The Long Dark Wiki
You are not part of Mother Nature's plan, and you will bear the full force of her wrath. The true test of Human VS Nature.

Interloper is the 4th Survival Mode Experience in The Long Dark. It is the standard "expert" difficulty setting, being a major departure from the previous 3 Experiences by introducing multiple handicaps to make the game even harder than normal.

Overview

Interloper doesn't just raise the difficulty of Stalker to the next level, but also reduces that overall resource and tool availability in the game world, with several tools and clothing outright never spawning. As such, players are faced with an extremely cold world with limited loot, abundant hostile wildlife, and a smaller loot pool present compared to the other Experiences. Most high quality tools and clothing will never appear in game, making it a necessity to craft and forge animal hide clothing and improvised tools for survival. Foraging and Hunting become the main methods to acquire food, as most homes have very little, if any food in them.

Interloper's learning curve is a sharp one, forcing players to relearn how to survive by using more advanced game mechanics, such as Daisy Chaining, Hibernation, Mountain Goating, and Beachcombing.

A guide for players new to Interloper can be found here.

Interloper Settings

List of Banned Items

The following is a list of items that do not appear whatsoever when playing on Interloper:

Tools

Clothing

Head

Outer Torso

Inner Torso

Gloves

OuterLegs

InnerLegs

Socks

Shoes

Accessories

Food

Any other high quality items not listed here have a VERY low chance of appearing. Some high quality items still spawn, such as an Emergency Kit spawning a Distress Pistol, but no Flare Shells will be in the case (or vice versa).

Starting spawn location

The player cannot select which region they will spawn in. Instead, the game will spawn them in one of the following Lower Great Bear regions at random:

Game Settings

DIFFICULTY INTERLOPER
GAME START
Baseline resource availability Low
Starting time of day Random
Starting weather Random
Indoor spawns permitted No
Survivor monologue Yes
ENVIRONMENT
Length of day multiplier 1x
Weather variability Very High
Blizzard frequency Very High
World gets colder over time High
Wind variability Medium
Aurora frequency Medium
Fire overcomes ambient air temp No
Endless night (v1.83) No
HEALTH
Calorie burn rate Very High
Thirst rate High
Fatigue rate Medium
Freezing rate Very High
At-rest condition recovery rate Medium
Condition recovery rate Medium
Hypothermia recovery time Very High
Frostbite rate Very High
Cabin fever Yes
Intestinal parasites Yes
Dysentery Yes
Sprains Yes
Food poisoning Yes
Broken ribs Yes
Rest as a resource Yes
Scurvy - Vitamin-C drain rate High
Fires prevent freezing No
Wake up player when freezing near a fire No
Birch bark tea crafting (v.1.64) Yes
GEAR
Item decay rate Very High
Loose item availability Low
Empty container chance modifier High
Stick, branch, and stone respawn frequency Low
Starting gear allocation Low
Rifle availability No
Revolver availability (v.1.64) No
Harvestable plant availability High
Reduce container item density High
WILDLIFE SPAWNS
Cougar spawn chance High
Wolf spawn chance High
Timberwolf spawn chance High
Deer spawn chance Low
Rabbit spawn chance Low
Bear spawn chance High
Moose spawn chance High
Time to wildlife respawn Medium
Reduce wildlife population over time High
Wolf spawn distance Close
Predator grace period No
WILDLIFE BEHAVIOUR
Wildlife smell range High
Scent increase from Meat/Blood Medium
Passive wildlife No
Wildlife attacks during rest Yes
Wolf fear Medium
Timberwolf morale Low
Wildlife detection range Medium
WILDLIFE STRUGGLE
Struggle bonus None
Struggle condition damage modifier High
Struggle clothing damage modifier High
Struggle damage severity Very High