Archery's ability to attack from a distance means that a player can attack animals from positions of relative safety.
Archery requires some practice to use effectively and several factors should be taken into consideration with its use:
- Draw speed: The draw speed for a survival bow is a lot slower than aiming the hunting rifle.
- Horizontal sway: When drawn, the bow will sway from left to right affecting the arrows flight accordingly. When it tilts to the right or left, the arrow will fly a bit to the right or left of the center of your aim. The sway increases if the player is tired.
- Vertical targeting: arrow flight trajectory forms an arc. Farther targets may require aiming higher.
- Arrow flight speed: arrows fly much slower than bullets, so the target's movement should be taken into consideration.
- Usability: the bow, unlike the rifle, cannot be fired while crouched unless the player's archery skill is Level 5.
Players need certain types of equipment before they can start practicing archery.
The survival bow is a craftable, aimable tool used to launch simple arrows at targets. No hard sight exists, and the player must estimate when aiming. The bow's condition will degrade about 2-3% per shot and cannot be repaired.
Arrows arc as they travel, so aiming needs to take account of how far away the target is, as well. Arrows can kill animals instantly, but more commonly cause massive bleeding wounds that will drain the animal quickly. Arrows are retrievable, but take damage each time they hit something. An arrow that reaches very low condition becomes a broken arrow and is unable to be fired from a bow. It may be harvested for an arrowhead and two crow feathers.
- Main article: Hunting
Hunting animals to kill and then harvest their flesh is an efficient means to acquire food and materials in The Long Dark. Shooting animals with projectiles, such as arrows, is the most effective way to kill game while completely bypassing the animals' natural defenses. Arrows move too quickly to be blocked or dodged and can be fired from outside the animal's zone of perception.
Critical hits Edit
Critical hits are random occurrences, but are more likely in an animal's designated critical areas. Shots to the head and neck seem have the best chance to cause a critical hit, with shots to the front shoulder and chest being second. Shots to the feet are immune to critical hits.
Direct hits to an animal with an arrow that are not a critical hit will cause a bleeding wound. Animals will bleed out according to which area they were shot in. Multiple shots to the same area will not make the animal bleed out any faster. However, shooting an animal in an area that bleeds faster than a previous wound it has already received will cause the timer to reset and the amount of time to bleed out change to the amount of time required for the new wound. This makes it beneficial to just wait in most cases, especially when shooting again could provoke the animal to attack, or flee meaning the animal would have to be tracked down again. Also, waiting via sleeping, passing the time, reading, etc counts as time towards bleeding out, but the animal will move at an accelerated speed so will wander just as far as if you had waited in real time.
|Deer||20 minutes||25 minutes||40 minutes||120 minutes|
|Wolf||Instant||40 minutes||45 minutes||60 minutes|
|Bear||45 minutes||120 minutes||240 minutes||240 minutes|
Players can increase their archery skill by either scoring a hit on an animal or crafting arrows. This does not require players to kill the animal to obtain experience.
A limited increase can be obtained from the research book Stay on Target, which allows players to increase their archery by 10 skill points with 5 hours of research.
Once players have reached a new skill level, they unlock the effects described in the table below.
|Hunting||Archery • Rifle Firearm|
|Gathering||Carcass Harvesting • Ice Fishing|
|Crafting||Cooking • Fire Starting • Mending|
|Other||Cleaning • Repair • Sharpening|