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The clothing hud

"Out in the wilderness, clothing is like armour against the elements. Wear layers to stay warm. And remember, wind is your enemy! Clothing offers different protection from cold and windchill. Your clothes can get wet from blowing snow or if you fall into water, which makes them ineffective and increases your risk of hypothermia or even frostbite. Keep your clothes as dry as you can! Finally, clothing can protect you from physical injuries as from falling or tangling with wildlife. Balance all these factors against the weight and mobility cost of your combined clothing."
— In-game description

Clothing is the term for items that can be equipped to provide bonuses to the player throughout their playthrough. Clothing does not have any requirements to wear. A player's total clothing bonus can be seen on the status screen.

Obtaining clothing

In all difficulty levels, the player will start out with a few items of low-grade clothing. In the early game, one of the highest priorities is finding good quality clothing. It's possible to find clothing nearly everywhere, but some of the most common locations where clothing may be found include houses (bedrooms in particular), cabins, lockers, car trunks, suitcases, and frozen corpses. If the player is struggling to find clothing, specific locations to search include Coastal Townsite in Coastal Highway, the plane crash in Pleasant Valley, and the town of Milton.

Clothing attributes

Warmth

Temp icon.png

The Warmth bonus provided by clothing protects against the chilling ambient temperatures experienced by the player character. Each equipped clothing item contributes a specified number of degrees to the warmth bonus. The bonus is a constant effect that increases the "Feels Like" temperature. However, as clothing deteriorates, so too does the level of warmth it provides.

The highest possible warmth bonus that can currently be achieved is 39° C (70.2° F) using a combination of: Insulated Boots/Ski Boots (3°C/5.4°F), 2 Climbing Socks (2°C/3.6°F), 2 Wool Longjohns (4°C/7.2°F), 2 Snow Pants (5°C/9°F), Rabbitskin Mitts/Gauntlets (2°C/3.6°F), 2 Cowichan Sweater (5°C/9°F), 2 Bearskin Coat (12°C/21.6°F), 2 Wool Toque/Balaclava+Rabbitskin Hat (4°C/7.2°F), 2 Wool Ear Wrap (2°C/3.6°F).

Windproof

Windproofness icon.png

The Windproof bonus provided by clothing protects against the additional heat loss experienced by the player due to windchill. Even when your gear's warmth rating is higher than the environmental temperature, when its windproof rating is lower than the windchill, you will lose heat.

Only the outermost layer of clothing contributes to the player's windproof bonus, which severely limits how much you can stack it. There are only 6 clothing slots that count towards the Windproof rating. These are: Head (1st slot), Outer Torso (1st slot), Outer Legs (2nd slot), Hands, Outer Feet (boots), and Outer Accessory (2nd slot). This means inner hats, 2nd jacket, sweaters & shirts, 2nd pants, inner pants, and socks do not add to the windproof rating when fully geared, even if they have a Windproof score. Their windproof score only applies when no outer layer is worn over them.

The highest possible Windproof rating is 16°C from: Rabbitskin Hat (1.5°C), Expedition Parka (6°C), Gauntlets/Rabbitskin Mitts (2°C), Snow pants (2°C), Ski Boots (4°C), and Wool Ear Wrap (0.5°C).

The windproof effect only increases the "Feels Like" temperature by the absolute number of degrees of windchill affecting the player.

Waterproof

Waterproofness icon.png

The Waterproof bonus provided by clothing measures how quickly clothing becomes wet during outdoor activities if it's snowing and how fast they dry off.

  • Wetness counters windproof protection. As clothes become wet, each % of wetness removes 1% of windproof. 100% wet equals 0% Windproof.
  • Static warmth is reduced by 5% for each 33% wetness. Maximum -15% for 100% wet.
  • Each % of wetness makes clothing heavier than its initial weight.

Clothing that is fully wet will start to freeze if ambient temperatures are below freezing. Wearing 100% wet or frozen clothing also increases the likelihood of hypothermia and can ultimately lead to frostbite.

Freezing counters the warmth protection. Each % of freezing diminishes warmth protection, and clothing becomes much heavier. Fully wet and 0% freeze equal -15%° and 0% Windproof. A cloth 50% frozen mean= -15% + (-37%)more warmth. So a 100% freeze = 0% warmth & 0% Windproof.

Clothing will gradually dry when worn or dropped in dry interior locations or when worn near or placed beside a fire. The time needed to reduce frozen or wet status depends on weight and Waterproof rating of the clothing. When unfrozen, clothing becomes 100% wet.

Clothing will become completely wet if the player falls through weak ice or when passing through a waterfall. Walking in shallow water will only soak your feet. Remove boots and socks before walking through water to prevent them from becoming wet due to such.

Protection

Protection icon.png

The Protection bonus provided by clothing provides a reduction in physical damage that the player may experience through falls, burns, or attacks from wildlife.

Only the outermost layer of clothing contributes to the player's protection bonus. Layered clothing does not help mitigate the effects of damage beyond the outermost layer. Inner clothes eg. underwear, socks, 2nd coat, 2nd pants, 2nd accessory, or shirts, do not contribute to protection bonus.

Protections works in this way: For every 1 protection you have, you receive 1% less damage from wildlife attacks. If you have 100% or greater, you become invulnerable to wildlife attacks. Protection also reduces the damage done by the afflictions Minor Brusing and Laceration. Protection does not however, reduce the risk of receiving negative afflictions from fights. No matter what protection you have, you can still always get infection risk, sprained ankle ect. (Confirm if this happens with >100% protection)


The highest possible protection value that can currently be achieved is 105% with a pair of Ski Boots (12%), Deerskin Pants (10%), Gauntlets (6%), Moose-hide cloak (20%), Rabbitskin hat (4%), Crampons (3%), and the Ballistic Vest (50%)

Mobility

Mobility icon.png

The Mobility penalty provided by clothing reduces the length of time that a player can sprint. The penalty is cumulative when wearing multiple pieces of clothing that cause a mobility penalty (e.g., a coat that reduces mobility by 5% and a pair of gloves that reduce mobility by 4% would yield a total penalty of 9%).

The highest possible mobility penalty that can currently be achieved is 100% (its actually 126%, but its capped at 100% for obvious reasons), using a combination of: Ski Boots (20%), 2 Deerskin Pants (5% each), 2 Cowichan Sweaters, (3% each), 2 Bearskin Coats (20% each), a pair of Rabbitskin Mitts (5%), Crampons (5%), and the Ballistic Vest (40%).


Condition

Item condition icon.png

The Condition of clothing affects how well it does the job it's designed to do. As clothing deteriorates it will contribute less to the players warmth and windchill protection. A piece of clothing at 50% condition rated for +2.0 degrees of warmth will only contribute +1.0 degrees. If clothing reaches 0% condition, it will become Ruined, and can't be repaired, though it can still be harvested for raw materials.

Weight

Weight icon.png

The Weight of clothing is how much it weighs when carried or placed in a container. When worn, clothing only contributes 75% of its weight towards the player's carrying limit. 


Layering

Outer and inner layers

Effects in which the game elements affect the clothing are represented by the order of numbers (the lowest numbers are affected first and the highest numbers are affected last).


Clothing by slot

Note: Clothing items denoted with italics are only available in Story mode.

Head

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Toque icon.png Astrid's Toque 1.5 °C
(2.7 °F)
0.75 °C
(1.4 °F)
30% 2% 0% 0.15 kg
(0.33 lb)
10 °C/kg
(8.17 °F/lb)
Balaclava icon.png Balaclava [1] 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
30% 3% 0% 0.25 kg
(0.55 lb)
8 °C/kg
(6.53 °F/lb)
Baseball Cap icon.png Baseball Cap 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
0% 0% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Cotton Scarf icon.png Cotton Scarf 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
5% 0% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Cotton Toque icon.png Cotton Toque 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
10% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Fleece Cowl icon.png Fleece Cowl 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
20% 2% 0% 0.25 kg
(0.55 lb)
6 °C/kg
(4.9 °F/lb)
Improvised Head Wrap icon.png Improvised Head Wrap 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 0.5% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Long Wool Scarf icon.png Long Wool Scarf 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
30% 1% 0% 0.25 kg
(0.55 lb)
6 °C/kg
(4.9 °F/lb)
Mackenzie's Toque icon.png Mackenzie's Toque 1.5 °C
(2.7 °F)
0.75 °C
(1.4 °F)
30% 2% 0% 0.15 kg
(0.33 lb)
10 °C/kg
(8.17 °F/lb)
Rabbitskin Hat icon.png Rabbitskin Hat [2] 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
30% 4% 0% 0.35 kg
(0.77 lb)
5.71 °C/kg
(4.67 °F/lb)
Wool Scarf icon.png Wool Scarf 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Wool Toque icon.png Wool Toque 2.0 °C
(3.6 °F)
1.0 °C
(1.8 °F)
30% 2% 0% 0.25 kg
(0.55 lb)
8 °C/kg
(6.53 °F/lb)

Hands

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Gloves icon.png Astrid's Gloves 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Driving Gloves icon.png Driving Gloves 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
0% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Improvised Hand Wraps icon.png Improvised Hand Wraps 0.5 °C
(0.9 °F)
0.25 °C
(0.5 °F)
0% 0.5% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Fleece Mittens icon.png Fleece Mittens 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Gauntlets icon.png Gauntlets 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Rabbitskin Mitts icon.png Rabbitskin Mitts 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
50% 3% 5% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Ski Gloves icon.png Ski Gloves 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 3% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Wool Mittens icon.png Wool Mittens 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Work Gloves icon.png Work Gloves 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 4% 2% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)

Torso

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Sweater icon.png Astrid's Sweater 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Cowichan Sweater icon.png Cowichan Sweater 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 5% 2% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Dress Shirt icon.png Dress Shirt 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Fisherman's Sweater icon.png Fisherman's Sweater 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
40% 5% 1% 0.5 kg
(1.1 lb)
4 °C/kg
(3.27 °F/lb)
Hoodie icon.png Hoodie 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Shirt icon.png Mackenzie's Shirt 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Sweater icon.png Mackenzie's Sweater 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Plaid Shirt icon.png Plaid Shirt 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Sweatshirt icon.png Sweatshirt 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Thick Wool Sweater icon.png Thick Wool Sweater 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
30% 3% 1% 0.5 kg
(1.1 lb)
3 °C/kg
(2.45 °F/lb)
Thin Wool Sweater icon.png Thin Wool Sweater 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 2% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
T-Shirt icon.png T-Shirt 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Wool Shirt icon.png Wool Shirt 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
40% 2% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Jacket icon.png Astrid's Jacket 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Bearskin Coat icon.png Bearskin Coat 6.0 °C
(10.8 °F)
5.0 °C
(9 °F)
80% 15% 20% 5.0 kg
(11 lb)
1.2 °C/kg
(0.98 °F/lb)
Down Vest icon.png Down Vest [1] 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
10% 1% 0% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Expedition Parka icon.png Expedition Parka 4.0 °C
(7.2 °F)
6.0 °C
(10.8 °F)
50% 6% 5% 1.5 kg
(3.3 lb)
2.67 °C/kg
(2.18 °F/lb)
Light Shell icon.png Light Shell 1.0 °C
(1.8 °F)
3.0 °C
(5.4 °F)
30% 3% 2% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Mackenzie's Parka icon.png Mackenzie's Parka 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Mackinaw Jacket icon.png Mackinaw Jacket 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.5 kg
(3.3 lb)
1.67 °C/kg
(1.36 °F/lb)
Mariner's Pea Coat icon.png Mariner's Pea Coat 3.0 °C
(5.4 °F)
4.0 °C
(7.2 °F)
75% 7% 6% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Military Coat icon.png Military Coat 3.0 °C
(5.4 °F)
3.0 °C
(5.4 °F)
40% 8% 5% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Moose-Hide Cloak icon.png Moose-Hide Cloak 3.5 °C
(6.3 °F)
4.0 °C
(7.2 °F)
90% 20% 10% 4.0 kg
(8.8 lb)
0.88 °C/kg
(0.71 °F/lb)
Old Fashioned Parka icon.png Old Fashioned Parka 3.0 °C
(5.4 °F)
3.0 °C
(5.4 °F)
20% 5% 7% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Simple Parka icon.png Simple Parka 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Ski Jacket icon.png Ski Jacket 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 2% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Sport Vest icon.png Sport Vest [1] 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.5 kg
(1.1 lb)
1 °C/kg
(0.82 °F/lb)
Urban Parka icon.png Urban Parka 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
10% 2% 2% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Windbreaker icon.png Windbreaker 0.5 °C
(0.9 °F)
3.0 °C
(5.4 °F)
50% 1% 0% 0.5 kg
(1.1 lb)
1 °C/kg
(0.82 °F/lb)
Wolfskin Coat icon.png Wolfskin Coat 4.0 °C
(7.2 °F)
4.0 °C
(7.2 °F)
60% 12% 15% 3.0 kg
(6.6 lb)
1.33 °C/kg
(1.09 °F/lb)

Legs

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Thermal Underwear icon.png Thermal Underwear 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
20% 0% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
Wool Longjohns icon.png Wool Longjohns 2.0 °C
(3.6 °F)
0.0 °C
(0 °F)
35% 1% 0% 0.5 kg
(1.1 lb)
4 °C/kg
(3.27 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Jeans icon.png Astrid's Jeans 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Cargo Pants icon.png Cargo Pants 1.5 °C
(2.7 °F)
0.5 °C
(0.9 °F)
0% 3% 1% 0.75 kg
(1.65 lb)
2 °C/kg
(1.63 °F/lb)
Combat Pants icon.png Combat Pants 2.0 °C
(3.6 °F)
0.5 °C
(0.9 °F)
20% 7% 0% 0.75 kg
(1.65 lb)
2.67 °C/kg
(2.18 °F/lb)
Deerskin Pants icon.png Deerskin Pants 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
60% 10% 5% 2.0 kg
(4.4 lb)
1 °C/kg
(0.82 °F/lb)
Jeans icon.png Jeans 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Pants icon.png Mackenzie's Pants 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Snow Pants icon.png Snow Pants 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 5% 5% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Work Pants icon.png Work Pants 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
10% 8% 3% 1.5 kg
(3.3 lb)
1 °C/kg
(0.82 °F/lb)

Feet

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Climbing Socks icon.png Climbing Socks 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
25% 0% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
Sports Socks icon.png Sports Socks 0.25 °C
(0.5 °F)
0 °C
(0 °F)
0% 0% 0% 0.10 kg
(0.22 lb)
2.5 °C/kg
(2.04 °F/lb)
Wool Socks icon.png Wool Socks 0.5 °C
(0.9 °F)
0 °C
(0 °F)
20% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Boots icon.png Astrid's Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Combat Boots icon.png Combat Boots 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
20% 10% 7% 2.0 kg
(4.4 lb)
0.75 °C/kg
(0.61 °F/lb)
Deerskin Boots icon.png Deerskin Boots 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 7% 5% 2.0 kg
(4.4 lb)
1.25 °C/kg
(1.02 °F/lb)
Insulated Boots icon.png Insulated Boots 3.0 °C
(5.4 °F)
2.0 °C
(3.6 °F)
50% 4% 12% 1.5 kg
(3.3 lb)
2 °C/kg
(1.63 °F/lb)
Leather Shoes icon.png Leather Shoes 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
10% 2% 3% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Boots icon.png Mackenzie's Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Mountaineering Boots icon.png Mountaineering Boots 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Mukluks icon.png Mukluks 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.5 kg
(3.3 lb)
1.67 °C/kg
(1.36 °F/lb)
Running Shoes icon.png Running Shoes 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 1% 0% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Ski Boots icon.png Ski Boots 3.0 °C
(5.4 °F)
4.0 °C
(7.2 °F)
30% 10% 20% 4.0 kg
(8.8 lb)
0.75 °C/kg
(0.61 °F/lb)
Trail Boots icon.png Trail Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Work Boots icon.png Work Boots 2.0 °C
(3.6 °F)
1.0 °C
(1.8 °F)
5% 7% 10% 1.5 kg
(3.3 lb)
1.33 °C/kg
(1.09 °F/lb)

Accessories

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Crampons icon.png Crampons 0 °C
(0 °F)
0 °C
(0 °F)
100% 3% 5% 0.5 kg
(1.1 lb)
0 °C/kg
(0 °F/lb)
Moose-Hide Satchel icon.png Moose-Hide Satchel 0 °C
(0 °F)
0 °C
(0 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
0 °C/kg
(0 °F/lb)
Wool Ear Wrap icon.png Wool Ear Wrap 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
Ballistic Vest icon.png Ballistic Vest 0.0 °C
(0 °F)
0.0 °C
(0 °F)
0% 50% 40% 6.0 kg
(13.2 lb)
0 °C/kg
(0 °F/lb)
  1. 1.0 1.1 1.2 Can only be worn in the inner of the two slots. It is therefore impossible to wear two at once.
  2. Can only be worn in the outer of the two slots. It is therefore impossible to wear two at once.
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