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You've been indoors so long you are starting to feel very uneasy. Spend some time outdoors before it gets worse.
In-game description

Cabin Fever Risk is an Affliction that is caused by spending time indoors. This Affliction only appears when playing on the Voyageur, Stalker, Interloper, Misery, or enabled on Custom experiences in Survival Mode, or Hardened Survivor in Wintermute.

Starting a Survival Mode game with the Settled Mind Feat selected will automatically prevent Cabin Fever Risk, and Cabin Fever, from ever developing.

Overview[]

Survivors gain this affliction once they have spent 113 out of the past 150 (6.25 days) hours indoors. This affliction is removed when this number drops below 110 out of the past 150 hours, or is replaced by the affliction Cabin Fever if it goes above 125 out of the past 150 hours.

When suffering from Cabin Fever Risk, working on an item at a Work Bench/Ammunition Work Bench or reading a Research Book WILL increase the Affliction Risk meter, despite the fact that the survivor is keeping their mind occupied at the time.

Update history[]

  • HOTFIX 25 May 2016 (Update):
    • Added to game.
  • HOTFIX 24 June 2024 (Update):
    • Added Celestial Navigator to the game, which can eliminate Cabin Fever Risk.
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