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Rabbits are quick but plentiful on Great Bear. Use Stones to stun them for capture.
In-game description

Rabbits are small animals found scattered throughout the wilderness, either alone or in groups of two to four. They can be found in all main regions as well as in some transition zones.


These skittish animals are easily spotted due to their greyish-brown colour and nearly constant movement. They are abundant in all regions and may be caught in snares. Their meat is the same weight as raw venison despite providing just over half the calories per kilogram, making it one of the worst calories per kilogram ratios in the game (though it can be a relatively sustainable food source). Rabbits provide 0.75 to 1.5 kg of meat, one pelt, and one gut when harvested. Their pelts may be crafted into warm mittens or a rabbitskin hat at a work bench. Wolves frequently hunt rabbits.


  1. If carcass is harvested
  2. If carcass is taken.


Rabbits have two behaviours: roaming and fleeing. Rabbits roam Rabbit Groves in groups of 1-4 except during Blizzards and Auroras. While roaming they will occasionally stop and listen for predators, or sprint away if they detect a threat. Rabbits let out a high-pitched scream when stuck by a thrown stone, startled by a wolf/bear or killed by a wolf.

Food for wolves

If a wolf detects a rabbit, it will pursue the rabbit for a time before running it down, killing, and eating it. Once a wolf has killed a rabbit, it will rapidly consume the rabbit, depleting its resources. When the wolf has fully depleted the rabbit's resources, it will wander off. Before this point, a wolf may be frightened from the carcass through typical means, and the rabbit carcass may be retrieved.


Rabbits have minimal interaction with other animals and people besides being eaten by wolves and being scared off by the player, bear, moose, or wolf. If a rabbit is stunned by a thrown stone, the player can quickly pick up the rabbit and must choose to either kill it by breaking its neck or to release it. Rabbits will also be caught in and killed by snares set by the player in rabbit-dense areas, as long as the snare has not been destroyed by predators or poor weather conditions.


A dead rabbit, caught in a snare.

Due to their small size and quick movement, precision is required to hunt rabbits. A single hit with an arrow or rifle round will instantly kill a rabbit, whereas a stone will stun it for 5 seconds. Once stunned, the rabbit can be collected to either release the animal or kill it; killing the rabbit will provide its harvestable carcass as an item in the inventory.

Trapping with crafted snares is a passive way to hunt rabbits. To use a snare, it must be placed (not merely dropped) inside of a Rabbit Grove. Rabbits may still be captured by a placed snare in a grove, even if no rabbits are currently spawned. Deployed snares in a grove may catch a rabbit, fail to catch, or even become ruined. Rabbit carcasses caught by snares will decay over time, disappearing when they reach 0% condition.


  • Rabbits are easily and efficiently caught with traps. See: Trapping.
  • Using the stones scattered around the area is an immediate and effective way of hunting rabbits. Throwing a stone and hitting a rabbit will briefly stun it, allowing a chance to catch and kill the rabbit. If not caught 5 seconds after being stunned, the rabbit will recover and flee. Stones follow an arcing trajectory, which begins just above the survivor's thumb in aim mode.
  • Crouching or approaching from behind is effective at closing the distance on a rabbit. However, they cannot be picked up this way, and must be stunned first.
  • Shooting rabbits is possible but not recommended, as they are small and skittish targets. Even if a round lands, it will have spent a bullet or ~25% condition on an arrow. These are finite, precious resources, whereas stones are plentiful and durable.
  • Rabbits can be herded toward wolves, who will quickly kill them. Once a wolf kills the rabbit, the wolf can be frigthened from its kill, allowing the carcass to be retrieved. Thrown stones, torches, or flares are effective at scaring off wolves.
  • Rabbits and Deer can be flushed by intentionally scaring them in a direction, which can be used to distract wolves (e.g. bypassing a wolf blocking the way, or checking to see if a wolf is in an area).
  • When sprinting, the survivor runs faster than a rabbit (provided the survivor is not overencumbered).

Update history

  • hotfix 10 December 2020 (Update):
    • [Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu.
  • hotfix 22 January 2020 (Update):
    • [General] Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.
  • hotfix 27 May 2019 (Update):
    • [All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.
  • update 17 December 2018 (Update):
    • [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
    • [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
  • update 14 June 2018 (Update):
    • [All] Disabled Radial Menu while holding a stunned Rabbit.
  • hotfix 2 August 2017 (Update):
    • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • update 2 August 2017 (Update):
    • Fixed issue with being able to place snares too close to geometry, causing the snared rabbit to be inaccessible
  • hotfix 16 October 2015 (Update):
    • Fixed issue with being able to instantly catch Rabbits in a Snare.
  • hotfix 27 May 2015 (Update):
    • Fixed a bug with tripped rabbit snares refreshing to empty each day.
  • hotfix 7 April 2015 (Update):
    • Fixed problem with snares not catching rabbits as expected.
  • update 27 November 2014 (Update):
    • Snares that catch Rabbits can now be re-used.
  • hotfix 31 October 2014 (Update):
    • Fixed issue where Rabbits would follow the player. (Bug or feature?)
  • update 30 October 2014 (Update):
    • All wildlife spawns are now more dynamic, and will change over the course of a game. Wolves, Deer, and Rabbits all refresh on different intervals, reflecting their relative mobility and travel/migration patterns.
    • You can now craft Snares at the Workbench. If placed in the world wherever you see Rabbits, there is a chance you will capture a Rabbit every 12 hours.
    • There are now Rabbits in the game.