How to start fires[edit | edit source]
Fire starting is known as one of the easiest skills to train in The Long Dark, as players can increase their skill by lighting a new fire at any time throughout their playthrough.
To start a fire, players have to "use" an existing firebox or fire or must place a new campfire in an acceptable location. The player must then select an ignition source, tinder (optional at higher fire starting skill levels), fuel, and an optional accelerant. At the top of the screen, the player's current fire starting skill and the chance of success with the currently selected materials are displayed.
Chance of starting[edit | edit source]
The chance of a fire-starting attempt succeeding is calculated directly by adding the benefits of the character's skill and all the materials being used in the attempt. Changing the materials can improve the chance of a successful start. Any chance of 100% or greater will be rounded down to 100% and cannot fail.
Attempting to start[edit | edit source]
Activating the start button on the bottom right will launch an attempt. A progress wheel will fill as the player character attempts to get the fire started. Normal attempts take 6 in-game minutes to achieve success. Attempts that include an accelerant take only 1 in-game minute. It is also possible to be interrupted in an attempt by aggressive wildlife. Interrupted attempts count as a failure.
Failing to start[edit | edit source]
Failure, if it does occur by chance, will consume a random amount of time before canceling the progress bar and returning to the start page. Failing a starting chance consumes the tinder and any liquid used, but does not consume the fuel. Matches are consumed as ignition sources but torches and flares are not. Firestrikers suffer condition loss on every attempt, while a magnifying lens does not.
Equipment[edit | edit source]
Players need one starter, one tinder, and one fuel before they can start fire starting. Player can start fires without a tinder after achieving level 3 in their fire starting skill.
Starter[edit | edit source]
Players can select any starter currently carried in their inventory. They are sequenced alphabetically and further sorted by condition, highest to lowest. The condition of the starter does not affect the chance of success.
|Image||Ignition Source||Benefit||Additional Info|
|Cardboard match||+0% chance||Consumed in attempt|
|Flare (lit)||+5% chance||Attempt may succeed even if item burns out|
|Magnifying lens||+5% chance||Only effective outdoors with sunny weather [1. 1]|
|Torch (lit)||+5% chance||Attempt may succeed even if item burns out|
|Wood match||+5% chance||Consumed in attempt|
|Firestriker||+15% chance||2% condition loss each attempt|
- Magnifying lens does not require direct exposure to sun. For instance, can be used to start fires in the stove inside fishing huts or underneath thick tree cover as long as the day is at least partly sunny.
Tinder[edit | edit source]
Players can select any starter currently carried in their inventory. They are sequenced alphabetically. Currently, all tinders have equal buffs although their weight might vary. Heavier newsprint and newsprint rolls, as well as stacks of papers, can be broken down into tinder plugs. Player can start fires without a tinder after achieving level 3 in their fire starting skill.
|Birch bark||+0% chance||0.05 kg|
|Cash||+0% chance||0.05 kg|
|Cat tail head||+0% chance||0.05 kg|
|Newsprint||+0% chance||0.10 kg|
|Newsprint roll||+0% chance||0.10 kg|
|Tinder plug||+0% chance||0.05 kg|
|Stack of papers||+0% chance||0.10 kg|
Fuel[edit | edit source]
Players can select any fuel currently carried in their inventory. They are sequenced alphabetically. Each type of fuel differs in how much burn time it will add to a fire, how easy it is to light, and how much heat it will produce once burning.
|Reclaimed Wood||-5% chance|
|Torch (unlit)||-5% chance|
|Fir firewood||+0% chance|
|Cedar firewood||+15% chance|
Accelerant[edit | edit source]
Players can select optionally add any accelerant carried in their inventory. They are sequenced alphabetically. Accerelant increases the likelihood of success and shortens the start time for fire-starting to only one minute.
|Lantern fuel||+40% chance|
Types of fires[edit | edit source]
|Campfire||Can be placed at the player's discretion
|Fire Barrel||Wind proof||None|
|Pot belly stove||Wind proof||only 1 cooking slot|
|Wood Stove||Wind proof||None|
|Fire Place||Wind proof||None|
|Stove||Wind proof||has 6 cooking slots|
|Rim Grill||Wind proof||None|
|Furnace||Wind proof||Heats the Forge.|
|Ammunition Workbench||Wind proof||Can craft Bullets from Scrap lead.|
Feats[edit | edit source]
|Fire Master||Start 1000 fires||Survivors start with a Level 3 Fire Starting skill|
Skill levels[edit | edit source]
Players can increase their fire starting skill by starting any fire.
A limited increase can be obtained from the research book Survive the Outdoors!, which allows players to increase their fire starting by 10 skill points with 5 hours of research.
Once players have reached a new skill level, they unlock the effects described in the table below.
|Hunting||Archery • Rifle Firearm • Revolver Firearm|
|Gathering||Carcass Harvesting • Ice Fishing|
|Crafting||Cooking • Fire Starting • Mending • Gunsmithing|
|Other||Cleaning • Repair • Sharpening|