The Long Dark Wiki
Use our custom toolbox to craft a unique experience between Survival and Exploration - an experience all your own.

Custom is the 6th Survival Mode Experience in The Long Dark.

Overview[]

Custom is different from the other 5 difficulty Experiences in that it allows the player to instead create their own difficulty. This mode presents over 50 different variables which can be adjusted to the player's liking. Creating a Custom Experience Mode generates a code, which may be shared with other users for the same experience, including across game platforms.

NOTE: Feats progression will not occur when playing on a Custom Experience save file, but Achievements can still be earned.

Custom Settings[]

The following settings can be customized when starting a Custom save file:

Length of day multiplier[]

Concretely, this setting affects the timespace aspect of the Experience, slowing various aspects of the game world down. In x4 you can walk 4x more before a day ends unlike in 1x. This essentially makes the world feel "slower".

  1. Player/Wildlife movement speed is still the same, but all other aspects regarding the way time affects the world and the player is slowed.
  2. Management activities are directly linked to the multiplier. Time passage related to activities like minutes passing during travel don't initially feel slower, but it becomes evident eventually that time passes slower.
  3. Needs drain/Afflictions accumulation/item Decay is significantly slowed the higher the length of day multiplier is. Example: you can travel 4x farther in 3 miles with poor clothing on before Frostbite Risk develops into Frostbite, as the Frostbite Risk meter fills slower. This can essentially make the game far easier than normal, as the player doesn't have to worry about carrying as much food/worrying about Affliction Risks. The downside to this setting is that it can result in the game feeling too unchallenging/Afflictions taking MUCH longer to heal.
  4. Time speeds up normally when your character starts an "action" (ex: passing time for sleep, crafting, harvesting, researching a book for 1 hour will still count as 1 hour as if it was 1x length).

Common Custom Options[]

The player community has given unofficial names to two of the most commonly used custom experiences. One of them has been dubbed Gunloper, which is an Interloper base game where rifle/revolver spawns are enabled. The other is Deadman, which is an Interloper base game where passive healing is disabled, and Birch Bark Tea cannot be crafted (similar to As the Dead Sleep).

  • Deadman Challenge (DMC): custom Interloper where passive regeneration and Birch Bark Tea are disabled (similar to As the Dead Sleep)
  • Birchman: Same as Deadman, but with Birch Bark Tea allowed
  • Deadworld: a custom world where all live animal spawns are disabled
  • Gunloper: custom Interloper where firearms are enabled
  • NOGOA: No One Gets Out Alive challenge - a specific custom file that has all the settings on their most harsh and spawns you at midnight in a blizzard (Code: 8sHM-/z8P-Dz+3-QZym-XQIC)
  • Outerloper: Interloper, but where the player can't enter any building (self-enforced rule)

More custom challenges can be found Here.

Custom Difficulty Customization Options[]

The following is a list of settings the player can manipulate as they create their own Survival Experience. Selecting a difficulty will generate a preset variable list, and the player can further modify the list to their liking.

Note, Misery is currently not available as a present difficulty option.

DIFFICULTY PILGRIM VOYAGEUR STALKER INTERLOPER
GAME START
Baseline resource availability Very High High Medium Low
Starting time of day Noon Random Random Random
Starting weather Clear Random Random Random
Indoor spawns permitted Yes Yes No No
Survivor monologue Yes Yes Yes Yes
ENVIRONMENT
Length of day multiplier 1x 1x 1x 1x
Weather variability Low Medium High Very High
Blizzard frequency Low Medium High Very High
World gets colder over time None Low Medium High
Wind variability Medium Medium Medium Medium
Aurora frequency Medium Medium Medium Medium
Fire overcomes ambient air temp Yes Yes No No
Endless night (v1.83) No No No No
HEALTH
Calorie burn rate Low Medium High Very High
Thirst rate Low Medium Medium High
Fatigue rate High High High Medium
Freezing rate Low Medium High Very High
At-rest condition recovery rate High High High Medium
Condition recovery rate High High High Medium
Hypothermia recovery time Low Medium High Very High
Frostbite rate Low Medium High Very High
Cabin fever No Yes Yes Yes
Intestinal parasites No No Yes Yes
Dysentery Yes Yes Yes Yes
Sprains Yes Yes Yes Yes
Food poisoning Yes Yes Yes Yes
Broken ribs Yes Yes Yes Yes
Rest as a resource Yes Yes Yes Yes
Scurvy - Vitamin-C drain rate No Medium High High
Fires prevent freezing Yes Yes No No
Wake up player when freezing near a fire Yes Yes No No
Birch bark tea crafting Yes Yes Yes Yes
GEAR
Item decay rate Low Medium High Very High
Loose item availability Very High High Medium Low
Empty container chance modifier None None Medium High
Stick, branch, and stone respawn frequency Very High High Medium Low
Starting gear allocation Very High High Medium Low
Rifle availability Yes Yes Yes No
Revolver availability Yes Yes Yes No
Harvestable plant availability High High High High
Reduce container item density None None Low High
WILDLIFE SPAWNS
Cougar spawn chance None Low Medium High
Wolf spawn chance Low Medium Very High High
Timberwolf spawn chance Low Medium Very High High
Deer spawn chance Very High High Medium Low
Rabbit spawn chance Very High High Medium Low
Bear spawn chance Low Medium Very High High
Moose spawn chance Low Medium Very High High
Time to wildlife respawn Medium Medium Medium Medium
Reduce wildlife population over time None Low Medium High
Wolf spawn distance Medium Close Close Close
Predator grace period No Yes No No
WILDLIFE BEHAVIOUR
Wildlife smell range Low Medium High High
Scent increase from Meat/Blood Medium Medium Medium Medium
Passive wildlife Yes No No No
Wildlife attacks during rest No Yes Yes Yes
Wolf fear Medium Medium Medium Medium
Timberwolf morale High Medium Low Low
Wildlife detection range Medium Medium Medium Medium
WILDLIFE STRUGGLE
Struggle bonus High Medium Low None
Struggle condition damage modifier None None None High
Struggle clothing damage modifier Low Low Low High
Struggle damage severity Low Medium High Very High