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The Long Dark Wiki
Episode 2
Spoiler Warning: This page may contain spoilers from the story of The Long Dark.




Mackenzie's search for Astrid takes him deeper into the savage wilderness. A mysterious trapper may be the key to finding Astrid. But can he be trusted?

Overview[]

Luminance Fugue is the second episode in the story of The Long Dark. It is preceded by Episode 1: Do Not Go Gentle and is followed by Episode 3: Crossroads Elegy.

Main missions[]

The Wounded Trapper[]

Missions story ep2 The Wounded Trapper
Main article: The Wounded Trapper
"Mackenzie rescues an Old Trapper, whose knowledge of Great Bear Island, as well his shortwave radio, might be the key to finding Astrid."
— In-game description

The Best Defense[]

Missions story ep2 The Best Defense
Main article: The Best Defense
"A man-killing bear is on the prowl, risking Mackenzie's mission to find Astrid. But an old Voyageur legend might hold the answer to overcoming the massive predator."
— In-game description

Signal to Noise[]

Missions story ep2 Signal to Noise
Main article: Signal to Noise
"Jeremiah has a plan for how Mackenzie can reach Perseverance Mills, but carrying it out may put the pilot on a collision course with the Old Bear."
— In-game description

What One Man Can Do[]

Missions story ep2 What One Man Can Do
Main article: What One Man Can Do
"The Old Bear has dragged Mackenzie to its lair. Will he put the legendary bear's story to an end?"
— In-game description

Renewed Hope[]

Missions story ep2 Renewed Hope
Main article: Renewed Hope
"With the Old Bear no longer a risk, Jeremiah plots a course leading Mackenzie out of Mystery Lake with the means to contact Perseverance Mills, and one step closer to finding Astrid."
— In-game description

Side Missions[]

Forest Talker Supply Caches[]

Missions story ep2 Side
Main article: Forest Talker Supply Caches
"The Forest Talkers, an eco-activist group, have left supply caches hidden in different regions around Great Bear Island. They could prove useful if found."
— In-game description

Mystery Lake Supply Caches[]

Main article: Mystery Lake Supply Caches
"There are several supply caches hidden around Mystery Lake. Most are left by hunters or campers. Some are left by off-grid "preppers" waiting for the government to fall, or the end of the world, or some such nonsense."
— In-game description

Aurora Hatch[]

Main article: Aurora Hatch
"There's a hidden bunker in Forlorn Muskeg that can only be opened when the aurora is active."
— In-game description

Hank's Hatch[]

Main article: Hank's Hatch
"Hank, a long-time prepper and denizen of Great Bear Island, has a secret supply cache. Find it and take what you need."
— In-game description

Lake Gunshots[]

Main article: Lake Gunshots
"You found a note with some details on possible Forest Talker activity around Mystery Lake."
— In-game description

Survival School[]

Main article: Survival School
"Enduring the Quiet Apocalypse will require survival skills. Find the collectibles that teach you important survival lessons."
— In-game description

Non-mission objective[]

In addition to the side missions, the player can also find three keys to the locked lake cabins. The cabins contain various loot.

Cast[]

Major Characters[]

Minor Characters[]

  • Mathis - (ending cameo) Elias Toufexis (formerly voiced by Gord Marriott)
  • Atwood (mentioned)
  • Radio Voice - (man on the radio calling from Perseverance Mills) - Noel Johansen
  • Forest Talker (Lake Gunshots) - Brian Drummond

Affliction Availability[]

Positive Benefit[]

Negative Affliction[]

Craft-able Unlocks[]

Player and Workbench Unlocks[]

Forge Unlocks[]

Gallery[]

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