Afflictions are mostly temporary conditions that affect the player's ability to survive. Afflictions can be acquired by the player through gameplay, and any current active afflictions can be viewed in the status menu. There are two types of conditions: positive "afflictions" are indicated by a green status icon, and negative afflictions are indicated by a red status icon.
Positive afflictions Edit
Positive afflictions are temporary buffs that help fill a need or otherwise benefit the player. Positive afflictions are gained by consuming certain hot foods or drinks, or by avoiding starvation. There are currently 5 types of positive afflictions.
|Wildlife deterring effect||
Negative afflictions Edit
Negative afflictions cause condition loss and/or otherwise impede the player. Most negative afflictions are treatable, however, treatments require one or more doses to cure an affliction, and treatments are mostly affliction-specific (e.g., taking antibiotics only cures certain acquired illnesses; it cannot prevent infection from an animal bite or parasites). There are 14 types of negative afflictions, which can be classified into two types: injuries and diseases.
Injuries are caused by falling, animal attacks, or exposure to the elements. Injuries will briefly appear in the bottom left corner, alongside the amount of condition that was lost.
||30 hours or until treatment|
||4 hours of rest or until treatment|
|Sprained wrist||2 hours of rest or until treatment|
Prior to contracting diseases, players are able to view the risk of disease in the status menu. Certain actions taken by the player, such as consuming raw carnivore meat or drinking unsafe water, increase the risk that players will contract the disease. Once the disease has been contracted, treatment is required to remove the negative effects.
||12 - 24 hours or until treated|
|Positive||Fatigue reduced • Improved rest • Warming up • Well Fed|