Hypothermia is an Affliction in The Long Dark, caused by exposure to the cold.
Overview[]
“ | Your body temperature was too low for too long. You will weaken until you stay above freezing for 24 hours. In-game description
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If the player stays out in the freezing cold for too long, and their Clothing is not sufficiently warm enough to keep their Feels Like temperature above 0°, their Warmth Needs will drop. Once Warmth hits zero and reaches "Freezing", the Hypothermia Risk will appear. Should a player continue to freeze in this state, they may begin to suffer from Hypothermia.
- If Hypothermia Risk reaches 100%, the player will suffer from Hypothermia.
- Hypothermia can also be acquired instantly if a player falls through Weak Ice.
Affliction[]
Once manifested Hypothermia doubles the Condition loss from freezing, from 20% to 40% loss per hour, and causes Fatigue to drain at double the normal rate. The time to recover from Hypothermia is based on the experience mode: 6 hours for Pilgrim, 12 for Voyageur, 18 for Stalker and 24 for Interloper. Remaining recovery time is shown on the Status menu.
Tips[]
- The treatment for Hypothermia and Hypothermia Risk is keeping Warmth above freezing until the affliction heals. Should the player start freezing while recovering from Hypothermia, the recovery time will reset.
- Hot food or drinks and campfires can help stay above freezing, even when outdoors.
- Freezing, even without Hypothermia, is by far the deadliest Need (Freezing: 20% Condition loss per hour (40% with Hypothermia), Thirst: 2% per hour, Hunger/Fatigue 1% per hour).
Gallery[]
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