The Long Dark Wiki
Advertisement
The Long Dark Wiki

Rabbits are quick but plentiful on Great Bear. Use Stones to stun them for capture.
In-game description

Rabbits are small animals found scattered throughout the wilderness, either alone or in groups of two to four. These creatures can be found in all main regions, as well as in some transition zones.

Overview

Frequent prey for roaming wolves, these animals are skittish, yet easily spotted due to their greyish-brown colour and nearly constant movement. They are abundant and are the only animals that can be caught in snares. Their meat is the same weight as raw venison, despite providing just over half the calories per kilogram, making it one of the worst calories/kg in the game (though it can be a relatively sustainable food source). Rabbits provide 0.75 to 1.5 kg of meat, one pelt, and one gut when harvested. Their pelts may be crafted into warm mittens or a rabbitskin hat at a work bench.

Drops

  1. If carcass is harvested
  2. If carcass is taken.

Behaviour

Rabbits have two behavioural modes, walking and fleeing. Typically they stick to a small range, wandering about randomly within its borders. They will stop to listen for predators intermittently and will sprint away a short distance if they detect a nearby threat. Even in that case, however, they still tend to hang around their designated area even when danger lurks. Rabbits let out a high-pitched scream when threatened or dying (not to be confused with ambient bird chirping).

Food for wolves

If a wolf gets on the trail of a rabbit, it will slowly creep towards it until either the rabbit begins to run or the wolf begins to run. Either way, the wolf will run down the rabbit and kill it most of the time. Wolves in pursuit may attract other wolves, as well, so be mindful that there may be more than one predator near an otherwise "safe" carcass that could be collected.

Interaction

Rabbits have minimal interaction with other animals and people besides being eaten by wolves and scared off by the player, bear, moose, or wolf. If a rabbit is stunned by a thrown stone, the player can quickly pick up the rabbit and must choose to either kill it by breaking its neck or to release it. Rabbits will also be caught in and killed by snares set by the player in rabbit-dense areas, as long as the snare has not been destroyed by predators or poor weather conditions.

Hunting

A dead rabbit, caught in a snare.

Due to their small size and quick movement, one needs incredibly precise aim to hunt rabbits with a rifle or survival bow. Despite the difficulty, a hit on any part of the body with an arrow or rifle round will instantly deliver a lethal wound to a rabbit. However, the easier and preferred method to get a rabbit is to trap it using a snare, or, if your aim is good enough, throwing a rock to stun it. Once stunned, you can pick it up and be given a choice to either release the animal or swiftly snap its neck.

Strategies

  • Rabbits are most easily and efficiently taken with traps. See: Trapping.
  • Using stones scattered around the map is an immediate and effective way of hunting rabbits. Throwing a stone and hitting a rabbit will briefly stun it, allowing the player to pick the rabbit up offering the choice to break its neck or set it free. If the player does not pick up the rabbit within a couple of seconds of impact, the rabbit will flee. Practicing throwing a few stones at a target and observing where the stone lands relative to the players thumb in aim mode can help better estimate distance and targeting. Aiming at a rabbit while it is approaching the player, or distancing itself from the player on a straight course. This is achieved by the player positioning themselves properly.
  • Shooting rabbits is possible but not recommended. They are too small and skittish to accurately target, and even if a hit is landed, it will still cost the player a rifle round or ~25% condition on an arrow.
  • A risky and potentially costly strategy for collecting rabbits is to herd them toward wolves. Wolves always quickly kill rabbits if they manage to catch them, so no waiting or careful aiming is required. Once a wolf kills the rabbit, the wolf must be driven from its kill, ideally without it targeting the player. Starting a fire or throwing a rock, lit torch or flare at the wolf may scare it off. Or, if intestinal parasites are not a concern (or if the player is desperate) an arrow or rifle round can fatally injure or kill the wolf. If the wolf isn't driven off quickly, it will eat most or all of the rabbit, making the effort pointless. This method is not recommended for hunting rabbits, as stones are plentiful, but if hunting wolves, the wolf will be distracted while eating, making it easier to hit and the player can gain some extra rabbit.
  • If the player simply wants to get away from or around wolves without a fight, they can be easily led to rabbits to draw their attention.
  • By crouching or approaching from behind, the player can get close enough to bump into a rabbit before it will flee. However, they cannot be picked up this way, even if they would normally be reachable. They must be stunned first.
  • When sprinting, the character is able to keep up with and potentially overtake a rabbit. However, as with sneaking, rabbits must be stunned before they can be picked up.

Update history

  • hotfix 10 December 2020 (Update):
    • [Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu.
  • hotfix 22 January 2020 (Update):
    • [General] Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.
  • hotfix 27 May 2019 (Update):
    • [All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.
  • update 17 December 2018 (Update):
    • [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
    • [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
  • update 14 June 2018 (Update):
    • [All] Disabled Radial Menu while holding a stunned Rabbit.
  • hotfix 2 August 2017 (Update):
    • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • update 2 August 2017 (Update):
    • Fixed issue with being able to place snares too close to geometry, causing the snared rabbit to be inaccessible
  • hotfix 16 October 2015 (Update):
    • Fixed issue with being able to instantly catch Rabbits in a Snare.
  • hotfix 27 May 2015 (Update):
    • Fixed a bug with tripped rabbit snares refreshing to empty each day.
  • hotfix 7 April 2015 (Update):
    • Fixed problem with snares not catching rabbits as expected.
  • update 27 November 2014 (Update):
    • Snares that catch Rabbits can now be re-used.
  • hotfix 31 October 2014 (Update):
    • Fixed issue where Rabbits would follow the player. (Bug or feature?)
  • update 30 October 2014 (Update):
    • All wildlife spawns are now more dynamic, and will change over the course of a game. Wolves, Deer, and Rabbits all refresh on different intervals, reflecting their relative mobility and travel/migration patterns.
    • You can now craft Snares at the Workbench. If placed in the world wherever you see Rabbits, there is a chance you will capture a Rabbit every 12 hours.
    • There are now Rabbits in the game.
Advertisement