Hibernia Processing is a whaling station located on the coast in Desolation Point.
Hibernia Processing is an old whaling station situated almost at the end of Desolation Point. The location is visible from the road, as well as from the top deck of the Lonely Lighthouse. The outside area is patrolled by several wolves, along with a possible bear. Preparation for a possible encounter with any predator is highly recommended, but hiding inside one of the smaller structures and sleeping may cause them to drift away, allowing the player to escape.
The Yard Edit
The yard area has a group of conjoined trailers on one side; a lone trailer with an outdoor fire barrel sits on the other side of the main building of the Hibernia Processing warehouse. The yard can be accessed from both the road and the coast, either by climbing up the main boat ramp from the east, or climbing through a truck that is blocking the main gate from the west.
Pretty much the entire interior is dimly lit, so an artificial light source may be beneficial during most of the day and night. The building is also relatively cold, and players with low-quality clothing may need to start a fire or use a bed to warm up.
The Hibernia Processing building has two entrances: a door straight from the east leads to the lower floor, while a staircase at south side leads up to a spacious staff lounge.
The first floor includes a huge processing hall and a smaller engine room, where a staircase to the second floor is located. The processing hall is full of rusty whale-processing equipment and whale bones, and contains a large amount of wooden crates, pallets, and other objects that can be harvested.
There are also a couple potential hidden caches (i.e., informally stashed items--not to be confused with cache boxes in Hushed River Valley and Story mode), including a possible rifle location.
One hidden stash is accessible by walking through a pipe heading up into some boat-storage racks. The other can be accessed by breaking down most of the green crates blocking the corner to the left of the player when entering the processing floor from the engine room. There may also be one or more tools (e.g., a prybar) hidden in niches in the room. The engine room, besides pallets and cardboard, has a fire barrel, and a work bench, as well as a safe in the corner of the room, half-hidden behind a wooden pallet. Any of a few types of tools may also spawn on the shevling along the wall with the safe.
The second floor has three rooms. The biggest one, the staff lounge, has a few beds, tables, and chairs. You will also find shelves, which usually have some clothes on them and potentially other essential items, such as matches. The adjoining locker room may also contain such items and has an exit to the outside area, some harvestable objects, and four lockers. The third room is a small office room with two file cabinets, and a table with drawers. The room also has a hole in the wall, leading a catwalk above the processing hall's maintenance floor. Walking further and overcoming the snowdrift, a body can be seen in the corner.
The player can fall through the holes in 2nd floor safely, although this is not advised.