small and skittish to accurately target, and even if a hit is landed, it will still cost the player a rifle round or 20-40% condition on an arrow.
  • Using stones scattered around the map is the most efficient way of hunting rabbits. Throwing a stone and hitting a rabbit will briefly stun it, allowing the player to pick the rabbit up offering the choice to break its neck or set it free. If the player does not pick up the rabbit within a couple of seconds of impact, the rabbit will flee. Practicing throwing a few stones at a target and observing where the stone lands relative to the players thumb in aim mode can help better estimate distance and targeting. Aiming at a rabbit while it is approaching the player, or distancing itself from the player on a straight course. This is achieved by the player positioning themselves properly.
  • You can sneak much closer to a rabbit during the night. You can sneak slightly closer to a rabbit when crouching, approaching from behind or beside the rabbit, and when moving closer only when the rabbit is not sitting still to detect possible threats (i.e., sitting and looking around with ears erect).


A fresh carcass can be picked up and harvested in the safety of an interior, and each usually contains around 0.8-1.5 kg of Rabbit (Raw) meat, as well as a fresh gut and uncured rabbit pelt. The carcass will quickly freeze after death and decay relatively quickly compared to the individual resources that may be harvested from it. It may also be used as a decoy to distract stalking predators.


Fish Smallmouth bassCoho salmonLake whitefishRainbow trout
Animals BearCrowDeerMooseRabbitTimberwolfWolf
Interactions FishingTrappingBaitingHuntingStruggle
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