Afflictions icon.png

Afflictions are mostly temporary conditions that affect the player's ability to survive. Afflictions can be acquired by the player through gameplay, and any current active afflictions can be viewed in the Status menu. There are two types of afflictions: positive, indicated by a green status icon, and negative, indicated by a red status icon.

Benefits[edit | edit source]

Benefits are temporary status effects which heal lost Condition or provide positive effects to the player. They are gained by consuming certain foods or drinks while hot, or by avoiding starvation.

There are currently seven different Benefits.

Image Affliction Cause Effect Duration
Warming up icon.png Warming Up Consume hot food/drinks 2 hours
Improved rest icon.png Improved Rest Consume Cup of Herbal Tea 6 hours of Sleep

or

12 hours

Fatigue reduced icon.png Fatigue Reduced Consume Cup of Coffee or Go! Energy Drink

1 hour (Coffee)

45 minutes (Energy Drink)

15 minutes (Emergency Stim)

No picture.png Wildlife Deterring Effect Consume Pumpkin Pie 6 hours
Well fed icon.png Well Fed

Calories must not hit 0 for at least 72 hours

  • +5% maximum Condition (for 105% total maximum)
  • Increases Carrying Capacity by 5kg (11lbs).

Until starving

Energy boost img-TLD Wiki.png Energy Boost Consume Go! Energy Drink, or Emergency Stim

30 minutes (Energy Drink)

15 minutes (Emergency Stim)

Restore Condition.png
Restore Condition Consume Birch bark tea 5 hours

Afflictions[edit | edit source]

Afflictions are temporary or permanent status effects which cause Condition loss or detrimental effects to the player. Most Afflictions are treatable, however treatments may require multiple doses (and time between dosage) to cure. Treatments are mostly Affliction-specific, and when taken must be selected to treat Affliction for their effect.

There are 16 different Afflictions, which can be sorted into two categories: injuries and diseases.

Injuries[edit | edit source]

Injuries are caused by falling, animal Struggles, exposure to the elements, and steep terrain. Most occur immediately, with the exception of Frostbite which occurs after it's precursor Affliction "Frostbite Risk" reaches 100%. 

Image Affliction Cause Effect Duration Treatment
Blood loss icon.png Blood Loss

Struggles with Wolf or Bear, Timberwolf attacks, and falling 

Until treatment Bandage
Broken ribs icon.png Broken Ribs Struggles with Moose
  • -50% Maximum Stamina
  • -25% Carrying Capacity
  • Note: Additional applications of Broken Ribs do not stack effect, but last longer (120 hours, 168, 216, etc).
Until treatment 2 Bandages + 4 Painkillers (or 2 Rose Hip Tea) and 5 days (120 hours) of Sleep.
Bruising icon.png Bruising

Struggles with wildlife, falling

Immediate effect Status effect disappears shortly after injury.
Burns icon.png Burns Walking over a lit Campfire or Electrified Wires during an Aurora
  • Maximum Condition set to 75%.
  • Note: When burned all Condition above 75% is lost immediately.
  • Note2: In addition to Burns, contact with Fires/Electrified Wires causes constant and rapid Condition loss
30 hours or until treatment Bandage + 2 Painkillers (or 1 Rose Hip Tea)
Frostbite icon.png Frostbite Frostbite Risk reaches 100%. (body part exposed to sustained 0°C or colder temperatures (head, hands, feet etc), or bodypart is wearing frozen clothing) Permanent N/A
Lacerations icon.png Laceration Struggles with wildlife, falling Immediate effect Status effect disappears shortly after injury.
Sprained ankle icon.png Sprained ankle Struggles with wildlife, falling, walking uneven or steep terrain (increased chance below 50% Fatigue, or when Encumbered) Four hours of rest or until treatment Bandage

or 4 hours of Sleep

Sprained wrist icon.png Sprained wrist Struggles with wildlife, falling, walking uneven or steep terrain (increased chance below 50% Fatigue, or when Encumbered)

Two hours of rest or until treatment

Bandage or 2 hours of Sleep
Pain.png Pain Struggles with wildlife, falling, sprains
  • Blurred vision, distorted sounds

Four hours or until treatment

2 Painkillers or 1 Rose Hip Tea

Diseases[edit | edit source]

Diseases are contracted through consuming unsafe foods or other effects. Most diseases require some form of treatment, though some will pass over time. Players are able to view the percentage of any existing risk of disease in the Status Menu. This risk may cause disease either by reaching 100% or through a dice roll based on the current risk percentage at a certain point in time.  Actions that increase risk of disease include drinking unsafe water, consuming raw, spoiled, or predator-based food, and spending too much time indoors. Players must be aware of these risks and how to manage them in order to avoid the diseases they may cause. 

Image Affliction Cause Effect Duration Treatment
Cabin fever icon.png Cabin Fever

Spending the majority of the last 6 days indoors.

  • Note: 12 hours x 6 days = 72 hours
  • Cannot Sleep indoors for 24 hours
Until treated Spending time outside
Dysentery icon.png Dysentery Drinking Unsafe Water   Until treated 2 Antibiotics (or 1 Reishi Tea) and 2.0 L Potable Water and 10 hours of Sleep.
Food poisoning icon.png Food Poisoning Eating Raw Meat or Spoiled Food.
  • Condition above 15% of maximum cannot be restored.
  • -85% Condition over 12-24 hours (will not reduce Condition below 15% maximum).
  • Note: most Food Poisoning sources become safe at 5 Cooking Skill.
12 - 24 hours or until treated 2 Antibiotics (or 1 Reishi Tea) and 10 hours of Sleep


or waiting 12-24 hours.

Hypothermia icon.png Hypothermia Freezing for an extended period of time
  • Condition loss from Freezing is doubled (-20% Condition per hour, increased to -40% per hour).
  • Fatigue is lost at 200% rate.
Until treated Affliction heals while Temperature is above 0% (not "Freezing") until cured (6 hours on Pilgrim, 12 on Voyageur, 18 on Stalker, and 24 on Interloper)
  • Note: While Hypothermic, Freezing again (0% Temperature) will fully reset the timer to maximum.
Infection icon.png Infection Blood Loss from a Struggle with wildlife Until treated 2 Antibiotics (or 1 Reishi Tea) and 8 hours of Sleep.
Intestinal parasites icon.png Intestinal Parasites  Consuming Bear or Wolf Meat (on Stalker or Interloper mode)

Until treated

2 Antibiotics (or 1 Reishi Tea) and 10 days (240 hours) of Sleep (on Stalker, 20 days (480 hours) on Interloper).
Headaches img-TLD Wiki.png

Headache

Drinking Energy Drink
  • Vision is blurred

20 minutes

N/A
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