- "There are many ways to die in the wilderness. Medical treatements -- man-made or harvested from the natural world -- will save your life. Use the Status screen to check on your health. Apply a Treatment using the First Aid Radial menu. You can also use Treatments from your Pack menu"
- — In-game descriptionFirst aid is the term used for items that can be consumed to prevent or treat injuries and diseases to the player throughout their playthrough.
- Main article: Afflictions
Negative afflictions cause condition loss and/or otherwise impede the player. There are currently 14 types of negative afflictions, which can be classified into two types: injuries and diseases.
Injuries are caused by falling, animal attacks, or exposure to the elements. Injuries names will be briefly displayed on screen when they occur, and the character will usually cry out in pain.
Prior to contracting diseases, players are able to view the risk of disease in the status menu. Certain actions taken by the player, such as consuming raw carnivore meat or drinking unsafe water, increase the risk that the player will contract the related disease. Once the disease has been contracted, treatment is required to remove the negative effects.
Administering first aid Edit
Administering first aid is done primarily using the first aid interface from the Radial Menu. Current afflictions are listed and selectable on the left of the screen. First aid items can also be consumed directly from the inventory.
After selecting the first aid item, a menu with the player's current afflictions allows the player to direct the treatment to the specific afflication. Using the wrong treatment on the wrong affliction, however, will still consume the item without curing the affliction. The player will need to apply the correct treatment on the right affliction to begin recovering.
It is possible to have multiple instances of similar afflictions. Each must be treated individually. Many afflictions will offer two different possible treatments; regardless, treatments are only selectable when the necessary materials are in inventory. Many afflictions also require a resting or waiting period to completely cure after the treatment is applied.
Afflictions disappear when they are cured. Some afflictions will disappear without treatment once sufficient time has passed.
First aid typesEdit
|Antiseptic||Infection||Reduces the risk of infection from an animal attack by 40%||0.10 liters|| 0.14 kg |
|Bandage||Infection||Reduces the risk of infection from an animal attack by 25%||1 item|| 0.10 kg |
|Old man's beard wound dressing||Infection||Reduces the risk of infection from an animal attack by 40%||1 item|| 0.10 kg |
|Water purification tablets||Dysentery||Purifies 1 liter of unsafe water, allowing the player to drink without risk of dysentery||1 tablet|| 0.06 kg |
|Item||Treats/restore||Dose size||Weight per dose||Renewable|
|Antibiotics||Dysentery||2 pills|| 0.03 kg |
|Bandage|| Blood loss|
|1|| 0.10 kg |
|Birch bark tea||Restore condition (slowly, like sleep effect on health but awaken)||1||0.10 kg |
|Painkillers||Broken ribs||2 pills|| 0.03 kg |
|Reishi tea||Dysentery||1|| 0.10 kg |
|Rose hip tea||Broken ribs||1|| 0.10 kg |
|Emergency stim|| Sprained ankle|
Restore condition (15)
Give unlimited stamina for a limited time (before total depletion)
|1||0.10 kg |
|Artificial||Antibiotics • Antiseptic • Bandage • Emergency stim • Painkillers • Water purification tablets|
|Natural||Birch bark tea • Old man's beard wound dressing • Rose hip tea • Reishi tea|
|Other||Afflictions • Injuries|