Afflictions are mostly temporary medical conditions that affect the player's ability to survive.
Overview
Afflictions can be acquired by the player through gameplay, and any current active Afflictions can be viewed in the menu.
There are two types of afflictions:
- Positive afflictions: Referred to in-game as Benefits, confer favorable effects and are identifiable by a green status icon
- Negative afflictions: Referred to simply as Afflictions, inflict harmful effects and are represented by a yellow risk or red afflicted status icon.
Benefits
Benefits are temporary status effects that provide positive effects to the player. They are gained by consuming certain foods, drinks, or recipes, wearing specific accessories, using First Aid items, or by avoiding starvation.
There are currently 11 different Benefits.
| Image | Affliction | Cause | Effect | Duration |
|---|---|---|---|---|
| Armoured | Equipped |
|
While wearing the Ballistic Vest | |
| Energy Boost | Consume |
|
30 minutes (Go! Energy Drink) 15 minutes (Emergency Stim) | |
| Fatigue Reduced | Consume: |
| ||
| Heat Pack (Affliction) |
|
6 hours | ||
| Improved Rest | Consume |
|
| |
| Nourished | Consume |
|
3 hours | |
| Consume |
| |||
| Restore Condition | Consume |
|
2 hours | |
| Sure Footing | Wearing |
|
While wearing Crampons/Improvised Crampons | |
| Unburdened | Consume |
|
3 hours | |
| Warming Up | Consume HOT food/drinks |
|
1 hour | |
| Well Fed |
Calorie Store must not hit 0 for at least 72 hours |
|
Until starving (Calorie Store becomes 0) |
Benefit-Like Causing Items
The following items have positive secondary effects associated with them that give Benefit-like effects when equipped/used, despite no Affliction being present in the Stats menu. These Benefits are not immediately obvious, but gameplay altering effects do occur once these items are used/worn.
| Affliction | Cause | Effect | Duration |
|---|---|---|---|
| Reduced Rifle Weight | Equipped |
|
While wearing the Security Chief's Rifle Holster |
| Reduced Tool Weight | Equipped |
|
While wearing the Foreman's Tool Belt |
| Wildlife Deterring Effect | Equipped |
|
While wearing the Wolfskin Coat |
| Wildlife Deterring Effect | Equipped |
|
While wearing the Bearskin Coat |
| Wildlife Deterring Effect | Carry |
|
When deploying/carrying a Bear Skin Bedroll |
| Wildlife Deterring Effect | Consume |
|
6 hours |
Afflictions
Afflictions are temporary or permanent status effects that cause Condition loss or detrimental effects to the player. Most afflictions are treatable, however treatments may require multiple doses (and time between each dose) to cure. Treatments are mostly affliction-specific, and when taken must be selected to treat affliction for their effect.
Acquiring an Affliction will always list the origin. A list of Affliction sources include:
- Fall
- Wolf Attack
- Bear Attack
- Moose Attack
- Cougar Attack
- Plane Crash Injuries (Wintermute Only)
- Tainted Water
- Spoiled Food
- Glimmer Fog
- and many more
There are 39 different Afflictions, which can be sorted into two categories: injuries and diseases.
Injuries
Injuries are Afflictions that cause instantaneous damage to the player, and can be caused by falling, animal struggles, exposure to the elements, and steep terrain. Frostbite is a notable exception, being a permanent injury that occurs after the "Frostbite Risk" reaches 100%.
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Blood Loss |
Struggles with Wolf, Bear, Poisoned Wolf, or Timberwolf attacks, and falling |
|
Until treatment | 1 | |
| Broken Ribs | Struggle with Moose |
|
Until treatment | 2 | |
| Burdened | Consume |
|
1 hour | Wait until Affliction passes. | |
| Burns | Walking over a lit Campfire or into any open fire
Walking into electrified wires/water during an Aurora Not throwing a lit |
|
30 hours or until treatment | 1 | |
| Frostbite | Frostbite Risk reaches 100%. (body part exposed to sustained 0°C or colder temperatures (head, hands, feet etc), or body part is wearing frozen clothing |
|
Permanent | No Treatment | |
| Gorged | Consume |
|
1 hour | Wait until Affliction passes. | |
| Headache | Drinking |
|
20 minutes | Wait until Affliction passes. | |
| Laceration | Struggles with Wildlife |
|
Immediate effect | Status effect disappears shortly after injury | |
| Major Bruising | Struggles with wildlife, falling |
|
Immediate effect | Status effect disappears shortly after injury | |
| Minor Bruising | Struggles with wildlife, falling |
|
Immediate effect | Status effect disappears shortly after injury | |
| Pain | Struggles with Wildlife, falling, sprains |
|
Four hours or until treatment |
1 Wait 4 hours | |
| Severe Lacerations | Cougar Struggle |
|
72 Hours | Wait until Affliction passes. | |
| Sprained Ankle | Struggles with wildlife, falling, walking on uneven or steep terrain (increased chance below 50% Fatigue, or when encumbered) |
|
Four hours of rest or until treatment | 1 or 4 hours of Sleep | |
| Sprained Wrist | Struggles with Wildlife, falling, walking on uneven or steep terrain (increased chance below 50% Fatigue, or when Encumbered) |
|
Two hours of rest or until treatment |
1 | |
| Suffocation | Being inside polluted air found in Last Prospect and Langston Mine. |
|
Length of the timer (30-60 real life seconds) | Exit the polluted air
Wear a | |
| Torn Clothing | Struggles with wildlife, falling |
|
Immediate effect | Status effect disappears shortly after injury |
Diseases
Diseases are Afflictions that build up as a visible yellow "Affliction Risk" and then physically deteriorate the body once the meter is full, with most diseases requiring some form of treatment in order to heal the player (though some will pass over time.) Though rare, some diseases are purely psychological in nature, but can be just as detrimental to a player's survival as a physical disease.
Players are able to view the percentage of any existing risk of disease in the Status Menu. This risk may cause disease either by reaching 100% or through a dice roll based on the current risk percentage at a certain point in time (Ex. Dysentery, Intestinal Parasites, Scurvy)
Actions that increase risk of disease include drinking unsafe water, consuming raw, spoiled, or predator-based food, and spending too much time indoors or in freezing cold. Players must be aware of these risks and how to manage them in order to avoid the Afflictions they may cause.
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Cabin Fever |
Spending more than 113 hours indoors over the last 6 days (daily average of 18.83 hours). (Immediately on Stalker or Interloper, after 50 Days on Voyageur) |
|
Until treated | Spending time outside | |
| Chemical Poisoning |
Walking through Chemical Hazard Patches without a Respirator or footwear Struggles with Poisoned Wolf |
72 hours or until treatment | 1 | ||
| Dysentery | Drinking Water (Unsafe) | Until treated | 2 | ||
| Food Poisoning | Eating raw meat or spoiled food. |
|
12 - 24 hours or until treated | 2 Waiting 12-24 hours. | |
| Hypothermia | Freezing for an extended period of time | Until treated | Affliction heals while Warmth is above 0% (not "Freezing") until cured (6 hours on Pilgrim, 12 on Voyageur, 18 on Stalker, and 24 on Interloper)
| ||
| Infection | Blood Loss from a Struggle with wildlife | Until treated | 2 | ||
| Insomnia | Exposure to Glimmer Fog for too long |
|
18 - 36 hours | Wait until Affliction passes.
Affliction can be mitigated by drinking | |
| Intestinal Parasites | Consuming Bear, Cougar Meat, or Wolf Meat (on Stalker or Interloper mode) |
Until treated |
2 | ||
| Scurvy |
Not eating enough foods rich in Vitamin-C |
|
Until treated | Eat foods high in Vitamin-C |
Darkwalker Afflictions
The following Afflictions can only be encountered in the Challenge Escape the Darkwalker.
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Anxiety | Being within 200m (~656 feet) of the Darkwalker |
|
Immediate effect | Moving further than 200m from The Darkwalker | |
| Fear | Being less than 50m (~164 feet) from The Darkwalker |
|
Immediate
effect |
Moving further than 50m from The Darkwalker | |
| Toxic Fog | Staying within a Region after Toxic Fog reaches Level 3 (timer reaches 2 minutes or less) |
|
Infinite | Leave Region with Level 3 Toxic Fog |
Misery Mode Afflictions
All Afflictions unique to Misery Mode are permanent. Some Afflictions appear when at different stages.
| Image | Affliction | Cause | Effect | Duration |
|---|---|---|---|---|
| Diminished Form | Stage 1: Hardship |
|
Permanent | |
| Sour Stomach | Stage 2: Sorrow
Stage 3: Despair Stage 4: Torment |
|
Permanent | |
| Frigid Bones | Stage 2: Sorrow
Stage 3: Despair Stage 4: Torment |
|
Permanent | |
| Rheumatic Joints | Stage 2: Sorrow
Stage 3: Despair Stage 4: Torment |
|
Permanent | |
| Haunted Mind | Stage 2: Sorrow
Stage 3: Despair Stage 4: Torment |
|
Permanent | |
| Broken Body | Stage 5: Ruin | Permanent |
Cheat Death Afflictions
If the player chooses to Cheat Death, they will be given 2 Afflictions.
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Cheated Death Penalty | Cheated Death |
|
|
None | |
| Weakened State | Cheated Death | Recovery Hours dependent on Experience and number of Deaths. | None |
Wintermute Afflictions
The following Afflictions can only be encountered in Wintermute. These Afflictions do not affect the player character, but rather a Crash Survivor.
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Concussion | Plane crash has given this to a Crash Survivor | None | Scripted | None | |
| Dehydration Risk | Affects a Crash Survivor, Lack of water | None | Until Healed | Drink Water (Potable) | |
| Dehydrated | Affects a Crash Survivor, Lack of water | Loss of Condition | Until Healed or Death | Drink Water (Potable) | |
| Hyperglycemic Risk | Dimitri has Type-1 Diabetes and has high blood sugar | None | Scripted | Insulin |
Removed Afflictions
The following Affliction has been removed from the game:
| Image | Affliction | Cause | Effect | Duration | Treatment |
|---|---|---|---|---|---|
| Plane Crash Injuries | Plane crash has given this to Will Mackenzie | Cannot Sprint, hold Weapons, climb Rock Climbs | Scripted | Scripted |
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