The Long Dark Wiki
The Long Dark Wiki

The clothing hud

"Out in the wilderness, clothing is like armour against the elements. Wear layers to stay warm. And remember, wind is your enemy! Clothing offers different protection from cold and windchill. Your clothes can get wet from blowing snow or if you fall into water, which makes them ineffective and increases your risk of hypothermia or even frostbite. Keep your clothes as dry as you can! Finally, clothing can protect you from physical injuries as from falling or tangling with wildlife. Balance all these factors against the weight and mobility cost of your combined clothing."
— In-game description

Clothing is the term for items that can be equipped to provide bonuses to the player throughout their playthrough. Clothing does not have any requirements to wear. A player's total clothing bonus can be seen on the status screen.

Clothing attributes

Warmth

Temp icon.png

The Warmth bonus provided by clothing protects against the chilling ambient temperatures experienced by the player character. Each equipped clothing item contributes a specified number of degrees to the warmth bonus. The bonus is a constant effect that increases the "Feels Like" temperature. However, as clothing deteriorates, so too does the level of warmth it provides.

The highest possible warmth bonus that can currently be achieved is 39° C (70.2° F) using a combination of: Insulated Boots/Ski Boots (3°C/5.4°F), 2 Climbing Socks (2°C/3.6°F), 2 Wool Longjohns (4°C/7.2°F), 2 Snow Pants (5°C/9°F), Rabbitskin Mitts/Gauntlets (2°C/3.6°F), 2 Cowichan Sweater (5°C/9°F), 2 Bearskin Coat (12°C/21.6°F), 2 Wool Toque/Balaclava+Rabbitskin Hat (4°C/7.2°F), 2 Wool Ear Wrap (2°C/3.6°F).

Windproof

Windproofness icon.png

The Windproof bonus provided by clothing protects against the additional heat loss experienced by the player due to windchill. Even when your gear's warmth rating is higher than the environmental temperature, when it's windproof rating is lower than the windchill, you will lose heat.

ONLY the outermost layer of clothing contributes to the player's windproof bonus, which severely limits how much you can stack it. There are ONLY 6 clothing slots that count towards Windproof rating. These are: Head (1st slot), Outer Torso (1st slot), Outer Legs (2nd slot), Hands, Outer Feet (boots), and Outer Accessory (2nd slot). This means inner hats, 2nd jacket, sweaters & shirts, 2nd pants, inner pants, and socks DO NOT add to your windproof rating when fully geared, even if they have a Windproof score. Their windproof score only applies when you don't have an outer layer that is worn over it.

The highest possible Windproof rating is 16°C from: Rabbitskin Hat (1.5°C), Expedition Parka (6°C), Gauntlets/Rabbitskin Mitts (2°C), Snow pants (2°C), Ski Boots (4°C), and Wool Ear Wrap (0.5°C).

The windproof effect only increases the "Feels Like" temperature by the absolute number of degrees of windchill affecting the player.

Waterproof

Waterproofness icon.png

The Waterproof bonus provided by clothing measures how quickly clothing becomes wet during outdoor activities if it's snowing and how fast they dry off.

  • Wetness counters windproof protection. As clothes become wet Each % of wetness removes 1% of windproof. 100% wet mean 0% Windproof.
  • Static warmth is reduced by 5% for each 33% wetness. Maximum -15% for 100% wet.
  • Each % of wetness makes cloths heavier proportion to the initial weight. So it is better to let lighter gear become wet than heavier gear.

If clothing becomes fully soaked, then the clothing will start to freeze if ambient temperatures are below freezing. Wearing 100% wet or frozen clothing also increases the likelihood of hypothermia and can ultimately lead to frostbite.

Freezing counters the warmth protection. Each % of freezing diminishes warmth protection fast, and the clothing becomes much more heavier. Fully wet and 0% freeze equal -15%° and 0% Windproof. A cloth 50% frozen mean= -15% + (-37%)more warmth. So a 100% freeze = 0% warmth & 0% Windproof.

Clothes will gradually freeze: each % reduced give back quality of item (Warmth & weight). They dry off if reaches 0% when worn or dropped in dry interior locations, or when worn near or placed beside a fire. The time needed to reduce frozen or wet status, depend of the weight and the Waterproof quality of the each cloth. When unfrozen, cloth become 100% wet. At 99% its still possible to wear cloth more safely without high risk of frostbite.

Clothes become completely wet if the player falls through weak ice or passes through a traversable waterfall or when the player walks on weak ice. Walking in water will wet all feet clothing only so remove them before walking in.

Protection

Protection icon.png

The Protection bonus provided by clothing provides a reduction in physical damage that the player may experience through falls, burns, or attacks from wildlife.

Only the outermost layer of clothing contributes to the player's protection bonus. Layered clothing does not help mitigate the effects of damage beyond the outermost layer. Inner clothes eg. underwear, socks, 2nd coat, 2nd pants, 2nd accessory, or shirts, do not contribute to protection bonus.


The highest possible protection value that can currently be achieved is 67% with a pair of Ski Boots (12%), Deerskin Pants (10%), Gauntlets (6%), Moose-hide cloak (25%), Rabbitskin hat (4%), and Crampons (10%)

Mobility

Mobility icon.png

The Mobility penalty provided by clothing reduces the length of time that a player can sprint. The mobility penalty reduces the length of time a fully rested player can sprint by a given percentage. The penalty is cumulative when wearing multiple pieces of clothing that cause a mobility penalty (e.g., a coat that reduces mobility by 5% and a pair of gloves that reduce mobility by 4% would yield a total penalty of 9%).


The highest possible mobility penalty that can currently be achieved is 86%, using a combination of: Ski Boots (20%), 2 Deerskin Pants (5% each), 2 Cowichan Sweaters, (3% each), 2 Bearskin Coats (20% each), a pair of Rabbitskin Mitts (5%), and Crampons (5%).


Condition

Item condition icon.png

The Condition of clothing affects how well it does the job it's designed to do. As clothing deteriorates, it contributes less to the player's warmth and windchill protection: a piece of clothing at 50% condition rated for +2.0 degrees of warmth will only contribute +1.0 degrees.

Weight

Weight icon.png

The Weight of clothing is how much it weighs when carried or placed in a container. When worn, clothing only contributes 75% of its weight towards the player's carrying limit. 


Layering

Outer and inner layers

Effects in which the game elements affect the clothing are represented by the order of numbers (the lowest numbers are affected first and the highest numbers are affected last).


Clothing by slot

Note: Clothing items denoted with italics are only available in Story mode.

Head

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Toque icon.png Astrid's Toque 1.5 °C
(2.7 °F)
0.75 °C
(1.4 °F)
30% 2% 0% 0.15 kg
(0.33 lb)
10 °C/kg
(8.17 °F/lb)
Balaclava icon.png Balaclava [1] 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
30% 3% 0% 0.25 kg
(0.55 lb)
8 °C/kg
(6.53 °F/lb)
Baseball Cap icon.png Baseball Cap 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
0% 0% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Cotton Scarf icon.png Cotton Scarf 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
5% 0% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Cotton Toque icon.png Cotton Toque 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
10% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Fleece Cowl icon.png Fleece Cowl 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
20% 2% 0% 0.25 kg
(0.55 lb)
6 °C/kg
(4.9 °F/lb)
Improvised Head Wrap icon.png Improvised Head Wrap 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 0.5% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Long Wool Scarf icon.png Long Wool Scarf 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
30% 1% 0% 0.25 kg
(0.55 lb)
6 °C/kg
(4.9 °F/lb)
Mackenzie's Toque icon.png Mackenzie's Toque 1.5 °C
(2.7 °F)
0.75 °C
(1.4 °F)
30% 2% 0% 0.15 kg
(0.33 lb)
10 °C/kg
(8.17 °F/lb)
Rabbitskin Hat icon.png Rabbitskin Hat [2] 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
30% 4% 0% 0.35 kg
(0.77 lb)
5.71 °C/kg
(4.67 °F/lb)
Wool Scarf icon.png Wool Scarf 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Wool Toque icon.png Wool Toque 2.0 °C
(3.6 °F)
1.0 °C
(1.8 °F)
30% 2% 0% 0.25 kg
(0.55 lb)
8 °C/kg
(6.53 °F/lb)

Hands

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Gloves icon.png Astrid's Gloves 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Driving Gloves icon.png Driving Gloves 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
0% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Improvised Hand Wraps icon.png Improvised Hand Wraps 0.5 °C
(0.9 °F)
0.25 °C
(0.5 °F)
0% 0.5% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Fleece Mittens icon.png Fleece Mittens 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.1 kg
(0.22 lb)
5 °C/kg
(4.08 °F/lb)
Gauntlets icon.png Gauntlets 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
40% 6% 3% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Rabbitskin Mitts icon.png Rabbitskin Mitts 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
50% 5% 5% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Ski Gloves icon.png Ski Gloves 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 3% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Wool Mittens icon.png Wool Mittens 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.1 kg
(0.22 lb)
10 °C/kg
(8.17 °F/lb)
Work Gloves icon.png Work Gloves 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 4% 2% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)

Torso

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Sweater icon.png Astrid's Sweater 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Cowichan Sweater icon.png Cowichan Sweater 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 5% 2% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Dress Shirt icon.png Dress Shirt 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Fisherman's Sweater icon.png Fisherman's Sweater 2.0 °C
(3.6 °F)
1.5 °C
(2.7 °F)
40% 5% 1% 0.5 kg
(1.1 lb)
4 °C/kg
(3.27 °F/lb)
Hoodie icon.png Hoodie 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Shirt icon.png Mackenzie's Shirt 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Sweater icon.png Mackenzie's Sweater 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Plaid Shirt icon.png Plaid Shirt 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Sweatshirt icon.png Sweatshirt 0.5 °C
(0.9 °F)
1.0 °C
(1.8 °F)
10% 2% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Thick Wool Sweater icon.png Thick Wool Sweater 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
30% 3% 1% 0.5 kg
(1.1 lb)
3 °C/kg
(2.45 °F/lb)
Thin Wool Sweater icon.png Thin Wool Sweater 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 2% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
T-Shirt icon.png T-Shirt 0.5 °C
(0.9 °F)
0.0 °C
(0 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)
Wool Shirt icon.png Wool Shirt 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
40% 2% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Jacket icon.png Astrid's Jacket 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Bearskin Coat icon.png Bearskin Coat 6.0 °C
(10.8 °F)
5.0 °C
(9 °F)
80% 18% 20% 5.0 kg
(11 lb)
1.2 °C/kg
(0.98 °F/lb)
Down Vest icon.png Down Vest [1] 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
10% 1% 0% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Expedition Parka icon.png Expedition Parka 4.0 °C
(7.2 °F)
6.0 °C
(10.8 °F)
50% 6% 5% 1.5 kg
(3.3 lb)
2.67 °C/kg
(2.18 °F/lb)
Light Shell icon.png Light Shell 1.0 °C
(1.8 °F)
3.0 °C
(5.4 °F)
30% 3% 2% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Mackenzie's Parka icon.png Mackenzie's Parka 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Mackinaw Jacket icon.png Mackinaw Jacket 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.5 kg
(3.3 lb)
1.67 °C/kg
(1.36 °F/lb)
Mariner's Pea Coat icon.png Mariner's Pea Coat 3.0 °C
(5.4 °F)
4.0 °C
(7.2 °F)
75% 7% 6% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Military Coat icon.png Military Coat 3.0 °C
(5.4 °F)
3.0 °C
(5.4 °F)
40% 8% 5% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Moose-Hide Cloak icon.png Moose-Hide Cloak 3.5 °C
(6.3 °F)
4.0 °C
(7.2 °F)
90% 25% 10% 4.0 kg
(8.8 lb)
0.88 °C/kg
(0.71 °F/lb)
Old Fashioned Parka icon.png Old Fashioned Parka 3.0 °C
(5.4 °F)
3.0 °C
(5.4 °F)
20% 5% 7% 2.0 kg
(4.4 lb)
1.5 °C/kg
(1.22 °F/lb)
Simple Parka icon.png Simple Parka 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 4% 1.25 kg
(2.75 lb)
1.6 °C/kg
(1.31 °F/lb)
Ski Jacket icon.png Ski Jacket 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
30% 3% 2% 1.0 kg
(2.2 lb)
2 °C/kg
(1.63 °F/lb)
Sport Vest icon.png Sport Vest [1] 0.5 °C
(0.9 °F)
0.5 °C
(0.9 °F)
5% 1% 0% 0.5 kg
(1.1 lb)
1 °C/kg
(0.82 °F/lb)
Urban Parka icon.png Urban Parka 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
10% 2% 2% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Windbreaker icon.png Windbreaker 0.5 °C
(0.9 °F)
3.0 °C
(5.4 °F)
50% 1% 0% 0.5 kg
(1.1 lb)
1 °C/kg
(0.82 °F/lb)
Wolfskin Coat icon.png Wolfskin Coat 4.0 °C
(7.2 °F)
4.0 °C
(7.2 °F)
60% 15% 15% 3.0 kg
(6.6 lb)
1.33 °C/kg
(1.09 °F/lb)

Legs

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Thermal Underwear icon.png Thermal Underwear 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
20% 0% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
Wool Longjohns icon.png Wool Longjohns 2.0 °C
(3.6 °F)
0.0 °C
(0 °F)
35% 1% 0% 0.5 kg
(1.1 lb)
4 °C/kg
(3.27 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Jeans icon.png Astrid's Jeans 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Cargo Pants icon.png Cargo Pants 1.5 °C
(2.7 °F)
0.5 °C
(0.9 °F)
0% 3% 1% 0.75 kg
(1.65 lb)
2 °C/kg
(1.63 °F/lb)
Combat Pants icon.png Combat Pants 2.0 °C
(3.6 °F)
0.5 °C
(0.9 °F)
20% 7% 0% 0.75 kg
(1.65 lb)
2.67 °C/kg
(2.18 °F/lb)
Deerskin Pants icon.png Deerskin Pants 2.0 °C
(3.6 °F)
2.0 °C
(3.6 °F)
60% 10% 5% 2.0 kg
(4.4 lb)
1 °C/kg
(0.82 °F/lb)
Jeans icon.png Jeans 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Pants icon.png Mackenzie's Pants 1.0 °C
(1.8 °F)
0.0 °C
(0 °F)
0% 2% 1% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Snow Pants icon.png Snow Pants 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 5% 5% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Work Pants icon.png Work Pants 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
10% 8% 3% 1.5 kg
(3.3 lb)
1 °C/kg
(0.82 °F/lb)

Feet

Inner

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Climbing Socks icon.png Climbing Socks 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
25% 0% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
Sports Socks icon.png Sports Socks 0.25 °C
(0.5 °F)
0 °C
(0 °F)
0% 0% 0% 0.10 kg
(0.22 lb)
2.5 °C/kg
(2.04 °F/lb)
Wool Socks icon.png Wool Socks 0.5 °C
(0.9 °F)
0 °C
(0 °F)
20% 0% 0% 0.25 kg
(0.55 lb)
2 °C/kg
(1.63 °F/lb)

Outer

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Astrid's Boots icon.png Astrid's Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Combat Boots icon.png Combat Boots 1.5 °C
(2.7 °F)
1.0 °C
(1.8 °F)
20% 10% 7% 2.0 kg
(4.4 lb)
0.75 °C/kg
(0.61 °F/lb)
Deerskin Boots icon.png Deerskin Boots 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
50% 7% 5% 2.0 kg
(4.4 lb)
1.25 °C/kg
(1.02 °F/lb)
Insulated Boots icon.png Insulated Boots 3.0 °C
(5.4 °F)
2.0 °C
(3.6 °F)
50% 4% 12% 1.5 kg
(3.3 lb)
2 °C/kg
(1.63 °F/lb)
Leather Shoes icon.png Leather Shoes 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
10% 2% 3% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Mackenzie's Boots icon.png Mackenzie's Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Mountaineering Boots icon.png Mountaineering Boots 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.0 kg
(2.2 lb)
2.5 °C/kg
(2.04 °F/lb)
Mukluks icon.png Mukluks 2.5 °C
(4.5 °F)
2.0 °C
(3.6 °F)
40% 5% 3% 1.5 kg
(3.3 lb)
1.67 °C/kg
(1.36 °F/lb)
Running Shoes icon.png Running Shoes 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
0% 1% 0% 0.5 kg
(1.1 lb)
2 °C/kg
(1.63 °F/lb)
Ski Boots icon.png Ski Boots 3.0 °C
(5.4 °F)
4.0 °C
(7.2 °F)
30% 12% 20% 4.0 kg
(8.8 lb)
0.75 °C/kg
(0.61 °F/lb)
Trail Boots icon.png Trail Boots 1.0 °C
(1.8 °F)
1.0 °C
(1.8 °F)
30% 5% 3% 1.0 kg
(2.2 lb)
1 °C/kg
(0.82 °F/lb)
Work Boots icon.png Work Boots 2.0 °C
(3.6 °F)
1.0 °C
(1.8 °F)
5% 7% 10% 1.5 kg
(3.3 lb)
1.33 °C/kg
(1.09 °F/lb)

Accessories

Clothing.png Item Temperature Windproofness Waterproofness Protection Mobility Mobility Weight Ratio
Crampons icon.png Crampons 0 °C
(0 °F)
0 °C
(0 °F)
70% 10% 5% 0.5 kg
(1.1 lb)
0 °C/kg
(0 °F/lb)
Moose-Hide Satchel icon.png Moose-Hide Satchel 0 °C
(0 °F)
0 °C
(0 °F)
0% 0% 0% 0.25 kg
(0.55 lb)
0 °C/kg
(0 °F/lb)
Wool Ear Wrap icon.png Wool Ear Wrap 1.0 °C
(1.8 °F)
0.5 °C
(0.9 °F)
20% 1% 0% 0.25 kg
(0.55 lb)
4 °C/kg
(3.27 °F/lb)
  1. 1.0 1.1 1.2 Can only be worn in the inner of the two slots. It is therefore impossible to wear two at once.
  2. Can only be worn in the outer of the two slots. It is therefore impossible to wear two at once.