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An Infection is a life threating Affliction acquired from Wolf, Timberwolf, or Bear Struggles.

Risk[]

You sustained a wound that could result in infection if left untreated.
In-game description

Infection Risk accompanies the Blood Loss affliction. Infection risk is not an infection itself, but rather a chance to receive an infection. It is tracked as a percentage that will start at 50% and increase every hour by 5% until the maximum of 90% if untreated.

  • If the player uses an item (see below) that removes Infection Risk, the affliction will entirely disappear and the player will not get an infection.
  • Within a day of getting the infection risk, a roll will be made against the current Infection Risk percentage and the Infection Risk affliction will be cleared.
  • If the roll is lower than the Infection Risk percentage, the player will receive the Infection affliction. The higher your infection risk, the more likely that you will get an infection.

Items that will remove Infection Risk:

  1. Antiseptic
  2. Old Man's Beard Wound Dressing

It is very important to note that one can have multiple infection risks at once, even from the same wolf attack. Always carry at least two sets of blood loss and infection risk treatment.

Affliction[]

You have an infection that could kill you if left untreated.
In-game description

Infection has a chance to occur when Blood Loss afflictions are not fully disinfected. Once the player has the affliction, they will lose around 5% condition every hour and fatigue will increase.

Infection is treated by consuming either 2 x Antibiotics or 1 x cup Reishi Tea, followed by 8 hours of cumulative sleep. If left untreated, you will die.

It is very important to note that one can have multiple infections at once, even from the same wolf attack. Always carry at least two sets of infection treatment if you do not have the means to prevent it.

Survivor Quotes[]

  • "Gonna need some Antibiotics....medicine..."
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