Afflictions are mostly temporary conditions that affect the player's ability to survive. Afflictions can be acquired by the player through gameplay, and any current active afflictions can be viewed in the Status menu. There are two types of afflictions: positive, indicated by a green status icon, and negative, indicated by a red status icon.
Benefits
Benefits are temporary status effects which heal lost Condition or provide positive effects to the player. They are gained by consuming certain foods or drinks while hot, or by avoiding starvation.
There are currently seven different Benefits.
Image | Affliction | Cause | Effect | Duration |
---|---|---|---|---|
Warming Up | Consume hot food/drinks |
|
2 hours | |
Improved Rest | Consume Cup of Herbal Tea |
|
6 hours of Sleep
or 12 hours | |
Fatigue Reduced | Consume Cup of Coffee or Go! Energy Drink |
|
1 hour (Coffee) 45 minutes (Energy Drink) 15 minutes (Emergency Stim) | |
Wildlife Deterring Effect | Consume Pumpkin Pie |
|
6 hours | |
Well Fed |
Calories must not hit 0 for at least 72 hours |
|
Until starving | |
File:Energy boost img-TLD Wiki.png | Energy Boost | Consume Go! Energy Drink, or Emergency Stim |
30 minutes (Energy Drink) 15 minutes (Emergency Stim) | |
Restore Condition | Consume Birch bark tea |
|
5 hours |
Afflictions
Afflictions are temporary or permanent status effects which cause Condition loss or detrimental effects to the player. Most Afflictions are treatable, however treatments may require multiple doses (and time between dosage) to cure. Treatments are mostly Affliction-specific, and when taken must be selected to treat Affliction for their effect.
There are 16 different Afflictions, which can be sorted into two categories: injuries and diseases.
Injuries
Injuries are caused by falling, animal Struggles, exposure to the elements, and steep terrain. Most occur immediately, with the exception of Frostbite which occurs after it's precursor Affliction "Frostbite Risk" reaches 100%.
Image | Affliction | Cause | Effect | Duration | Treatment |
---|---|---|---|---|---|
Blood Loss |
Struggles with Wolf or Bear, Timberwolf attacks, and falling |
|
Until treatment | Bandage | |
Broken Ribs | Struggles with Moose |
|
Until treatment | 2 Bandages + 4 Painkillers (or 2 Rose Hip Tea) and 5 days (120 hours) of Sleep. | |
File:Bruising icon.png | Bruising |
|
Immediate effect | Status effect disappears shortly after injury. | |
Burns | Walking over a lit Campfire or Electrified Wires during an Aurora |
|
30 hours or until treatment | Bandage + 2 Painkillers (or 1 Rose Hip Tea) | |
Frostbite | Frostbite Risk reaches 100%. (body part exposed to sustained 0°C or colder temperatures (head, hands, feet etc), or bodypart is wearing frozen clothing) |
|
Permanent | N/A | |
Laceration | Struggles with wildlife, falling |
|
Immediate effect | Status effect disappears shortly after injury. | |
Sprained ankle | Struggles with wildlife, falling, walking uneven or steep terrain (increased chance below 50% Fatigue, or when Encumbered) | Four hours of rest or until treatment | Bandage
or 4 hours of Sleep | ||
Sprained wrist | Struggles with wildlife, falling, walking uneven or steep terrain (increased chance below 50% Fatigue, or when Encumbered) |
|
Two hours of rest or until treatment |
Bandage or 2 hours of Sleep | |
File:Pain.png | Pain | Struggles with wildlife, falling, sprains |
|
Four hours or until treatment |
2 Painkillers or 1 Rose Hip Tea |
Diseases
Diseases are contracted through consuming unsafe foods or other effects. Most diseases require some form of treatment, though some will pass over time. Players are able to view the percentage of any existing risk of disease in the Status Menu. This risk may cause disease either by reaching 100% or through a dice roll based on the current risk percentage at a certain point in time. Actions that increase risk of disease include drinking unsafe water, consuming raw, spoiled, or predator-based food, and spending too much time indoors. Players must be aware of these risks and how to manage them in order to avoid the diseases they may cause.
Image | Affliction | Cause | Effect | Duration | Treatment |
---|---|---|---|---|---|
File:Cabin fever icon.png | Cabin Fever |
Spending the majority of the last 6 days indoors.
|
|
Until treated | Spending time outside |
Dysentery | Drinking Unsafe Water | Until treated | 2 Antibiotics (or 1 Reishi Tea) and 2.0 L Potable Water and 10 hours of Sleep. | ||
Food Poisoning | Eating Raw Meat or Spoiled Food. |
|
12 - 24 hours or until treated | 2 Antibiotics (or 1 Reishi Tea) and 10 hours of Sleep
| |
Hypothermia | Freezing for an extended period of time | Until treated | Affliction heals while Temperature is above 0% (not "Freezing") until cured (6 hours on Pilgrim, 12 on Voyageur, 18 on Stalker, and 24 on Interloper)
| ||
Infection | Blood Loss from a Struggle with wildlife | Until treated | 2 Antibiotics (or 1 Reishi Tea) and 8 hours of Sleep. | ||
Intestinal Parasites | Consuming Bear or Wolf Meat (on Stalker or Interloper mode) |
Until treated |
2 Antibiotics (or 1 Reishi Tea) and 10 days (240 hours) of Sleep (on Stalker, 20 days (480 hours) on Interloper). | ||
File:Headaches img-TLD Wiki.png | Drinking Energy Drink |
|
20 minutes |
N/A |